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Technology and Livelihood Education and TechVoc Track in the Senior High School of the K to 12 Basic Education Program A presentation prepared and delivered.

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Presentation on theme: "Technology and Livelihood Education and TechVoc Track in the Senior High School of the K to 12 Basic Education Program A presentation prepared and delivered."— Presentation transcript:

1 Technology and Livelihood Education and TechVoc Track in the Senior High School of the K to 12 Basic Education Program A presentation prepared and delivered by Owen M. Milambiling, SEPS, SDD, BSE, DepEd, CO, SEAMEO INNOTECH Quezon City on July 21, 2015

2 Part I: Technology and Livelihood
Education (TLE) in the Junior High School

3 Conceptual Framework of Teaching the TLE
The K to 12 Curriculum has as its overarching goal the holistic development of every Filipino learner with 21st century skills who is adequately prepared for work, entrepreneurship, middle level skills development and higher education. The overarching goal of the K to 12 curriculum, indicated that the teaching of Technology and Livelihood Education (TLE) plays a very important role in the realization of the overall goal of the curriculum. Whether or not the K to 12 graduate is skilled and ready for work, entrepreneurship and middle skills development depends to a great extent on how effectively you taught TLE. The teaching of the TLE in general secondary schools is guided by this Conceptual Framework. It shows that the TLE encompasses the various sectors in Information and Communications Technology, Agri-fishery and other technological proficiency. TLE is geared towards the development of technological proficiency and is anchored on knowledge and information, entrepreneurial concepts, process and delivery, work values and life skills. The TLE that is functional is one that equips students with skills for lifelong learning. is focused on mastery of skills and is founded on the cognitive, behavioral or psychomotor and affective dimensions of human development. So teaching TLE, is teaching facts, concepts, skills and values as a whole.

4 Common Competencies

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7 Obviously, the slide implies that exploration is focused on allied fields (i.e. Agri-Fishery component of TLE)

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16 Part II: TechVoc and TR-Based
Courses of TechVoc Track in the Senior High School

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18 Technical-Vocational-Livelihood Track (Table 1) and TESDA Training Regulations-Based Specializations* (Table 2) Tech-Voc Track TESDA Training Regulations-Based Specializations TVL Track Subjects Subjects Example 8 Tech-Voc Track 1 Beauty Care / Nail Care 9 Tech-Voc Track 2 10 Tech-Voc Track 3 Hairdressing 11 Tech-Voc Track 4 12 Tech-Voc Track 5 13 Tech-Voc Track 6 14 Tech-Voc Track 7 15 Tech-Voc Track 8 16 Tech-Voc Track 9 HE ICT Agri-Fishery Arts Industrial Arts Hairdressing Tailoring Caregiving Food and Beverage Services Bread and Pastry Production Housekeeping Tour Guiding Services Travel Services Attractions and Theme Parks Tourism Handicraft a. Fashion Accessories b. Paper Craft c. Woodcraft d. Leathercraft Computer Programming Medical Transcription Animation AGRICROP PRODUCTION Horticulture Landscape Installation and Maintenance Organic Agriculture Production Pest Management Rice Machinery Operation Automotive Servicing Refrigeration and Air-Conditioning Consumer Electronics Servicing Electrical Installation and Maintenance Shielded Metal-Arc Welding Carpentry Plumbing Masonry Tile Setting ANIMAL PRODUCTION Artifical Insemmination Raising Large Ruminants (Dairy Cattle and Buffaloes) Raising Swine Slaughtering FISH PRODUCTION Fish Nursery Operation Fish or Shrimp Grow Out Operation Fishport/Wharf Operation Each subject will have 80 hours per semester. *Aligned with Technology and Livelihood Education (TLE) in Grades 7 to 10. DEPARTMENT OF EDUCATION

19 List of promulgated TR I C T Sector Qualification Title
Nominal Duration Board Resolutio n # Date Promulg ated Date Publishe d Information and Communications Technology Medical Transcription NC II 396 10/26/06 01/25-26/07 Animation NC II 516 07/27/07 9/21/07 Health, Social and Other Community Development Services Programming NC IV 11/10/05 01/29-30/06 Illustration NC II 234 09/19/08 10/20/08

20 Content Map in ICT Animation Grade 11 Grade 12 Core Competencies
Personal Entrepreneurial Competencies-PECs Recognize PECs needed in Animation Environment and Market Recognize and understand the market in Animation Recognize the potential customer/market in Animation Use Of Hand Tools and Equipment Prepare hand tools and equipment in Animation Inspect hand tools and equipment received in animation Personal Entrepreneurial Competencies – PECs Develop and strengthen PECs needed in Animation Environment and Market Develop a product/ service in Animation Select a business idea based on the criteria and techniques set Develop a brand for the product Producing Cleaned-Up and In-Betweened Drawings Produce in-betweened drawings for actual scene folders (cartoon, regular)

21 Content Map in ICT Animation Grade 11 Grade 12 Core Competencies
Maintain Hand Tools, Equipment and Paraphernalia Use and maintain hand tools, equipment and paraphernalia Perform Mensuration and Calculation Perform basic mensuration Carryout mensuration and calculation Prepare and Interpret Technical Drawing Identify different kinds of technical drawings Interpret technical drawing Practice Occupational Health and Safety (OHS) Procedures Identify hazards and risks Identify requirements for cleaned-up drawings in actual scene folders (realistic) Produce cleaned-up drawings for actual scene folders (realistic)

22 Content Map in ICT Animation Grade 11 Grade 12 Core Competencies
Evaluate hazards and risks Control hazards and risks Producing Cleaned-Up and In-Betweened Drawings Identify requirements for cleaned-up drawings in actual scene folders (cartoon-simple) Produce cleaned-up drawings for actual scene folders (cartoon, simple) Identify requirements for in-betweened drawings in actual scene folders (cartoon, regular)

23 How an NC is Granted?

24 How is COC Granted?

25 ANIMATION NC II QUALIFICATIONS
Qualification consists of competencies that a person must achieve to produce cleaned-up and in-betweened drawings in both production and post-production stages. This Qualification is packaged from the competency map of the Information and Communication Technology (ICT) Industry.

26 UNIT CODE BASIC COMPETENCIES Participate in workplace communication Work in team environment Practice career professionalism Practice occupational health and safety procedures Code COMMON COMPETENCIES ICT Apply quality standards ICT Operate a personal computer CORE COMPETENCIES ICT313313 Produce cleaned-up & in-betweened drawings

27 A person who has achieved this Qualification
is competent to be: Clean-Up Artist In-between Artist/In-betweener Clean-Up Art Checker In-between Checker

28 Animation NC II may be attained through:
demonstration of competence through a single comprehensive project-type assessment covering all required units of competency of this qualification. accomplishments of tasks/activities that are focused on the core units of competency. Note: The basic and common units shall be integrated or assessed concurrently with the core units.

29 Let's join hands and work together

30 Thank you and God Bless!

31 Acknowledgment: Presentation of USEC Dina Ocampo; Presentation from TESDA; and Technical Assistance re Pwrpt by: Mr. Cesar T. Arriola


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