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Chapter 5 Using Multimedia in Education. CHAPTER 13 PRIMARY OBJECTIVES b Define multimedia b Describe the types of media used in multimedia applications.

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Presentation on theme: "Chapter 5 Using Multimedia in Education. CHAPTER 13 PRIMARY OBJECTIVES b Define multimedia b Describe the types of media used in multimedia applications."— Presentation transcript:

1 Chapter 5 Using Multimedia in Education

2 CHAPTER 13 PRIMARY OBJECTIVES b Define multimedia b Describe the types of media used in multimedia applications b List and describe the various uses of multimedia applications b Identify the types of multimedia hardware

3 CHAPTER 13 PRIMARY OBJECTIVES (cont.) b Explain how to develop a multimedia application b Identify features of several multimedia authoring software packages

4 WHAT IS MULTIMEDIA? b Any computer-based presentation or application that integrates one or more of these elements: text, color, graphics, animation, audio, and video What is Multimedia? Animation

5 WHAT IS MULTIMEDIA? b Any computer-based presentation or application that integrates one or more of these elements: text, color, graphics, animation, audio, and video Click to see Figure 13-1

6 WHAT IS MULTIMEDIA? b Any computer-based presentation or application that integrates one or more of these elements: text, color, graphics, animation, audio, and video b Interactive multimedia Accepts input by means of a keyboard, voice, or pointing deviceAccepts input by means of a keyboard, voice, or pointing device

7 WHAT IS MULTIMEDIA? b Text Create words, sentences, and paragraphsCreate words, sentences, and paragraphs Textual effectsTextual effects MenusMenus Click to see Figure 13-2

8 WHAT IS MULTIMEDIA? b Graphics Illustrate concepts more vividly than textIllustrate concepts more vividly than text Visual learnersVisual learners Navigation elementsNavigation elements Clip artClip art Click to see Figure 13-3

9 WHAT IS MULTIMEDIA? b Animation A graphic that has the illusion of motionA graphic that has the illusion of motion Click to see Figure 13-4

10 WHAT IS MULTIMEDIA? b Animation A graphic that has the illusion of motionA graphic that has the illusion of motion Animation and Virtual Reality AnimationAnimation and Virtual Reality Animation Click to view animation

11 WHAT IS MULTIMEDIA? b Audio Music, speech, or any other soundMusic, speech, or any other sound Capture with microphone, CD-ROM, DVD-ROM, radio, or other audio input deviceCapture with microphone, CD-ROM, DVD-ROM, radio, or other audio input device Purchase audio clipsPurchase audio clips Compression/StreamingCompression/Streaming –MP3

12 WHAT IS MULTIMEDIA? b Video Photographic images that are played back at speeds of 15 to 30 frames per second and provide the appearance of full motionPhotographic images that are played back at speeds of 15 to 30 frames per second and provide the appearance of full motion Video compressionVideo compression Moving Pictures Experts Group (MPEG)Moving Pictures Experts Group (MPEG) Click to see Figure 13-5

13 WHAT IS MULTIMEDIA? b Video Photographic images that are played back at speeds of 15 to 30 frames per second and provide the appearance of full motionPhotographic images that are played back at speeds of 15 to 30 frames per second and provide the appearance of full motion Video compressionVideo compression Moving Pictures Experts Group (MPEG)Moving Pictures Experts Group (MPEG) Sound and Video AnimationSound and Video Animation Click to view animation

14 WHAT IS MULTIMEDIA? b Links Used for navigation through multimedia applicationsUsed for navigation through multimedia applications Click to see Figure 13-6

15 MULTIMEDIA APPLICATIONS b Business Presentations Marketing presentationsMarketing presentations Use video projectors to display the presentationsUse video projectors to display the presentations Click to see Figure 13-7

16 b Computer-based training (CBT) Reduced training time and costReduced training time and cost Teach new skillsTeach new skills CoursewareCourseware Instant feedbackInstant feedback Click to see Figure 13-8 MULTIMEDIA APPLICATIONS

17 b Computer-based training (CBT) Self-paced studySelf-paced study Unique contentUnique content Unique instructional experienceUnique instructional experience Reduced training timeReduced training time One-on-one interactionOne-on-one interaction Reduced training costsReduced training costs Click to see Figure 13-9 MULTIMEDIA APPLICATIONS

18 b Web-Based Training (WBT) and Distance Learning Computer-based training that employs the technologies of the Internet and the World Wide WebComputer-based training that employs the technologies of the Internet and the World Wide Web Distance learning coursesDistance learning courses Click to see Figure 13-10 MULTIMEDIA APPLICATIONS

19 b Web-Based Training (WBT) and Distance Learning Computer-based training that employs the technologies of the Internet and the World Wide WebComputer-based training that employs the technologies of the Internet and the World Wide Web Distance learning coursesDistance learning courses Online tutorialsOnline tutorials Click to see Figure 13-11 MULTIMEDIA APPLICATIONS

