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Problem Solving Chapter 14.

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Presentation on theme: "Problem Solving Chapter 14."— Presentation transcript:

1 Problem Solving Chapter 14

2 Introduction Engineers need to be good at solving problems and making things Road to solutions just as important as solution itself All students need problem- solving skills for technological 21st century, engineers or not

3 Analytic and Creative Problem Solving
Only one correct answer exists “What’s in your toolbox” Critical for decisions that may put the public at risk Creative There is no single correct answer “How you handle your tools” Ability to see how a product could malfunction or be misapplied

4 List of Possible “Tools” for Solving Simple Problems
Look for a pattern Construct a table Consider possibilities systematically Act it out Make a model Make a figure, graph, or drawing Work backwards Select appropriate notation Restate problem in own words

5 List of Possible “Tools” for Solving Simple Problems
Identify necessary, desired and given information Write an open-ended sentence Identify a sub-goal First solve a simpler problem Change your point of view Check for hidden assumptions Use a resource Generalize

6 List of Possible “Tools” for Solving Simple Problems
Check the solution; validate it Find another way to solve the problem Find another solution Study the solution process Discuss limitations Get a bigger hammer Sleep on it Brainstorm Involve others

7 Many Strategies Most people rely on two - three strategies
Get stuck when those do not work Developing additional tools or methods will allow you to tackle problems effectively

8 Analytic Problem Solving Methods
Scientific Method Define the problem Gather the facts Develop a hypothesis Perform a test Evaluate the results Analytic Method Define problem, make problem statement Diagram and describe Apply theory and equations Simplify assumptions Solve necessary problems Verify accuracy to required level

9 Step 1: Problem Statement
Restate problem to be solved in your own words Engineering challenges are large and complex Critical to understand what you need to solve

10 Step 2: Description Describe the problem and list all that is known
Formally writing down info helps sort what is needed and what is required Diagrams or sketches aid in understanding problem

11 Step 3: Theory State explicitly the theory or equations needed
Starting with full equations and simplifying reduces the possibility of overlooking important factors

12 Step 4: Simplifying Assumptions
Assists in solving a problem in a timely and cost-effective manner Record assumptions and how they simplify the problem Conservative Assumptions Introduces errors on safe side Need to develop ability to answer: “What problem am I solving?” “How do I get the solution I need most efficiently?”

13 Step 5: Problem Solution
Can be done by hand or with computers Document what is done when arriving to solutions with computers Allows for finding errors quickly Shows others what was done

14 Step 6: Accuracy Verification
NIST Helps Verify Accuracy of the World’s Best Rulers for Measuring Time and Frequency Engineers responsible for verifying accuracy of their own solutions Be Sure of Standards!!

15 Methods of Verification
Estimate the answer Simplify problem and solve Are answers consistent? Compare with similar solutions Compare to previous work Ask a more experienced engineer to review the results Compare to published literature on problem

16 Methods of Verification
Ask yourself if the results makes sense Compare to your own experience Repeat the calculation Run a computer simulation or model Redo the calculation backwards

17 Estimation Provides answers to problems quickly and can verify complicated analyses Experienced engineers can estimate close to actual answer before analysis Have confidence in your results by developing tools to verify accuracy

18 Creative Problem Solving
Dividing the process into steps allows you to break a large, complex problem into simpler problems where your various skills can be used 5 Questions for Creative Problem Solving What is wrong? What do we know? What is the real problem? What is the best solution? How do we implement the solution?

19 Divergence and Convergence
At each phase there is a divergent and convergent part of the process Divergent Process Start at one point and reach for as many ideas as possible Quantity important Identifying possibilities is the goal Convergent Process Analytical and evaluative tools used to narrow possibilities to one most likely to yield an answer Quality is most important Find best possibility to move the process to next phase

20 What is Wrong? Identify an issue
Can be stated or determined on your own May involve Optimizing a process Improving customer satisfaction Addressing reliability issues

21 What do we know? Gathering all facts and information related to problem identified Do not evaluate whether the data are central to the problem

22 What is the the Real Problem?
Often skipped, but critical to effective solutions Answers “Why” Create a list of potential causes Evaluate each to its validity Rank each in order of impact

23 What is the Best Solution?
Potential solutions need to be generated Wise to confer with experienced experts about problem’s solution Go to more than 1 source Most productive after list of causes generated

