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MJM22 Digital Practice and Pedagogy Week 5 Building learning (objects)

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Presentation on theme: "MJM22 Digital Practice and Pedagogy Week 5 Building learning (objects)"— Presentation transcript:

1 MJM22 Digital Practice and Pedagogy Week 5 Building learning (objects)

2 This session will cover: What makes a good OER. OER design concepts. How educational resources are framed. Learning objects. Learning activities. Learning design. Using Xerte.

3 What OER did you find ? What did you choose and why?

4 What makes a good OER ? What do you think makes a good OER?

5 What makes a good OER ? OER Findable Clearly described Clearly licenced Trusted Source Easy modified Free- standing Copyright free RecommendedImperfect Source: Open University, OpenLearn, Creating open educational resources, http://www.open.edu/openlearn/education/creating-open-educational-resources/content-section-3 [Accessed September 2013]. http://www.open.edu/openlearn/education/creating-open-educational-resources/content-section-3

6 OER life cycle FindComposeAdaptUseShare Source: Wikieducator http://wikieducator.org/OER_Handbook/educator_version_one/Introduction/OER_life_cycle

7 Educational resources Digital assets Information objects Objects Activities Design Learning JISC, Open educational resources infokit. https://openeducationalresources.pbworks.com/w/page/24836860/What%20are%20Open%20E ducational%20Resources [Accessed October 2013]. https://openeducationalresources.pbworks.com/w/page/24836860/What%20are%20Open%20E ducational%20Resources

8 What is a learning object ? Digital content. ‘Chunks’ of learning. Include interaction or activities. Express a definable concept. Achieve a learning objective / outcome. Suitable for re-use. Xerte creates learning objects.

9 Effective learning objects A clear purpose or need. Set learning objectives. Aligned to learning outcomes. Clear instructions. Relevant and appropriate materials. Well structured or defined sequence. High level of interactivity. Makes use of external resources. Short in length and self-contained.

10 RLO CETL http://www.rlo-cetl.ac.uk/whatwedo/rlos/completedrlos.php

11 Learning activities E-tivities. Gilly Salmon, 2002. Design framework – scaffold activity. Active and participatory. Undertake actions. Interaction and collaboration. Reflective. Mediated by technology. Originally text based. Standard template.

12 E-tivity structure Invitation Number, sequencing, pacing Title Purpose Task summary Spark Individual contribution Dialogue Begins E-moderator interventions Schedule and time Next Salmon, G., 2013. e-tivities: the key to active online learning. 2 nd ed, Oxford: Routledge.

13 MJM22 Blog

14 What is learning design ? “Learning design is the practice of planning, sequencing and managing learning activities, usually using ICT-based tools, to support both design and delivery.” Helen Beetham (2011). JISC, Design Studio, Learning design. http://jiscdesignstudio.pbworks.com/w/page/12458466/learning%20design [Accessed October 2013]. http://jiscdesignstudio.pbworks.com/w/page/12458466/learning%20design

15 Learning Design Formal design approach to learning. Analyse the learners. Pedagogic approach. Sequence activities. Organise content. Assess learners. Context of the learning.

16 3E framework Edinburgh Napier University. Adopt technology – blended learning. Iterative model with 3 levels. Active engagement. Table: Edinburgh Napier University, Overview of 3E framework. http://staff.napier.ac.uk/services/vice-principal- academic/academic/TEL/TechBenchmark/Pages/overview.aspx reproduced under Creative Commons Attribution-NonCommercial-ShareAlike 2.5 UK: Scotland License http://staff.napier.ac.uk/services/vice-principal- academic/academic/TEL/TechBenchmark/Pages/overview.aspx

17 Design a OER plan Discussion Activity: 1.What headings or sections should the plan include? 2.What kinds of information needs to go into the headings?

18 Xerte toolkits Developed by University of Nottingham Authoring software. Web-based. Templates. Easy to use. Interactive learning objects. Content, media, quizzes. Accessible. Share and collaborate.

19 Watch out for… Enable browser pop-ups. Allow unauthenticated sources. –Load unsafe script. Chrome Firefox

20 Storyboarding Post it notesMind mapping http://www.mindmeister.com/http://en.linoit.com/

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22 This week’s activities Produce a development plan template. –Collaborate using online mind mapping tool. Experiment with Xerte. –Create a short test learning object. Primers for next weeks lecture. –Accessibility and copyright.

23 Time for a Break Back in 5 minutes

24 Closing and Questions


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