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Peter Carta Charles Stocker.  Project purpose and scope  Building plan and Virtual Model  Project Decomposition ◦ Modeling Building, Furnishings, and.

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Presentation on theme: "Peter Carta Charles Stocker.  Project purpose and scope  Building plan and Virtual Model  Project Decomposition ◦ Modeling Building, Furnishings, and."— Presentation transcript:

1 Peter Carta Charles Stocker

2  Project purpose and scope  Building plan and Virtual Model  Project Decomposition ◦ Modeling Building, Furnishings, and Objects ◦ Camera Control and User Interaction ◦ Other Animation  Difficulties and Fixes  Conclusion & Relation to VR

3  Owner is in need of new facilities ◦ Presented paper plans but has hard time visualizing what the final result will be  3D Virtual simulation of building plans ◦ Provide owner with more realistic view ◦ Help provide feedback on layout  Assures plans fit needs

4  Model 1 building plan ◦ Fully furnished layout ◦ User controlled motion and interaction  Present simulation over computer ◦ Camera controlled with keyboard and mouse  Modeling and Animation ◦ Virtools5.0 ◦ Maya

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7 /* Video Walkthrough */ /*.vmo or take video */?

8  Modeling the Building ◦ Virtools5.0  Individual wall segments  Windows and Doors *screen shot from outside perspective view (showing windows and door)

9  Modeling Furnishings and Objects ◦ 3dsMax  The cabinets were modeled ◦ Virtool’s Resources  Chairs, laptops, and rugs ◦ Online sources  Several models were used from TurboSquid.com  Toilet, tables, bookshelves, tubs, sinks, and much more. *screenshots of some modeled objects

10  Camera Control & User Interaction ◦ Movement Controls  Walk Forward and Backward, Turn Left and Right  Keyboard W, A, S, D

11  Camera Control & User Interaction ◦ Movement Controls  Camera  Adjust angle with Mouse Pointer  360° Pan – Hold Right Mouse Button

12  Other Animation ◦ Door Open/Closing ◦ Add to Immersion and Realism

13  Lighting and Shadows ◦ Issue:  No contrast between walls  Difficulties determining where you were ◦ Fix:

14  Collision Detection ◦ Issue:  Camera going through walls regardless of Collision Detection and Object Slider BB ◦ Fix:  Individual Groups for each Room and Objects  Multiple Object Slider BBs  Lightened data strain and iterations on CPU by dividing work load among multiple blocks

15  Modeling veterinary patient beds ◦ Issue:  Did not have access to free models of patient beds. ◦ Fix:  Model a table and give it a metallic mesh!  *Screenshot of Table

16  Scaling and Stretching ◦ Issue:  Some models have several parts and even when placed in the hierarchy manager together, they do not stretch appropriately. ◦ Fix:  Get the model as close to an appropriate scaling  See Refrigerator in Break Room

17  Model Sizes ◦ Issue:  Many models needed to fit snug to walls ◦ Fix:  Scale models or remove certain models to make them appear to be snug.

18  3D Virtual World ◦ Building and Objects modeled in 3D to create the world ◦ Separates this application from flat paper plans  Immersion ◦ User controlled tour  Every user can go and do what they please when in the simulation  Not restricted to one path ◦ Realistic models and animation abilities

19  Sensory Feedback and Interaction ◦ Movement controls and angular adjustment  Giving the user freedom to explore at their leisure ◦ Object Animations ◦ Future Additions:  Sound – Barking and Meowing  Animated animals/ Customers/ Receptionist  Additional models to increase realism  Fix collision detection with objects and walls

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