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Empowering Today’s Youth to Make Wise Choices Online A 501-(c3) Nonprofit Organization This presentation is brought to you courtesy of the Internet safety.

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Presentation on theme: "Empowering Today’s Youth to Make Wise Choices Online A 501-(c3) Nonprofit Organization This presentation is brought to you courtesy of the Internet safety."— Presentation transcript:

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2 Empowering Today’s Youth to Make Wise Choices Online A 501-(c3) Nonprofit Organization This presentation is brought to you courtesy of the Internet safety experts at…

3 Web Wise Kids….our goals To bring the issue of internet safety to the forefront To educate middle school children and teenagers on how to remain safe online To educate parents and teachers about online safety To initiate communication between parents and teens about online content To assist local groups in implementing Internet safety programs

4 The Need for Internet Safety The Internet has great potential for good, but it has also provided predators with almost unhindered access to teens, and provides them with the anonymity they need. There are people online who deliberately target teens and purposely expose them to inappropriate, even criminal, material and activities. Through the Internet, kids are often tricked or manipulated to look at pornography, join gangs, commit crimes, leave home, engage in sexual acts with adults, and more.

5 Who is most at risk online? Teenagers. They have a high level of autonomy & independence Are technologically savvy (far beyond their parents and teachers) but have little wisdom about good boundaries

6 Online, they know they won’t be dismissed based on appearance; it feels safer than “real life” relationships In online relationships, there is a lack of social constraint: two “loners” are communicating with no one watching. This anonymity leads to self- disclosure and a strong sense of intimacy They are highly curious about romance & sex In almost all crimes that were reported, children did know that their online friend was significantly older.

7 Obstacles to Safety Most parents do not talk to their teens about Internet Safety for 3 reasons: Lack of Knowledge Some parents are uninformed about the Internet and its safety hazards Denial Some parents do not want to admit that their child could be endangered by their poor Internet habits Discomfort Some parents feel uncomfortable or awkward talking about Internet safety to their child

8 Nationwide Parent Study by ADVO, Inc., 2004 One in three parents (30%) are not concerned about their children’s safety when they are online. One in five parents (20%) said they do not know any of the internet codes or passwords, IM “handles”, or e-mail addresses of their children. 5% or less of parents surveyed are familiar with acronyms most commonly used by children online (i.e. POS “parents over shoulder”, CTN “can’t talk now,” etc.)

9 Parent Responses Parent provides no rules at all to govern a child’s use of the Internet, or Parent provides inconsistent rules (rules exist but are rarely enforced), or Parent creates all the rules - this deprives the child of the opportunity to formulate his own internal safety standards. Child may forget or rebel against parent’s rules.

10 The Problem “Topline Findings from Omnibuzz® Research,” Teen Research Unlimited, Oct. 2005 Online teens frequently communicate with people they have never met: 54% have Instant Messaged a stranger, 50% have emailed a stranger, and 45% have participated in a chat room discussion with a stranger. Nearly one third (30%) of online teens said that they have talked about meeting someone whom they’ve only met through the Internet. 28% of online teens said they use code words on a daily basis to hide online conversations from their parents (e.g. “PIR” means “parent in room”).

11 The Problem Research Unlimited, Oct. 2005, con’t. 56% of teens said that they have been asked personal questions (such as their age, sex, or location) online by someone they have never met. More than one fourth (27%) of teens report that they have talked online about sex with someone they have never met in person. 27% of teens said that they’ve known a friend to actually meet someone they only knew online. One in five (21%) reported that a person they only know through online communication has asked to meet them.

12 HOW HAVE THINGS CHANGED IN THE LAST FIVE YEARS? 1,500 households; children ages 10-17 from Online Victimization of Youth: Five Years Later studies by the University of New Hampshire, Crimes Against Children Research Center, in conjunction with the Office of Juvenile Justice and the National Center for Missing & Exploited Children, 2005 STATS IN 2000STATS IN 2005 Exposure to unwanted sexual material (despite filtering software): 25%34% Victim of online harassment: 6% 9%

13 HOW HAVE THINGS CHANGED IN THE LAST FIVE YEARS? con’t. STATS IN 2000STATS IN 2005 Communicated with strangers online: 40%34% Formed a “close” online relationship with someone they met online: 16%11% Received unwanted online solicitations from strangers: 19%13% Received unwanted online solicitations from acquaintances: 3%14%

14 HOW HAVE THINGS CHANGED IN THE LAST FIVE YEARS? con’t. STATS IN 2000STATS IN 2005 Posted personal information online 11%34% Posted picture online 5%18% Made rude or nasty comment online (harassed others) 14%28%

15 On the Internet: Child/Teen predators have the “advantages” of:  Age  Experience  Practiced manipulation tactics  Sophisticated technological skills and/or equipment to lure children  Anonymity Teenagers have the “disadvantages” of:  Innocence, trust  Feeling “invincible”  A desire for acceptance and independence  A reliance on the adults in their lives to protect them from the consequences of their unsafe choices

16 SOME FACTS ABOUT BLOGGING taken from Pew Internet & American Life Project, "Teen Content Creators and Consumers", Nov. 2005  33% of teens post photos, stories, or videos on the web on sites such as MySpace, Friendster, Xanga, Facebook  19% of teens keep an online blog (diary); 69% of these post photos, stories or videos on the web  38% of teens read online blogs

17 What can we do to protect children from online predators? We CANNOT rely solely on parents to protect their children; We CANNOT rely solely on law enforcement to prevent Internet crime; We CANNOT rely solely on educators to teach our children Internet safety We CAN train children to be aware of Internet safety issues so that they can serve as their own first line of defense.

