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1 Copyright 8 2002 Flying Kiwi Productions Inc. An Introduction to Object-Oriented Analysis Objects and UML in plain English. Chapter.

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Presentation on theme: "1 Copyright 8 2002 Flying Kiwi Productions Inc. An Introduction to Object-Oriented Analysis Objects and UML in plain English. Chapter."— Presentation transcript:

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2 1 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com An Introduction to Object-Oriented Analysis Objects and UML in plain English. Chapter 6: The Object-Oriented Development Life Cycle Based on the book by David William Brown John Wiley & Sons, ISBN 0471371378

3 2 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com Copyright Copyright 8 2002 Flying Kiwi Productions All rights reserved. This slide presentation is based on “An Introduction to Object- Oriented Analysis; Objects and UML in Plain English,” by David William Brown, Wiley, ISBN 0471371378, “The Book.” Permission is hereby granted to copy, modify or excerpt all or any part of this slide presentation, provided it is solely for use with courses, seminars or other presentations or productions where a copy of The Book is purchased by or for each and every participant or recipient. An instructor guide is available free from the publisher for use with such presentations.

4 3 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com Chapter 6: The Object-Oriented Development Life Cycle (OODLC)   6.1. The Life Cycle   6.2. The Object-Oriented Analysis Phase   6.3. The Object-Oriented Design Phase   6.4. The Construction Phase   6.5. The Object-Oriented Testing Phase  6.6. The Maintenance Phase

5 4 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com Chapter 6: The Object-Oriented Development Life Cycle (OODLC)   6.1. The Life Cycle l The OODLC is an update of the older SDLC l In this chapter we will overview the OODLC l Beginning in Chapter 7 we will look at detailed step-by-step methods for doing the Analysis Phase. l The aim in this chapter is to see how all the pieces fit together. l We examine the Analysis Phase in detail since it is the focus of this course.

6 5 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com Chapter 6: The Object-Oriented Development Life Cycle (OODLC)   6.1. The Life Cycle

7 6 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com Chapter 6: The Object-Oriented Development Life Cycle (OODLC)   6.1. The Life Cycle 6.2. The Object-Oriented Analysis Phase   6.2. The Object-Oriented Analysis Phase   6.3. The Object-Oriented Design Phase   6.4. The Construction Phase   6.5. The Object-Oriented Testing Phase  6.6. The Maintenance Phase

8 7 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com Chapter 6: The Object-Oriented Development Life Cycle (OODLC)   6.2. The Object-Oriented Analysis Phase l In Analysis we model the users’ requirements DO. For what the eventual system must DO. conceptual model Output of this process is a conceptual model deliverables: Consisting of 2 deliverables: n Requirements Model n Object Model

9 8 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com Chapter 6: The Object-Oriented Development Life Cycle (OODLC)   6.2. The Object-Oriented Analysis Phase Requirements Model Now let’s look at these in detail... The Requirements model has 5 components: l Project Scope l Context Diagram l Use Case Model l Interface Descriptions l Feasibility study

10 9 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com Chapter 6: The Object-Oriented Development Life Cycle (OODLC)   6.2. The Object-Oriented Analysis Phase Requirements Model Project Scope what our project is to produce. The Project Scope is a statement of what our project is to produce. l States in general terms what the system will do for the users. l May be a paragraph or two, l Or many pages, depending on the size of the project. l There is much variation in size and format among companies and methodologies.

11 1010 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com Chapter 6: The Object-Oriented Development Life Cycle (OODLC)   6.2. The Object-Oriented Analysis Phase Requirements Model will not do, It is also important that the Scope say what the system will not do, “push the scope” Otherwise the users will try to “push the scope” “Scope Creep.” Which causes “Scope Creep.”

12 11 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com Chapter 6: The Object-Oriented Development Life Cycle (OODLC)   6.2. The Object-Oriented Analysis Phase Requirements Model Context Diagram: The Context Diagram: l Shows our system as a large box, l Surrounded by smaller boxes, External Entities: Representing External Entities: outside our system ie., People, organizations, systems and other things outside our system that either provide data to it or draw data from it.

