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Foundations of Employee Motivation

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1 Foundations of Employee Motivation
© 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

2 Employee Motivation and Engagement at Standard Chartered
Through goal setting, strengths-based feedback, community involvement, and fun activities in the workplace, Standard Chartered Bank has significantly improved employee engagement and motivation throughout its operations, most of which are in Asia and India. © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

3 © 2010 The McGraw-Hill Companies, Inc. All rights reserved
Motivation Defined The forces within a person that affect the direction, intensity, and persistence of voluntary behaviour Exerting particular effort level (intensity), for a certain amount of time (persistence), toward a particular goal (direction) © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

4 © 2010 The McGraw-Hill Companies, Inc. All rights reserved
Employee Engagement Emotional and cognitive motivation, self-efficacy to perform the job, a clear understanding of one’s role in the organisation’s vision and a belief that one has the resources to perform the job. © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

5 Drives and Needs Drives (primary needs, fundamental needs, innate motives) Neural states that energise individuals to correct deficiencies or maintain an internal equilibrium Prime movers of behaviour by activating emotions Self-concept, social norms, and past experience Drives (primary needs) and emotions Needs Decisions and behaviour © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

6 Drives and Needs Needs Goal-directed forces that people experience
Drive-generated emotions directed toward goals Goals formed by self-concept, social norms, and experience Self-concept, social norms, and past experience Drives (primary needs) and emotions Needs Decisions and behaviour © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

7 Maslow’s Needs Hierarchy Theory
Self-actualisation Seven categories capture most needs Need to know Need for beauty Five categories placed in a hierarchy Esteem Belongingness Safety Physiological © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

8 Maslow’s Needs Hierarchy Theory
Self-actual-isation Physiological Safety Belongingness Esteem Need to know Need for beauty Lowest unmet need has strongest effect When lower need is satisfied, next higher need becomes the primary motivator Self-actualisation – a growth need because people desire more rather than less of it when satisfied © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

9 Evaluating Maslow’s Theory
Self-actual-isation Physiological Safety Belongingness Esteem Need to know Need for beauty Lack of support for theory People have different hierarchies – don’t progress through needs in the same order Needs change more rapidly than Maslow stated © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

10 What Maslow Contributed to Motivation Theory
More holistic Integrative view of needs More humanistic Influence of social dynamics, not just instinct More affirmational Pay attention to strengths, not just deficiencies Abraham Maslow © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

11 What’s Wrong with Needs Hierarchy Models?
Wrongly assume that everyone has the same (universal) needs hierarchy Instead, it is likely that each person has a unique needs hierarchy Shaped by our self-concept – values and social identity Abraham Maslow © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

12 © 2010 The McGraw-Hill Companies, Inc. All rights reserved
Learned Needs Theory Needs are amplified or suppressed through self-concept, social norms, and past experience Therefore, needs can be ‘learned’ (ie. strengthened or weakened through training) © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

13 © 2010 The McGraw-Hill Companies, Inc. All rights reserved
Three Learned Needs Need for achievement Need to reach goals, take responsibility Want reasonably challenging goals Need for affiliation Desire to seek approval, conform to others’ wishes, avoid conflict Effective executives have lower need for social approval Need for power Desire to control one’s environment Personalised versus socialised power © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

14 © 2010 The McGraw-Hill Companies, Inc. All rights reserved
Four-Drive Theory Drive to acquire • Drive to take/keep objects and experiences • Basis of hierarchy and status Drive to bond • Drive to form relationships and social commitments • Basis of social identity Drive to learn • Drive to satisfy curiosity and resolve conflicting information Drive to defend • Need to protect ourselves • Reactive (not proactive) drive • Basis of fight or flight © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

15 Features of Four Drives
Innate and hardwired Everyone has them Independent of each other No hierarchy of drives Complete set No drives are excluded from the model © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

16 How Four Drives Affect Motivation
Four drives determine which emotions are automatically tagged to incoming information Drives generate independent and often competing emotions that demand our attention Mental skill set relies on social norms, personal values, and experience to transform drive-based emotions into goal-directed choice and effort © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

17 Four Drive Theory of Motivation
Drive to acquire Social norms Personal values Past experience Drive to bond Mental skill set resolves competing drive demands Goal-directed choice and effort Drive to learn Drive to defend Social norms, personal values, and experience transform drive-based emotions into goal-directed choice and effort. © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

18 Implications of Four Drive Theory
Provide a balanced opportunity for employees to fulfil all four drives Employees continually seek fulfilment of drives Avoid having conditions support one drive more than others © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

19 Expectancy Theory of Motivation
E-to-P expectancy P-to-O expectancy Outcomes & valences Outcome 1 + or - Outcome 2 + or - Effort Performance Outcome 3 + or - © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