20 b Classroom and Special education Training of students in grades from kindergarten through collegeTraining of students in grades from kindergarten through college Well suited for physically impaired and learning disabled studentsWell suited for physically impaired and learning disabled students Click to see Figure 13-12 MULTIMEDIA APPLICATIONS

21 b Electronic books Digital text that uses links to give the user access to informationDigital text that uses links to give the user access to information E-bookE-book MULTIMEDIA APPLICATIONS

22 b Electronic Reference Digital version of a reference bookDigital version of a reference book Photographs, audio and video clips, and detailed illustrationsPhotographs, audio and video clips, and detailed illustrations Click to see Figure 13-13 MULTIMEDIA APPLICATIONS

23 b Electronic Reference Digital version of a reference bookDigital version of a reference book Photographs, audio and video clips, and detailed illustrationsPhotographs, audio and video clips, and detailed illustrations Often used in health and medicineOften used in health and medicine Click to see Figure 13-14 MULTIMEDIA APPLICATIONS

24 b How-to guides Include step-by-step instructions and interactive demonstrations to teach practical skillsInclude step-by-step instructions and interactive demonstrations to teach practical skills Click to see Figure 13-15 MULTIMEDIA APPLICATIONS

25 b Newspapers and Magazines Digital version of a newspaper or magazineDigital version of a newspaper or magazine Distributed via CD-ROM, DVD-ROM, or the World Wide WebDistributed via CD-ROM, DVD-ROM, or the World Wide Web Electronic magazines (e-zine)Electronic magazines (e-zine) Click to see Figure 13-16 MULTIMEDIA APPLICATIONS

26 b Entertainment and Edutainment GamesGames MusicMusic Interactive musicInteractive music Edutainment - both educational and entertainingEdutainment - both educational and entertaining Click to see Figure 13-17 MULTIMEDIA APPLICATIONS

27 b Entertainment and Edutainment GamesGames MusicMusic Interactive musicInteractive music Edutainment - both educational and entertainingEdutainment - both educational and entertaining E3 Expo videoE3 Expo video Click to view video MULTIMEDIA APPLICATIONS

28 b Virtual reality (VR) Use of a computer to create an artificial environment that appears and feels like a real environment and allows the user to explore and manipulate the environmentUse of a computer to create an artificial environment that appears and feels like a real environment and allows the user to explore and manipulate the environment Click to see Figure 13-18 MULTIMEDIA APPLICATIONS

29 b Virtual reality (VR) Use of a computer to create an artificial environment that appears and feels like a real environment and allows the user to explore and manipulate the environmentUse of a computer to create an artificial environment that appears and feels like a real environment and allows the user to explore and manipulate the environment Specialized headgear, body suits, and glovesSpecialized headgear, body suits, and gloves Click to see Figure 13-19 MULTIMEDIA APPLICATIONS

30 b Virtual reality (VR) Use of a computer to create an artificial environment that appears and feels like a real environment and allows the user to explore and manipulate the environmentUse of a computer to create an artificial environment that appears and feels like a real environment and allows the user to explore and manipulate the environment Specialized headgear, body suits, and glovesSpecialized headgear, body suits, and gloves VRMLVRML Click to see Figure 13-20 MULTIMEDIA APPLICATIONS

31 b Virtual reality (VR) Use of a computer to create an artificial environment that appears and feels like a real environment and allows the user to explore and manipulate the environmentUse of a computer to create an artificial environment that appears and feels like a real environment and allows the user to explore and manipulate the environment Specialized headgear, body suits, and glovesSpecialized headgear, body suits, and gloves VRMLVRML VR videoVR video Click to view video MULTIMEDIA APPLICATIONS

32 b Kiosks Computerized information or reference center that allows you to select various options to browse through or find informationComputerized information or reference center that allows you to select various options to browse through or find information Touch screensTouch screens Click to see Figure 13-21 MULTIMEDIA APPLICATIONS

33 b The World Wide Web Part of the InternetPart of the Internet Online radio stationsOnline radio stations Movie rental sitesMovie rental sites GamesGames Click to see Figure 13-22 MULTIMEDIA APPLICATIONS

34 MULTIMEDIA HARDWARE b Multimedia personal computer (MPC) PC 97PC 97 –120MHz Pentium processor –16 MB of RAM –USB port Much higher system requirements for multimedia authoringMuch higher system requirements for multimedia authoring Click to see Figure 13-23

35 b Multimedia personal computer (MPC) Sound cardSound card Click to see Figure 13-24 MULTIMEDIA HARDWARE

36 b Multimedia personal computer (MPC) Sound cardSound card CD-ROM and DVD-ROM DrivesCD-ROM and DVD-ROM Drives SpeakersSpeakers Display deviceDisplay device MULTIMEDIA HARDWARE

