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online safety Digital Citizenship Digital Footprint Navigating Online

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Presentation on theme: "online safety Digital Citizenship Digital Footprint Navigating Online"— Presentation transcript:

1 online safety Digital Citizenship Digital Footprint Navigating Online
Making Ethical Decisions

2 Digital citizenship What is Digital Citizenship?
If you share information and/or communicate with others online, you are a digital citizen! Digital citizenship(being a good digital citizen) is acting appropriately online This means you RESPECT, EDUCATE & PROTECT: Respect yourself and others Educate yourself and connect with others Protect yourself and protect others

3 It is very important to THINK about
what you are doing online See what this means here: FOR ALL THE LINKS IN THIS POWERPOINT click on the link (in Presentation mode) OR copy and paste the URL into an internet search browser

4 How cyber-smart are you?
CYBER: the culture of computers, information technology (IT) and virtual reality TAKE THE QUIZ NOW! ACTIVITY: After taking the quiz, reflect on your answers and results. What did you learn? What were the important points to remember when using the computer? Write them down 

5 Digital footprint Digital footprints are the trail you leave behind after being online Find out more! Watch the videos below: Follow the Digital Trail Digital Footprint

6 Managing your digital footprint… Get the facts!
ACTIVITY: Print-out the PDF (below) Write down or draw pictures of all the websites you have visited in the last 24 hours (one whole day) as well as any information you may have shared (photos, your , etc.)

7 Play Privacy Pirates Now! How many stars did you get?
Navigating online Navigating online can be tricky but there are some things you can do to help navigate safely Play Privacy Pirates Now! cyPirates_English/main.html Print your results. Play Privacy Playground: The First Adventure of the Three Cyber Pigs NOW! ivacy_playground_en/start.html How many stars did you get? Pl

8 Making ethical decisions
Make the right choice online Netiquette (internet etiquette) Good netiquette is being polite and behaving the right way online. Learn more about Netiquette here: Do the Right Thing! How? Find out here: sheet/tipsheet_dotherightthing.pdf Pl

9 Making ethical decisions
Make the right choice online Building Your Brand – Establishing a Positive Presence Online BuildingYourBrand_0_0.pdf Play Cyber Sense and Nonsense: The Second Adventure of the Three Cyber Pigs NOW! se/cybersense/start.html How many stars did you get? Pl

10 How cyber-smart are you?
TAKE THE QUIZ AGAIN! WHAT HAVE YOU LEARNED? ACTIVITY: After taking the quiz, reflect on your answers and results. Compare these to your answers from your first try at the beginning. What did you learn? What were the important points to remember when using the computer? Write them down 

11 Well done! You have done a fantastic job at navigating through all the activities. Remember to always stay cyber smart! 

12 Extension activity CREATE A POSTER ABOUT ONLINE SAFTEY!
CREATE AN INFORMATION POSTER TO TEACH OTHER KIDS YOUR AGE ABOUT ONLINE SAFETY INCLUDING KEY INFORMATION ON: Digital Citizenship Digital Footprint Navigating Online Making Ethical Decisions

13 More resources: FOR STUDENTS:
Webonauts Internet Academy Online Game: NetSmartzKids Adventure Games: Internet Academy Phineas and Ferb Board Game: FOR TEACHERS: Digital Citizenship: Digital Passport (teacher will need to create an account):

14 For teachers: Curriculum links
This resource has been designed to align with the Australian Curriculum Digital Technologies content descriptor and its elaborations: Year 3 & 4 Work with others to plan the creation and communication of ideas and information safely, applying agreed ethical and social protocols (ACTDIP013) (ACARA, 2015) It also addresses several Australian Curriculum General Capabilities. In particular literacy, ICT capability, critical and creative thinking, personal and social capability and ethical understanding (ACARA, 2015). However, these learnings could be applied across other contexts. Find out more about the Australian Curriculum (ACARA, 2015):

15 For teachers: implementation
This PowerPoint is designed to introduce key themes surrounding online safety to students however teacher guidance, scaffolding and support including whole-class discussion and reflection is recommended to achieve the intended outcomes according to context. While there have been some activities provided in which evidence of learning can be gathered, it is recommended that a summative assessment task is also presented to coincide with this resource in order to meet your individual classroom requirements. This resource may take several lessons to complete.

