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Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University.

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Presentation on theme: "Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University."— Presentation transcript:

1 Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University of Utah http://nnlm.gov/ntc/

2 Brain Based Teaching and Learning Strategies Brain-Based Teaching and Learning Strategies Rebecca Brown - Trainer & Content Specialist National Library of Medicine Training Center

3 Neuron Axon Synapse

4 REPETITION 4

5 Give them something to do a.k.a. Active Learning 5

6 Guide on the Side

7 Critical Thinking [CC-BY-SA-2.1-jp (http://creativecommons.org/licenses/by-sa/2.1/jp/deed.en)], via Wikimedia Commons 7

8 Bloom’s Pyramid http://teachonline.asu.edu/objectives-builder 8

9 Patterns/Connections Inspiration: www.inspiration.comwww.inspiration.com 9

10 Patterns/Connections The Outliner of Giants: www.theoutlinerofgiants.comwww.theoutlinerofgiants.com 10

11 Social Media Alternative to Discussion Forums Padlet www.libraryref.com/padlet.html 11

12 Tip 12

13 Tip 13

14 Adding Meaningful Interaction to Your Classes Jessi Van Der Volgen Trainer/Curriculum & Content Specialist National Library of Medicine Training Center (NTC) University of Utah

15 What IS interaction? Ken Bosma, Wikimedia commons, CC BY 2.0 Adding Meaningful Interaction National Library of Medicine Training Center

16 What IS interaction? Ken Bosma, Wikimedia commons, CC BY 2.0 Adding Meaningful Interaction National Library of Medicine Training Center

17 Beware the C__________ B__________ B__________! NEXT Adding Meaningful Interaction National Library of Medicine Training Center

18 Get them… 1. Acting 2. 3. 4. Reflecting Adding Meaningful Interaction National Library of Medicine Training Center

19 Acting Adding Meaningful Interaction Relevant practice What’s the next step? What did I do wrong? Right? National Library of Medicine Training Center

20 Feeling Adding Meaningful Interaction AB C D Teaching a class is most like … National Library of Medicine Training Center

21 Connecting Adding Meaningful Interaction Share experiences and ideas Work through problems Defend an opinion Surveys/Polls Think-pair-share Teach back National Library of Medicine Training Center

22 Reflecting Adding Meaningful Interaction Thinking about our session today, what are you going to start, stop or continue doing as a result? National Library of Medicine Training Center

23 Follow our blog: http://nnlm.gov/ntc/http://nnlm.gov/ntc/ Twitter @nnlmntc Facebook: https://www.facebook.com/nnlmntchttps://www.facebook.com/nnlmntc Connect with the NTC

24 What is Gamification? National Library of Medicine Training Center POLL

25 The use of game elements and game design techniques in non-game contexts to digitally engage and motivate people to achieve their goals OR “Making non-game activities more fun and emotionally engaging” Definition of Gamification National Library of Medicine Training Center

26 What Motivates You? National Library of Medicine Training Center

27 Goals Rules Competition / social Reward structures Constant feedback Levels, replay or do over Key Principles of Gamification National Library of Medicine Training Center

28 POLL: How are traditional courses different from the gamification key principles? Traditional Courses National Library of Medicine Training Center

29 Points Leaderboard Badges Gamification Reward Structure National Library of Medicine Training Center

30 Award points for successful completion of learning activities Points National Library of Medicine Training Center

31 Leaderboard

32 Badges www.openbadges.org/

33 Varied learning methods Personal choice Student-paced rather than class-paced Social interaction and competition Cumulative grading based on points Constant feedback Students can “re-do” until they reach mastery The Gamified Course National Library of Medicine Training Center

34 Course structure Motivators What Would the Course Look Like? Pre-Assessment Module 1 Module 2 Activity 1 Activity 2 Mastery? NOYES National Library of Medicine Training Center

35 Credits: – Palsole, S. and Pierce, K. “Gamification strategies for scaling efficiency in online courses.” 30 th Annual Conference on Distance Teaching & Learning, Madison, WI, August 13, 2014. – Leaman, C. “Boost Basic Job Skills Training.” td Magazine, August 2014, 34-39. – Burke, B. “Why Gamification’s NOT a Game.” http://blogs.wsj.com/cio/2014/05/06/why-gamifications- not-a-game/, May 16, 2014. – MidContinental Region “I’m Possible” Game, John Bramble and Matthew Steadman. http://nnlm.gov/mcr/ Thoughts? National Library of Medicine Training Center


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