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Multimedia Authoring - Chapter 6 - Part I1 Multimedia Authoring Using Various Tools - Part I: ToolBook M.Dastbaz Designing Interactive Multimedia Systems.

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Presentation on theme: "Multimedia Authoring - Chapter 6 - Part I1 Multimedia Authoring Using Various Tools - Part I: ToolBook M.Dastbaz Designing Interactive Multimedia Systems."— Presentation transcript:

1 Multimedia Authoring - Chapter 6 - Part I1 Multimedia Authoring Using Various Tools - Part I: ToolBook M.Dastbaz Designing Interactive Multimedia Systems

2 Multimedia Authoring - Chapter 6 - Part I2 Concept & Metaphor Working with ToolBook is like writing a book. The metaphor used in ToolBook is the development of a Multimedia book that could contain various types on objects like: Text objects Sound objects Graphic objects Video & Animation objects

3 Multimedia Authoring - Chapter 6 - Part I3 ToolBook Hierarchies Book Background Page Object Foreground Page Object

4 Multimedia Authoring - Chapter 6 - Part I4 Working Environment ToolBook provides two different working environments 1. Authoring Environment - where you author your book 2. Reader Environment - where the system shows you what your book looks when its been read i.e. its complied version.

5 Multimedia Authoring - Chapter 6 - Part I5 Tool Pallet Pointer Buttons Magnifying glass Label buttons Checkbox buttons Checkbox 3D buttons Radio buttons Radio 3D buttons Border-less field Combo Boxes (like a pull-down menu List box OLE - Linking external objects Drawing tools Drawing a stage

6 Multimedia Authoring - Chapter 6 - Part I6 Working with Objects Objects are items that you add to your interface to create interactivity or visual effects. A picture on a page, or a text field that the user could edit or a button that the user press is an object. An important feature of objects are the properties you could associate with them.

7 Multimedia Authoring - Chapter 6 - Part I7 Object Properties The properties of an object are sets of instructions that sets various attributes for that object. Here is a button object with its properties

8 Multimedia Authoring - Chapter 6 - Part I8 Object Properties II ToolBook also comes with a “ Property Editor ” that allows the direct manipulation of an object ’ s property. This is located in the “ Tools Menu ”

9 Multimedia Authoring - Chapter 6 - Part I9 Steps in Creating a ToolBook Application To start creating a ToolBook application follow the steps below 1. Start your toolbook (do not use the automatic template - Book Specialist- just press cancel to start your own book)

10 Multimedia Authoring - Chapter 6 - Part I10 Steps in Creating a … II First lets decide on a background page design for the application. You could use different backgrounds for different pages. From the “ Object ” menu select background properties. When the background property windows open you could use the “ select resource ” button to import graphics into your background

11 Multimedia Authoring - Chapter 6 - Part I11 Steps in Creating a … III Using the tool pallet you could create a text field to enter a welcome message for the user. Once you have entered the text you could change its properties like colour, size and style.

12 Multimedia Authoring - Chapter 6 - Part I12 Inserting Graphics You can also insert graphics into a text field. Follow the same process as before in creating your text field then select the “ Insert Graphic ” option from the “ Text ” menu.

13 Multimedia Authoring - Chapter 6 - Part I13 Creating Navigational Structures ToolBook has pre-define facility to create “ hyperlinks ” between various pages of your book. The “ hyperlink ” windows gives you options like: –Link to next page –Link to previous page –Link to last and first pages –Link to a specific page –Link to a URL address.

14 Multimedia Authoring - Chapter 6 - Part I14 Creating Navigational Structures II Once you have finished with a page you can move and create another page. The option for a new page could be found in the “ Object ” menu.

15 Multimedia Authoring - Chapter 6 - Part I15 Issues in Creating a Multimedia Application 1. Content the most important part of any Multimedia application package is its content which could be a combination of –Text –Animation –Sound –Video –Graphics

16 Multimedia Authoring - Chapter 6 - Part I16 Issues in Creating a Multimedia Application II Using an appropriate design methodology, to define clearly define steps that you need to go through from the start to testing and debugging. This should help braking the tasks into various sections that are manageable.

17 Multimedia Authoring - Chapter 6 - Part I17 Issues in Creating a Multimedia Application III Could use “ Story boarding ” to create a “ Scenario ” on which to base the application. The “ Scenario ” is a list of events and options that the user could encounter during its navigation of your multimedia application.

18 Multimedia Authoring - Chapter 6 - Part I18 Issues in Creating a Multimedia Application IV Here is an example: First Page Welcome Users include Logo and a start button 2nd Page Users Menu Offering 4 options Page Option 1 Page Option 2 Page Option 3 Page Option 4


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