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Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive
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My Background MA Psychology PhD Games & learning Between industry & research Developing games Three series for education +150 client projects
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Who are we... Research-based company Founded in 2006 Digital universe for learning Using games for more than entertainment Won several awards for our productions 9 Nationalities | 30 Employees | +150 Projects Background
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Selected references
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Agenda Why are games interesting? Interesting case studies?
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Read… Listen… View… New ways to engage… Active choices Direct consequences Interactive stories High adaptability Multi-user Passive reception Linear stories Low repeatability Single-player Experiencing!!! Special characteristics
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Games are the future language for training & Education… Provide immersive, realistic & meaningful environments… …..in which learners actually use information to develop knowledge, attitudes and skills. What is serious games
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Problem-centered learning… …When solving problems = satisfaction Games are problem spaces… …Where your choices have consequences GBL problems are authentic & relevant… …integrating game & learning experience What is serious games
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MOTIVATION Games are superior in their ability to motivate users to active seek and acquire information and knowledge (14%) APPLY Games are superior in their ability to allow users to transfer knowledge acquire to the actual application of that knowledge (5%). REMEMBER Games are superior in their ability to allow user to retain the knowledge acquired (9%). +40% MORE EFFECTIVE THAN OTHER MEDIA Source: Sitzmann & Elly, 2010 (Meta-study, 55 studies, (N= 6.476), adults, work-place-learning) What we know… What we know
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New ways to engage… Active choices Consequences Multi-user Special characteristics
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Serious games can be seen as a proven method for accelerated learning & communication leading to better retention and transfer. Strategic System driven mechanics Role-playing Narrative driven mechanics ActionSkills driven mechanics Different learning opportunities. Different opportunities
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A good place is to look at the success criteria for mastering a game, the core of a game is the verbs – what you do! Not so much the setting. Succes criteriaInteractivityKnowledge domain ActionQuick reflexesLargePsychomotor AdventurePuzzle & logic thinkingSmallAffective StrategyOverview, prioritistion & analysis MediumCognitive Different success criteria
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B BehaviourismConstructionism Facts Reflection Applying Different game didactics can do different things with different students in different context by different facilitators Different theoretical frameworks
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Live training Simulation Video Images Text Importance (ex. Safety repercussions) Effect (ex. Cost repercussions) Replication: (ex. Physical setup) What we know… When to use it?
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Live training Simulation Video Images Text Game mechanics Motivation Reward structures Narrative Game technology Price Flexibility Powerful What we know… What does games bring to the table? Game interface Natural interaction Low-priced hardware Highly accessible
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Learning process Group work Reflective observation Active experimentation Game Instructor Abstract concepts Concrete experiences Source: Egenfeldt-Nielsen, 2007
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Agenda Why are games interesting? Interesting case studies?
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Critical Team Trainer: Oil & Gas Platform: Browser-based Technology: Unity3D Duration: 15-20 minutes pr. game Production time: 12 months Target group: Oil & Gas employees Content: A simulation where people can train different procedures on an oil rig with focus on cross-disciplinary collaboration and communication for example when fire breaks out. The projects aims to create a basic framework for training different critical procedures in oil & gas industry.
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Maersk: Quest for Oil Platform: Digital download, single player Technology: Unity3D Duration: 10-20 minutes pr. game Production time: 12 months Target group: +15 years Content: A game to educate about oil exploration within the RTS genre. You have to buy the right licenses, get the seismic right, drill it good, produce it and get it to shore. The game is now being fitted with educational material for optimal use in schools. Show Video Quest for Oil aims to reach general public, students and new staff to give a general idea of the oil industry.
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SIEMENS WIND POWER: POWER CLIMB Platform: Browser-baseret Technology: Unity3D Duration: 1 hour Production time: 3+3 months Target group: Windmil technicans Game: Aims to train workers in wind turbines in processes and activities associated with repair and maintenance services (actions, sequence, safety). The user can choose between a number of different scenarios to go through. Depending on the user’s decisions, the player is rewarded points. Siemens wanted to make the move from traditional e-learning to simulation game- based training to increase the effectiveness of training! Show Video
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OPEL: VIRTUAL TRAINING ASSEMBLY Platform: Browser-based Technology: Unity3D Duration: 3 years Production time: 1 months Target group: Assembly workers Content: Existing enterprise data is through ultra- low authoring translated into real-time training & simulation game environment, where users can learn to assembly a car. Faster ramp-up, 50% better training-on-time, 50% critical error reduction, reduction in travel time and higher engagement. Sentio aims to minimize the number of physical prototypes in the field of industrial production by developing a simulation and training platform Show Video
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Budget indications Technology Unity 3D, Flash, web 2.0, html. Competence – budget spilit Instructional design (1/3) (re-use low) Graphics & Animation (1/3) (re-use medium) Programming (1/3) (re-use high) Different complexity level Single user >>Multi user 2D graphics >>3D graphics Small universe >> Large universe Linear >>Branching Low fidelity>>High fidelity Low interactivity>>High Interactivity 15 minutes >>50 hours Game duration Standard interface>>Custom/more Interfaces
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Serious Games Interactive www.seriousgames.net Simon Egenfeldt-Nielsen www.egenfeldt.eu sen@seriousgames.net © Serious Games Interactive Purpose
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