16 For teachers: implementation
DIFFERENTIATION: The open-ended design of this resource is intentional in order to provide flexible delivery options. For example, it could be utilised as a whole-class, group, pair or individual learning sequence. Furthermore, you may wish to vary the instructional level i.e. students to complete some components as a whole-class, some as a group, some in pairs and some individually. Students who struggle with reading (EAL/D or learning difficulties) and/or effectively navigating a PowerPoint and/or online may require additional guidance.

17 For teachers: implementation
DIFFERENTIATION: Other suggestions for differentiated instruction include: CyberSmart Quiz:(Slide 4 & 10) Instead of writing down reflections, a discussion may ensue as a whole-class, group, pair or with a teacher/teacher aide Digital Footprint Activity:(Slide 6) Comparing and contrasting student’s footprints is advisable. This can be done as a whole-class, in groups or pairs. Extension Activity: (Slide 12) You may wish to negotiate the extension activity with students to exhibit the same parameters i.e. information for kids your age or define your own parameters and differing methods of delivery e.g. PowerPoint presentation, video clip, Podcast, board game, etc. The possibilities are endless and allow for greater student ownership, creativity, engagement and fun! You may wish to turn the extension activity into a form of summative assessment and develop a criteria sheet and rubric according to your individual classroom needs.

18 References Australian Communications and Media Authority (ACMA). (2015). Cybersmart. Retrieved May 21, 2015, from Australian Curriculum, Assessment and Reporting Authority (ACARA). (2015). Australian curriculum, 7.4. Retrieved April 24, 2015, from Childnet International. (2009). My digital footprint. Retrieved May 21, 2015, from Common Sense Media. (2013). Digital Passport. Retrieved May 21, 2015, from Commonwealth of Australia. (2015). Cybersmart. Retrieved May 21, 2015, from Disney. (n.d.). Safe surfing with Phineas and Ferb. Retrieved from Media Smarts. (2013a). Building your brand: establishing a positive presence online. Retrieved May 21, 2015, from Media Smarts. (2013b). Do the right thing. Retrieved May 21, 2015, from NetSmartzKids. (2015). Adventure Games. Retrieved May 21, 2015, from NSW Department of Education and Communities. (2011). Digital citizenship. Retrieved May 21, 2015, from Oxford Dictionaries. (2015). Cyber. Retrieved May 21, 2015, from Ribble, M. (2015). Digital citizenship: using technology appropriately. Retrieved May 21, 2015, from

19 References Continued (Images & Videos)
Images: Clipart Panda. (2014). Sociology - free online games [Image]. Retrieved May 21, 2015, from Cliparts.co. (2015a). Marana Unified School District - Internet Safety [Image]. Retrieved May 21, 2015, from Cowley, N. (2011). Bright green tick clip art [Image]. Retrieved May 21, 2015, from Footprints clip art [Image]. (n.d.). Retrieved May 21, 2015, from Kocur, R. (2011). Internet usage clipart [Image]. (n.d.). Retrieved May 21, 2015, from Thinking cap [Image]. (n.d.). Retrieved May 21, 2015, from Videos: Common Sense Media. (2015a). Digital footprint [Video]. Retrieved May 21, 2015, from Common Sense Media. (2015b). Follow the digital trail [Video]. Retrieved May 21, 2015, from

20 References Continued (Games)
Games: Media Awareness Network. (2005a). Privacy Playground: the first adventure of the three cyber pigs [Online Game]. Retrieved May 21, 2015, from Media Awareness Network. (2005b). Cyber sense and nonsense: the second adventure of the three cyber pigs [Online Game]. Retrieved May 21, 2015, Media Smarts. (n.d.). Privacy Pirates [Online Game]. Retrieved May 21, 2015, from PBS Kids Go. (2010). Webonauts internet academy [Online Game]. Retrieved May 21, 2015, from

21 Creator: Emilie Clark (nee Knopke) Year: 2015 University of Southern Queensland – Toowoomba Bachelor of Education (Primary) Course: EDP4130 – Technology Curriculum and Pedagogy Assessment Task 3 For educational purposes only.


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