18 Teens need to learn: that they are vulnerable to predators, even if they feel invincible How dangerous it is to post personal information and photos online how to remain as anonymous as possible when using the Internet to avoid endangering themselves how to recognize and repel the advances of a predator what to do and who to talk to if they feel they have been approached by a stranger online that it is NEVER a good idea to meet in person someone they have “gotten to know” online

19 The Web Wise Kids Approach Divergence from the lecture format: Web Wise Kids offers Fun and Educational downloadable computer detective games called MISSING, Mirror Image and AirDogs. Ongoing support and education: Web Wise Kids offers parents, teachers, youth leaders, and law enforcement the use of a prepared Internet safety program.

20 Why Our Games work Innovative Innovative Fun Fun Educational Educational Easy for any facilitator to use Easy for any facilitator to use Challenging for teens Challenging for teens Avoids the “lecture” format Avoids the “lecture” format

21 National Research Research shows that middle school age students learn best when they are actively engaged with content. Multimedia approaches assist learners understanding of concepts and relationships not explainable in print text. Technology allows students to make a hands-on, minds-on approach to solving problems that is authentic and relevant. National Middle School Association 2004

22 “MISSING”

23 The MISSING Computer Game MISSING focuses on children ages from 11 to 14 (middle school) The Game’s Scenario Based on the true story of a 14-year-old boy who was lured online to leave home The goal is to bring him back home before he vanishes for good

24 The format of MISSING is flexible Takes approximately 3 hours to play Can be played all at once or in 6 half hour segments. Can be played in a lab on up to 10 computers (30 students) Can be played classroom style, on one computer and projected

25 MISSING is available: For a computer lab or classroom  10 disks (enough for 30 kids to play)  Teacher guide and video  Pre- and Post-surveys, parent letter, etc.  Answer key For home use  1 disk  Parent guide and instructions  Answer key

26 The Value of the MISSING Game MISSING teaches children to recognize the habits of predators before they become victims MISSING allows children to create and develop good habits for using the Internet MISSING encourages children to inform a trusted adult whenever they encounter something strange online.

27 An Internet Safety Plan At the conclusion of the games, teens are encouraged to create their own guidelines for safe online behavior Discussion is encouraged in classroom and at home with parents Creative assignments help children internalize what they have learned

28 “MISSING” fits National School Standards Science Investigation and Experimentation Reading Reading Comprehension Comprehension and Analysis Listening and Speaking Listening and Speaking Strategies Written and Oral Language Conventions Technology

29 The Cybercops Series MIRROR IMAGE

30 The Problem: CYBERSTALKING Every year, 1.3 million Americans are terrorized by stalkers. 65% of these stalkings begin online. Yet, many victims never report their stalkers.

31 Mirror Image A computer game about Cyberstalking Available to WWK partners at no charge Takes ca. 35 minutes to play Based on a true story Discussion and safety plan included

32 Goals of Mirror Image: STUDENTS LEARN: Never to post photos or personal information online Use anti-virus programs to block Trojans and spyware If someone is harassing you online, log off and tell a trusted adult.

33 The Problem: PIRACY and BULLYING The NEA estimates that 160,000 students miss school every day due to fear of attack or intimidation by a bully. 80 to 90 percent of students state that they have been bullied at school. Thousands of teens don’t understand that copying and downloading games and music without permission is stealing, and it can have lifelong consequences for them and their families.

34 The Cybercops Series AIRDOGS

35 AirDogs A computer game about Piracy and Online Bullying Available to WWK partners at no charge Takes approximately 35 minutes to play Based on a true story Discussion and safety plan included

36 Goals of AirDogs: STUDENTS LEARN: Never to pirate software Don’t steal online Report bullying

37 Issues to address with high school students in the CyberCops Series Cyberstalking Online relationships The Modeling Lure Piracy Bullying

38 Our Accomplishments Web Wise Kids’ program have already generated tremendous response in the United States, Europe and Asia, and have been played by over 2 million children and counting, in all 50 states.

39 A Quick look at Some Other Issues Facing the “E-Generation”  Gaming, gambling, online crimes, piracy  Viruses, worms  Vocabulary of E-subculture  Pornography (online and now on cell phones)  Phishing (to name a few: Ebay, Paypal, MasterCard)  Computer Addiction  … and many more.

40 My child knows more about the computer than I do. What can a parent do ?...

41 We are proud to introduce the WIRED WITH WISDOM PARENT PROGRAM WIRED WITH WISDOM PARENT PROGRAM WIRED WITH WISDOM WIRED WITH WISDOM is an online virtual adventure experience for adults.  Available online 24 hours a day – 7 days a week  Also available as a disk for those without high-speed Internet  Has a nationwide reach – anywhere there are Internet connections, adults can access the program.  Appeals to parents, teachers, police officers and youth leaders

42 W IRED W ITH W ISDOM  Accommodates various degrees of computer aptitude Everyone can benefit, whether they are a novice or an experienced user.  Accommodates various learning styles Interesting format appeals to people who learn with different learning styles (visual, auditory, etc.)  Measures Results Using online assessments, e-learning makes it possible to measure knowledge retention, areas of improvement and performance results

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44 The program is divided into five stand alone, self-paced modules which only take an average of 20 minutes each to work through.  Fire Station module Overall tips for Internet Safety  Library module What you need to know about the World Wide Web  Café module What you need to know about Chat Rooms & Instant Messaging  Post Office module What you need to know about E-mail  Art Supply module What you need to know about Personal Websites

45 Our Programs For information about ordering any of the programs you saw mentioned in this presentation, please visit us on the web at www.WebWiseKids.org

46 Contact Us P.O. Box 27203 Santa Ana, CA 92799 Tel. 714-435-2885 or 1-866-WEB-WISE Fax 714-435-0523 www.webwisekids.org


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