13 1212 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com Context Diagram Chapter 6: The Object-Oriented Development Life Cycle (OODLC)   6.2. The Object-Oriented Analysis Phase Requirements Model Context Diagram Radio CHQT Advertisers Database System Advertisers Regulatory Authorities Revenue Canada Shareholders Listeners Better Business Bureau Requests Billing Statistics & Reports Program Info Credit Ratings Quarterly Reports Financial Reports

14 1313 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com Chapter 6: The Object-Oriented Development Life Cycle (OODLC)   6.2. The Object-Oriented Analysis Phase Use Case Model Use Case A Use Case is a script, l A step-by-step description of how a user might make use of the system l To do a task. “case of the usage of the system.” It is a “case of the usage of the system.” s See Ch 7 for details.

15 1414 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com Interface Descriptions Chapter 6: The Object-Oriented Development Life Cycle (OODLC)   6.2. The Object-Oriented Analysis Phase Interface Descriptions l GUI l Other I.S. Systems l Real-World systems that we control l Communications interfaces l etc.

16 1515 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com Feasibility Analysis Chapter 6: The Object-Oriented Development Life Cycle (OODLC)   6.2. The Object-Oriented Analysis Phase Feasibility Analysis l Can we do this project? l Should l Should we? l Can we make it work? l Is the cost worth it? l etc.

17 1616 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com Chapter 6: The Object-Oriented Development Life Cycle (OODLC)   6.1. The Life Cycle   6.2. The Object-Oriented Analysis Phase 6.3. The Object-Oriented Design Phase   6.3. The Object-Oriented Design Phase   6.4. The Construction Phase   6.5. The Object-Oriented Testing Phase  6.6. The Maintenance Phase

18 1717 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com Chapter 6: The Object-Oriented Development Life Cycle (OODLC) l Modify Analysis model to reflect design decisions, l Mostly by adding information to the existing model. l Add some new classes that do not directly model things in the real world. plan how Result is a plan of how the system will do what the Requirements Analysis asks for 6.3. The Object-Oriented Design Phase   6.3. The Object-Oriented Design Phase

19 1818 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com Analysis is what the system must do, Design is how the system will do it. Chapter 6: The Object-Oriented Development Life Cycle (OODLC)

20 1919 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com Chapter 6: The Object-Oriented Development Life Cycle (OODLC)   6.1. The Life Cycle   6.2. The Object-Oriented Analysis Phase   6.3. The Object-Oriented Design Phase 6.4. The Construction Phase   6.4. The Construction Phase   6.5. The Object-Oriented Testing Phase  6.6. The Maintenance Phase

21 2020 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com Chapter 6: The Object-Oriented Development Life Cycle (OODLC) l Coding and testing Should be done with an O-O language or database. l Deployment and user training.   6.4. The Construction Phase

22 2121 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com Chapter 6: The Object-Oriented Development Life Cycle (OODLC)   6.1. The Life Cycle   6.2. The Object-Oriented Analysis Phase   6.3. The Object-Oriented Design Phase   6.4. The Construction Phase 6.5. The Object-Oriented Testing Phase   6.5. The Object-Oriented Testing Phase  6.6. The Maintenance Phase

23 2 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com Chapter 6: The Object-Oriented Development Life Cycle (OODLC) l Complete the unit testing of individual classes and programs l Then system testing. l Testing must be thorough and complete, automated l And automated.   6.5 The Object-Oriented Testing Phase

24 2323 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com Chapter 6: The Object-Oriented Development Life Cycle (OODLC)   6.1. The Life Cycle   6.2. The Object-Oriented Analysis Phase   6.3. The Object-Oriented Design Phase   6.4. The Construction Phase   6.5. The Object-Oriented Testing Phase 6.6. The Maintenance Phase  6.6. The Maintenance Phase

25 2424 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com Chapter 6: The Object-Oriented Development Life Cycle (OODLC) l Bug fixes l Enhancements l Viruses l End-user computing l Backups and restores s 3 levels + offsite. l Disaster preparedness and recovery s The World Trade Center bombing. s Murphy’s Law  6.6. The Maintenance Phase

26 2525 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com End of Chapter 6.

27 2626 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com End of Chapter 6.

28 2727 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com End of Chapter 6.

29 2828 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com End of Chapter 6.

30 2929 Copyright 8 2002 Flying Kiwi Productions Inc. flykiwi@home.com

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