37 b Televisions and Data Projectors HDTVHDTV Click to see Figure 13-25 MULTIMEDIA HARDWARE

38 b Televisions and Data Projectors HDTVHDTV NTSC converterNTSC converter MULTIMEDIA HARDWARE

39 b Televisions and Data Projectors HDTVHDTV NTSC converterNTSC converter Data projectorData projector –LCD projector –DLP projector Click to see Figure 13-26 MULTIMEDIA HARDWARE

40 b Video Capture Card Expansion card that enables you to connect a video camera or VCR to a computer and manipulate the video inputExpansion card that enables you to connect a video camera or VCR to a computer and manipulate the video input Video capture softwareVideo capture software Digital video interleave (DVI)Digital video interleave (DVI) MULTIMEDIA HARDWARE

41 b Scanners, Digital Cameras, and PhotoCDs ScannerScanner –Converts images into a digitized format Click to see Figure 13-27 MULTIMEDIA HARDWARE

42 b Scanners, Digital Cameras, and PhotoCDs ScannerScanner –Converts images into a digitized format –Allows many file formats Click to see Figure 13-28 MULTIMEDIA HARDWARE

43 b Scanners, Digital Cameras, and PhotoCDs ScannerScanner –Converts images into a digitized format –Allows many file formats Digital cameraDigital camera –Like regular camera, but store image digitally Click to see Figure 13-29 MULTIMEDIA HARDWARE

44 b Scanners, Digital Cameras, and PhotoCDs ScannerScanner –Converts images into a digitized format –Allows many file formats Digital cameraDigital camera –Like regular camera, but store image digitally PhotoCDPhotoCD –Specially formatted compact disc that holds images Click to see Figure 13-30 MULTIMEDIA HARDWARE

45 b Laser Disks and Laser Disk Players Read-only video disk system based on the same optical disk technology used for compact disksRead-only video disk system based on the same optical disk technology used for compact disks High quality audio and videoHigh quality audio and video MULTIMEDIA HARDWARE

46 DEVELOPING MULTIMEDIA APPLICATIONS b Basic guidelines Click to see Figure 13-31

47 b Analysis DEVELOPING MULTIMEDIA APPLICATIONS

48 b Analysis b Design Click to see Figure 13-32 DEVELOPING MULTIMEDIA APPLICATIONS

49 b Analysis b Design b Production DEVELOPING MULTIMEDIA APPLICATIONS

50 b Multimedia authoring software ToolBookToolBook Click to see Figure 13-33 DEVELOPING MULTIMEDIA APPLICATIONS

51 b Multimedia authoring software ToolBookToolBook –Book metaphor DEVELOPING MULTIMEDIA APPLICATIONS

52 b Multimedia authoring software ToolBookToolBook –Book metaphor –Catalog Click to see Figure 13-34 DEVELOPING MULTIMEDIA APPLICATIONS

53 b Multimedia authoring software ToolBookToolBook –Book metaphor –Catalog AuthorwareAuthorware –Flowchart metaphor DEVELOPING MULTIMEDIA APPLICATIONS

54 b Multimedia authoring software ToolBookToolBook –Book metaphor –Catalog AuthorwareAuthorware –Flowchart metaphor DirectorDirector –Theater, or movie production, metaphor Click to see Figure 13-35 DEVELOPING MULTIMEDIA APPLICATIONS

55 b Multimedia authoring software ToolBookToolBook –Book metaphor –Catalog AuthorwareAuthorware –Flowchart metaphor DirectorDirector –Theater, or movie production, metaphor –Cast, score, and paint windows Click to see Figure 13-36 DEVELOPING MULTIMEDIA APPLICATIONS

56 b Multimedia authoring software ToolBookToolBook –Book metaphor –Catalog AuthorwareAuthorware –Flowchart metaphor DirectorDirector –Theater, or movie production, metaphor –Cast, score, and paint windows FlashFlash DEVELOPING MULTIMEDIA APPLICATIONS

57 SUMMARY OF MULTIMEDIA b What is multimedia? b Multimedia applications b Multimedia hardware b Developing multimedia applications

58 TECHNOLOGY TRAILBLAZER b Michael Dell Youngest person ever to head a Fortune 500 companyYoungest person ever to head a Fortune 500 company Started Dell Computer Corporation from his college dorm roomStarted Dell Computer Corporation from his college dorm room Dell is the second largest personal computer makerDell is the second largest personal computer maker Online salesOnline sales Click to see Figure

59 COMPANY ON THE CUTTING EDGE b Macromedia, Inc. Shockwave and/or FlashShockwave and/or Flash Started in 1992Started in 1992 Director, Authorware, and FreeHandDirector, Authorware, and FreeHand –Used for Multimedia applications and Web pages Focus on Web multimediaFocus on Web multimedia Click to see Figure

60 Chapter 13 Complete


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