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Sai Fah: The Flood, Earthquake and Tsunami Fighter HyunKyung Jasmine Lee UNESCO Bangkok.

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Presentation on theme: "Sai Fah: The Flood, Earthquake and Tsunami Fighter HyunKyung Jasmine Lee UNESCO Bangkok."— Presentation transcript:

1 Sai Fah: The Flood, Earthquake and Tsunami Fighter HyunKyung Jasmine Lee UNESCO Bangkok

2 UNESCO Bangkok & Disaster Risk Reduction Supports on building capacities of the Member States Education in Emergencies Phase I&II (9 participating countries) funded by JFIT Leading/Joining policy dialogues Regional Consultation Meeting on Education and Resilience (UNICEF, SEAMEO, and SEAMEO INNOTECH) Enabling/Empowering youth to be change agents Looking Beyond Disaster (LBD); Sai Fah: The Flood Fighter (version 1)

3 DRR and Children/Youth Children/ Youth as vulnerable group Children/Youth as change agents Global Action Plan on Education for Sustainable Development (GAP-ESD) o Youth as one of the priority action areas “Support youth in their role as change agents for sustainable development” Global Action Plan on Education for Sustainable Development (GAP-ESD) o Youth as one of the priority action areas “Support youth in their role as change agents for sustainable development” Youth Beyond Disaster (YBD) o Started in 2011 o To share their experiences of disaster and develop realistic action plans Red Cross Youth (RCY) Youth Beyond Disaster (YBD) o Started in 2011 o To share their experiences of disaster and develop realistic action plans Red Cross Youth (RCY)

4 How to engage them?

5 Gamification The use of game elements and game design techniques in non-game contexts Disaster Risk Reduction Sai Fah: the Flood Fighter (version 1) Non-game context Raising Awareness on Flood Safety A real life case of the deluge in Thailand in 2011 Game elements/Design techniques Quests/Challeng es (e.g. finding objects) Avatars Progression Level

6 Sai Fah: The Flood Fighter To promote/raise awareness on flood safety To enable young children to become change agents in the field of Disaster Risk Reduction Objectives Deluge in Thailand in 2011 Affected 66 provinces in the country Caused 680 human casualties and affected 13 million people Background Young leaners between the ages of 5 and 18 who enjoy playing video games and have access to a mobile phone or tablet Parents, friends, relatives, and neighbors of the main target audience Target audience English, Thai, French and Bahasa Indonesian Language Japanese Funds-in-Trust (JFIT) Opendream Donor/Partners As of 11 th February, both Thai and English versions of the game have been downloaded more than 40,000 times in more than 114 countries Ranked No.1 in Education and Game in iOS after its launching An officially recommended application by the Thailand Ministry of Education Output

7 Sai Fah: The Flood Fighter

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13 User/player’s review “It’s a very fun game and the lessons I learnt can be applied to daily life.” Thamphitak Rakwiratham, 9 “Nice graphics and animation. Easy to understand. The challenges and mini-puzzles teach children to be more alert and aware of their surroundings during a flood situation.” Kritpipat Kritiananpat, Ministry of Education staff “An awesome game that encourages you to think of creative solutions.” Phanisuan Inthamahan, 12 “So much fun! I learnt flood survival skills by doing the challenges. It’s different from other internet games because this game teaches kids practical lessons. Will recommend to my friends!” Natchalita Nilkeaw, 10 (The first player to complete all levels)

14 Sai Fah: The Flood Fighter As of 11 th February, both Thai and English versions of the game have been downloaded more than 40,000 times in more than 114 countries Ranked No.1 in Education and Game in iOS after its launching An officially recommended application by the Thailand Ministry of Education Output The way forward Download = enhanced awareness? How to engage more children and youth? Other issues…?

15 Sai Fah: The Earthquake and Tsunami Fighter To promote/raise awareness on earthquake and tsunami To enable young learners to become change agents in the field of Disaster Risk Reduction Objectives Catastrophe by Indian Ocean Earthquake and Tsunami in 2004 Caused more than 226,000 human casualties Destroyed livelihoods in 14 countries Background Young leaners between the ages of 5 and 18 who enjoy playing video games and have access to a mobile phone or tablet Parents, friends, relatives, and neighbors of the main target audience Target audience English and Bahasa Indonesian Language Red Cross and USAID Opendream Donor/Partners

16 Sai Fah: The Earthquake and Tsunami Fighter

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20 HyunKyung Jasmine Lee hk.lee@unesco.org


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