20 Increasing E-to-P and P-to-O Expectancies
Increasing E-to-P Expectancies Assuring employees they have competencies Person-job matching Provide role clarification and sufficient resources Behavioural modelling Increasing P-to-O Expectancies Measure performance accurately More rewards for good performance Explain how rewards are linked to performance © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

21 Increasing Outcome Valences
Ensure that rewards are valued Individualise rewards Minimise countervalent outcomes © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

22 © 2010 The McGraw-Hill Companies, Inc. All rights reserved
Goal Setting The process of motivating employees and clarifying their role perceptions by establishing performance objectives. © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

23 Effective Goal Setting Characteristics
Specific – measureable change within a time frame Relevant – within employee’s control and responsibilities Challenging – raise level of effort Accepted (commitment) – motivated to accomplish the goal Participative (sometimes) – improves acceptance and goal quality Feedback – information available about progress toward goal © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

24 Characteristics of Effective Feedback
Specific – connected to goal details Relevant – relates to person’s behaviour Timely – to improve link from behaviour to outcomes Sufficiently frequent Employee’s knowledge/experience Task cycle Credible – trustworthy source © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

25 Trouble Keeping Score in NZ Hospitals
The New Zealand government introduced a balanced scorecard system to measure and improve performance of public hospitals, but many public health staff experienced philosophical and practical problems with this goal setting and feedback process. © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

26 © 2010 The McGraw-Hill Companies, Inc. All rights reserved
Balanced Scorecard Organisational-level goal setting and feedback Attempts to include measurable performance goals related to financial, customer, internal, and learning/growth (i.e. human capital) processes Usually includes several goals within each process © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

27 Feedback Through Strengths-Based Coaching
Maximising the person’s potential by focusing on their strengths rather than weaknesses Motivational because: People inherently seek feedback about their strengths, not their flaws Person’s interests, preferences, and competencies stabilise over time © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

28 © 2010 The McGraw-Hill Companies, Inc. All rights reserved
Multisource Feedback Received from a full circle of people around the employee Provides more complete and accurate information Several challenges Expensive and time-consuming Ambiguous and conflicting feedback Inflated rather than accurate feedback Stronger emotional reaction to multiple feedback © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

29 Evaluating Goal Setting and Feedback
Goal setting has high validity and usefulness Goal setting/feedback limitations: Focuses employees on measurable performance Motivates employees to set easy goals (when tied to pay) Goal setting interferes with learning process in new, complex jobs © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

30 Keeping Pay Equitable at Costco
Costco Wholesale CEO Jim Sinegal (see photo) thinks the large wage gap between many executives and employees is blatantly unfair. “Having an individual who is making 100 or 200 or 300 times more than the average person working on the floor is wrong,” says Sinegal, whose salary and bonus are a much smaller multiple of what his staff earn.

31 Organisational Justice
Distributive justice Perceived fairness in outcomes we receive relative to our contributions and the outcomes and contributions of others Procedural justice Perceived fairness of the procedures used to decide the distribution of resources © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

32 Elements of Equity Theory
Outcome/input ratio inputs – what employee contributes (eg. skill) outcomes – what employee receives (eg. pay) Comparison other person/people against whom we compare our ratio not easily identifiable Equity evaluation compare outcome/input ratio with the comparison other © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

33 Correcting Inequity Feelings
Actions to correct inequity Example Reduce our inputs Less organisational citizenship Increase our outcomes Ask for pay increase Increase others’ inputs Ask coworker to work harder Reduce others’ outputs Ask boss to stop giving others preferred treatment Change our perceptions Start thinking that others’ perks aren’t really so valuable Change comparison other Compare self to someone closer to your situation Leave the field Quit job © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

34 © 2010 The McGraw-Hill Companies, Inc. All rights reserved
Equity Sensitivity Outcome/input preferences and reaction to various outcome/input ratios Benevolents tolerant of being underrewarded Equity Sensitives want ratio to be equal to the comparison other Entitleds prefer proportionately more than others © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

35 Evaluating Equity Theory
Good at predicting situations involving unfair distribution of pay/rewards Difficult to put into practice Doesn’t identify comparison other Doesn’t indicate relevant inputs or outcomes Equity theory explains only some feelings of fairness Procedural justice is as important as distributive justice © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

36 © 2010 The McGraw-Hill Companies, Inc. All rights reserved
Procedural Justice Perceived fairness of procedures used to decide the distribution of resources Higher procedural fairness with: Voice Unbiased decision maker Decision based on all information Existing policies applied consistently Decision maker listens to all sides Those who complain are treated respectfully Those who complain are given full explanation © 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e

37 Foundations of Employee Motivation
© 2010 The McGraw-Hill Companies, Inc. All rights reserved McShane-Olekalns-Travaglione OB Pacific Rim 3e


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