24 Implementing the Solution
Appropriate additional problems must be selected, done, and completed Divergent Phase Brainstorming Convergent Phase Selection of implementation plan

25 Evaluating the Solution
Problem solving, just like design, is a cyclic process Obtain a neutral view from someone not involved with formulation or solution process Allows you to learn from the process and the solution Reflection process

26 Personal Problem- Solving Styles
Isaken and Treffinger Six Linear Steps Dr. Min Basadur’s Simplex Model Basadur Simplex Creative Problem-Solving Profile

27 Isaken and Treffinger Six Linear Steps
Mess Finding Data Finding Problem Finding Idea Finding Solution Finding Acceptance Finding

28 Dr. Min Basadur’s Simplex
Problem finding Fact finding Problem defining Idea finding Evaluating and selecting Action planning Gaining acceptance Taking action

29 Basadur Simplex Creative Problem-Solving Profile
Four styles, each correlating with 2 of the 8 of his Simplex model Grouped into Quadrants Q1 - Generator Q2 - Conceptualizer Q3 - Optimizer Q4 - Implementor

30 Generating Getting the problem-solving process rolling
Problem & fact finding Direct Experience Questioning Imagining Possibilities Sensing Problems and Opportunities Viewing from different perspectives Focus on creating options rather than evaluating

31 Conceptualizing Gaining understanding by abstract thinking
Keeps innovation process going To them, a theory must be logically sound and precise Problem and idea finding

32 Optimizing Moves innovation process further
Converts abstract thinking into practical solutions and plans Create optimal solutions to a few well-defined problems or issues Idea evaluation, selection and action planning

33 Implementing Completes the innovation process
Learning by direct experience Prefer situations where they must get things to work Gaining acceptance and implementing

34 Your Creative Problem-Solving Style
Reflects your preferences for each of the quadrants Teams require strength in all four quadrants to succeed in creative problem-solving Skills in all four quadrants are equally valuable

35 Brainstorming Strategies
Goal of brainstorming is to stimulate your mind to trigger concepts or ideas that normal problem solving might miss Let your mind wander and write down any ideas that come into your head

36 Alex Osborn’s List of Stimulating Words
Adapt Put to other uses Modify Magnify Minify Substitute Rearrange Reverse Combine

37 Bob Eberle’s Modified Osborn List (SCAMPER)
Substitute? Combine? Adapt? Modify? Minify? Magnify? Put to other uses? Eliminate? Reverse? Rearrange?

38 Individual Brainstorming
Advantage of privacy Write down any ideas that come into your head Get everything down on paper in thumbnail sketches or drawings that capture the thinking

39 Group Brainstorming Same goal as Individual Brainstorming Advantages
Generate as many potential solutions as possible without judging any of them Advantages Additional people look at problem differently and bring fresh perspectives Others get involved in the process early

40 Guidelines in Using Group Brainstorming
Pick a facilitator Define the problem Select a small group Explain the process Record ideas Involve everyone No evaluating Eliminate duplicates Pick three

41 Pick a Facilitator Record ideas Keeps team focused
Makes sure the ground rules of brainstorming are followed by everyone

42 Define the Problem All participants understand the problem
Definition discussion occurs BEFORE brainstorming begins Avoid distractions Bring process to a halt

43 Select a Small Group Manageable size Limited to three people
Break larger groups into subsections and reconvene with separate ideas

44 Explain the Process Provide the details of the process group will follow Participants feel comfort knowing what they are getting into

45 Record Ideas Visibly record all ideas for group to see
Semi-circle around recorder Multiple senses stimulate more ideas Record ALL ideas Often the best ideas come from a trigger of a silly idea

46 Involve Everyone Start with one idea from facilitator or another volunteer and write down Easier to start with something on page Go around group quickly allowing each person to submit one idea If a person draws a blank, pass and come back Power lies in taking advantage of everyone’s creative minds

47 No Evaluating Telling someone their idea is subpar will result in less ideas spoken from that individual and the group Wacky ideas may trigger the final solution Participants need to feel at ease when brainstorming Avoiding negative comments and other subtle signs Saying “good idea” to one and not the other

48 Eliminate Duplicates Examine list of all ideas
Eliminate repeated ideas

49 Pick Three Have members evaluate each suggestion by selecting top three choices Mark each choice Do not number Groups time is optimized and no one feels like their ideas were “Number 4”


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