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Original Source : and Problem and Problem Solving.ppt.

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1 Original Source : http://www.ftsm.ukm.my/zma/TK1914/05-Algorithms and Problem http://www.ftsm.ukm.my/zma/TK1914/05-Algorithms and Problem Solving.ppt

2  An algorithm is a set of ordered steps for solving a problem.  Examples:  An algorithm for preparing breakfast.  An algorithm for converting Gregorian dates to Islamic dates.  An algorithm for calculating moon phase.  An algorithm for drawing a curve. 2

3  Consider the following … Problem: Baking a Cake How to solve: 1. Start 2. Preheat the oven at 180 o C 3. Prepare a baking pan 4. Beat butter with sugar 5. Mix them with flour, eggs and essence vanilla 6. Pour the dough into the baking pan 7. Put the pan into the oven 8. End 3

4 Problem: Prepare a Breakfast 4 1.Start 2.Prepare a Breakfast 3.End

5 1. Start 2. Prepare a Breakfast 2.1 Prepare a tuna sandwich 2.2 Prepare some chips 2.3 Make a cup of coffee 3. End 5

6 1. Start 2. Prepare a Breakfast 2.1 Prepare a tuna sandwich 2.1.1 Take 2 slices of bread 2.1.2 Prepare tuna paste 2.2 Prepare some chips 2.3 Make a cup of coffee 3. End 6

7 1. Start 2. Prepare a Breakfast 2.1 Prepare a tuna sandwich 2.1.1 Take 2 slices of bread 2.1.2 Prepare tuna paste 2.2 Prepare some chips 2.2.1 Cut potatoes into slices 2.2.2 Fry the potatoes 2.3 Make a cup of coffee 3. End ‘DIVIDE AND CONQUER’ STRATEGY IN ALGORITHM 7

8 1. Start 2. Prepare a Breakfast 2.1. Prepare a tuna sandwich 2.1.1 Take 2 slices of bread 2.1.2 Prepare tuna paste 2.2. Prepare some chips 2.2.1 Cut potatoes into slices 2.2.2 Fry the potatoes 2.3. Make a cup of coffee 2.3.1 Boil water 2.3.2 Add water with sugar and coffee 3. End ‘DIVIDE AND CONQUER’ STRATEGY IN ALGORITHM 8

9  Write a simple algorithm for withdrawing a sum of money at an ATM. 9

10  If we wish to build a house, we need to design it first. ◦ Can you think of some possible consequences of not designing a house before building it?  Similarly, computer programs (especially large and complex ones) need to be designed before they are written. ◦ Can you think of some possible consequences of not designing a program before building it?  One of the things considered when designing a computer program is the algorithm which it will be based on. 10

11  A computer program is built to solve a certain problem. Examples: 1.A program to calculate the grade obtained given a mark. 2.A program to convert a Gregorian date to an Islamic date. 3.A program to produce a document. 11

12  Below are steps (in fact, an algorithm) for building a program to solve a particular problem: ◦ Analyse the problem ◦ Design a computer solution to the problem by developing an algorithm. ◦ Write a computer program based on the algorithm. ◦ Test the program. 12

13  An algorithm must be specific enough so that it can be conveniently translated into a computer program (using C++, for example).  An algorithm can be specified: ◦ Textually For example, using pseudo code (see later) ◦ Graphically For example, using flowcharts or UML activity charts 13

14  A flowchart is a graphical representation of the sequence of operations in a program.  An algorithm can be represented graphically using a flowchart. 14

15 15 Start/End SymbolSemantic Process Input/Output Test Connector Flow of activities

16 16 Start End Input Gregorian date Display Islamic date Convert Gregorian date to Islamic date Algorithm starts here Algorithm ends here Display the result Perform the date conversion Input data from user

17  An outline of a program, written in a form that can easily be converted into real programming statements. It resembles the actual program that will be implemented later. However, it cannot be compiled nor executed.  Pseudocode normally codes the following actions: ◦ Initialisation of variables ◦ Assignment of values to the variables ◦ Arithmetic operations ◦ Relational operations 17

18 1. Start quantity 2. Read quantity price_per_kg 3. Read price_per_kg price  quantity * price_per_kg 4. price  quantity * price_per_kg price 5. Print price 6. End 18

19  Draw a flowchart which represents the algorithm built in CA[5.1]. 19

20 20 Start End Input length, width Output area area ← length X width length, width and area are referred to as variables. A variable is like a box in which a value can be stored

21  Selection 21 true height > 1.6? false Output “You are tall!” Output “You are short!” Input height Start End

22  Repetition (looping) 22 true false Output “Thank you!” Input stop stop = 1? Start End

23  what an algorithm is.  when an algorithm should be developed when building a computer program.  the basic steps in building a computer program to solve a problem.  what flowcharts are.  how to represent algorithms graphically using flowcharts. 23


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