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2003.4th August Originally Created by Sharon Han (Domestic Marketing) Translated and revised by Rex Rim (Oversea Marketing) GRAVITY.

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Presentation on theme: "2003.4th August Originally Created by Sharon Han (Domestic Marketing) Translated and revised by Rex Rim (Oversea Marketing) GRAVITY."— Presentation transcript:

1 2003.4th August Originally Created by Sharon Han (Domestic Marketing) Translated and revised by Rex Rim (Oversea Marketing) GRAVITY

2 CONTENTS 9. One Source Multi Use RAGNAROK 10. ONE Source Multi use START 11. Interactive Brand Guide 1. Introduction Company 2. Company Philosophy & Vision 3. Organization 4. Great Power of GRAVITY 6. RAGNAROK ONLINE -II 8. Multi-platform RAGNAROK 7. Successful Content RAGNAROK 5. GRVITY Business Core Model

3 COMPANYGravity Corp. FOUNDEDApril 1 st, 2000 CHAIRMANKIM, JUNG-RYUL CEOJUNG, HWUI-YOUNG FIELDDevelop and publish game software/online conent/moblie content and animation business EMPLOYEE250 People HOMEPAGEwww.ragnarok.co.kr SUBSIDIARIESROPLE NET ROPRODUCTION 1. Company Introduction

4 Company Philosophy Vision Pursue quality life style of Humanity Combine worldly renowned IT and CT technology Enter the entertainment business with high class Global Content Entertaining the world through developing new tools of amusement 2. Company Philosophy & Vision

5 3. Organization CHAIRMAN MANAGEMENT DEVELOPMENT IRFINANCE DEVELOPMENTOPERATIONOVERSEAMARKETINGSYSTEM CEO CFO

6 4. Great Power of GRAVITY Speedy Management Best user support Fair and effective Management Creativity Partnership Aim for better life

7 5. GRVITY Business Core Model RAGNAROK I Online Portal Animation &Character World’s first 3D Avata Korea’s first pure Entertainment Portal 24-hr Internet Broadcasting Korea&Japan co-produced Animation Expect to release in Q1 2004 Completed Brand Manual Guide for Character Business Currently servicing in 10 countries as of 2003 commercially. Expect to enter 10 more countries’ market Aim for total sales of 42 mil. in US dollar

8 6. RAGNAROK ONLINE - II Ragnarok Online II is being planed, produced and developed by the best of Gravity’s very competitive staff with cutting-edge technology and engine, expecting it to be the one of a kind MMORPG Gravity plans to continue developing and publishing several large-scale full 3D MMORPGs

9 7. Successful Content RAGNAROK - Service in about 10 countries including Taiwan, China, Japan, Thailand Service in about 10 countries including Taiwan, China, Japan, Thailand - Preparing for servicing in 10 countries in Europe Preparing for servicing in 10 countries in Europe - Sine July 2002, steady increase in user number and sales - Accelerated sales from domestic and oversea markets Sales Increase in over 20 countries Continually and stably growing Revenue Leap for Entertainment business from successful content -Entertainment Portal Open (www.rople.net)www.rople.net -Korea&Japan co-produced Animation -Global Character Business -Merchandising Shop (www.roshop.co.kr)www.roshop.co.kr

10 8. Multi-Platform RAGNAROK GRAVITYGRAVITYPartnersPartners PerfectMulti-Platform JAPAN GunHo Online Entertainment. Inc Mobile Contents Animation Biz Character Biz Entertainment Publisher Publisher Online Game PC Game TAIWAN Soft-World International Corporation THAILAND ASIASOFT International Co., Ltd U.S.A Gravity Interactive LLC PHILIPPINE LevelUp! INDONESIA PT.Lyto Datarindo Fortuna

11 9. One Source Multi Use RAGNAROK Character Animation Online Game Entertainment Online Portal Rople Powerful Brand Identity Mobile Content Multimedia

12 10. One Source Multi Use Start

13 Brand Manual Guide 11. BRAND MANUAL GUIDE

14 Thank you


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