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Gaming systems for improvement and self-management of physical and mental capabilities of older workers Gaming systems for improvement and self-management.

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Presentation on theme: "Gaming systems for improvement and self-management of physical and mental capabilities of older workers Gaming systems for improvement and self-management."— Presentation transcript:

1 Gaming systems for improvement and self-management of physical and mental capabilities of older workers Gaming systems for improvement and self-management of physical and mental capabilities of older workers Michał Kosiedowski Poznań Supercomputing and Networking Center kat@man.poznan.pl Robert Szeklicki & Przymysław Lutomski Eugeniusz Piasecki University School of Physical Education [szeklicki,lutomski]@awf.poznan.pl AAL JP Call 6 Central InfoDay – Brussels, 6 February 2013

2 2 Poznań Supercomputing and Networking Center –ICT R+D center (70+ projects co-funded by EU) and provider of e- Infrastructure (academia, education, other public sectors) –technologies, services and applications for the Information Society: Future Internet –team participating in the project – telemedicine and AAL: regional teletrauma network, patient digital libraries, pilot deployment of reference AAL platform Eugeniusz Piasecki University School of Physical Education –research in various aspects of physical activity in sport, physiotherapy and physical education –team participating in the project: habitual physical activity of the elderly, postural stability and physical fitness, physiotherapy, medicine of sports Who We Are AAL JP Call 6 Central InfoDay – Brussels, 6 February 2013

3 3 Project Idea: improvement and self-management of physical and mental capabilities of older workers AAL JP Call 6 Central InfoDay – Brussels, 6 february 2013 Physical activity and stress monitoring Personalized stress management and fitness programming Social integration of employees Self-assessment of physical and mental condition anywhere home resulting in common physical activity supported with participation of trainers support s self-adaptation of the personalized fitness program resulting in support evaluation of physical condition and stress load wellness assessment supports resulting in work place e-wellness station supports resulting in smart personal area network gesture recognition fitness games social networking application

4 4 Looking for AAL JP Call 6 Central InfoDay – Brussels, 6 February 2013 Affective computing expertise Gesture recognition expertise Psychology of work expertise Personal medical device manufacturer: wellness assessment station Potential end users organizations: field trial


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