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Ch. 5 – Switching Concepts

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1 Ch. 5 – Switching Concepts
CCNA 3 version 3.0

2 Overview – Review of CCNA 1
The first part of this presentation should be mostly a review from CCNA 1: Describe the history and function of shared, half-duplex Ethernet Define collision as it relates to Ethernet networks Define microsegmentation Define CSMA/CD Describe some of the key elements affecting network performance Describe the function of repeaters Define network latency Define transmission time Describe the basic function of Fast Ethernet Rick Graziani

3 Overview – New Concepts
Define network segmentation using routers, switches, and bridges Describe the basic operations of a switch Define Ethernet switch latency Explain the differences between Layer 2 and Layer 3 switching Define symmetric and asymmetric switching Define memory buffering Compare and contrast store-and-forward and cut-through switching Understand the differences between hubs, bridges, and switches Describe the main functions of switches List the major switch frame transmission modes Describe the process by which switches learn addresses Identify and define forwarding modes Define LAN segmentation Define microsegmentation using switching Describe the frame-filtering process Compare and contrast collision and broadcast domains Identify the cables needed to connect switches to workstations Identify the cables needed to connect switches to switches Rick Graziani

4 Overview Routers Switches, Bridges Hub, Repeaters
Ethernet networks used to be built using repeaters. When the performance of these networks began to suffer because too many devices shared the same segment, network engineers added bridges to create multiple collision domains. As networks grew in size and complexity, the bridge evolved into the modern switch, allowing microsegmentation of the network. Today’s networks typically are built using switches and routers, often with the routing and switching function in the same device. Rick Graziani

5 Ethernet/802.3 LAN development
Distance limitations Ethernet is fundamentally a shared technology where all users on a given LAN segment compete for the same available bandwidth. This situation is analogous to a number of cars all trying to access a one-lane road at the same time. Because the road has only one lane, only one car can access it at a time. The introduction of hubs into a network resulted in more users competing for the same bandwidth. Collisions are a by-product of Ethernet networks. Rick Graziani

6 Bridges A bridge is a Layer 2 device used to divide, or segment, a network. A bridge is capable of collecting and selectively passing data frames between two network segments. Bridges do this by learning the MAC address of all devices on each connected segment. Using this information, the bridge builds a bridging table and forwards or blocks traffic based on that table. This results in smaller collision domains and greater network efficiency. Bridges do NOT restrict broadcast traffic. Rick Graziani

7 Switches Switches create a virtual circuit between two connected devices, establishing a dedicated communication path between two devices. Switches on the network provide microsegmentation. This allows maximum utilization of the available bandwidth. A switch is also able to facilitate multiple, simultaneous virtual circuit connections. Broadcast frames to all connected devices on the network. Rick Graziani

8 Router A router is a Layer 3 device.
Used to “route” traffic between two or more Layer 3 networks. Routers make decisions based on groups of network addresses, or classes, as opposed to individual Layer 2 MAC addresses. Routers use routing tables to record the Layer 3 addresses of the networks that are directly connected to the local interfaces and network paths learned from neighboring routers. Routers are not compelled to forward broadcasts. Rick Graziani

9 Factors that impact network performance
Rick Graziani

10 Elements of Ethernet/802.3 networks
Broadcast data frame delivery of Ethernet/802.3 The carrier sense multiple access/collision detect (CSMA/CD) method allows only one station to transmit at a time. Multimedia applications with higher bandwidth demand such as video and the Internet, coupled with the broadcast nature of Ethernet, can create network congestion. Normal latency as the frames travel across the layers Extending the distances and increasing latency of the Ethernet/802.3 LANs by using Layer 1 repeaters. Rick Graziani

11 Half-Duplex Originally Ethernet was a half-duplex technology.
Using half-duplex, a host could either transmit or receive at one time, but not both. If the network is already in use, the transmission is delayed. When a collision occurs, the host that first detects the collision will send out a jam signal to the other hosts. Upon receiving the jam signal, each host will stop sending data, then wait for a random period of time before attempting to retransmit. The back-off algorithm generates this random delay. As more hosts are added to the network and begin transmitting, collisions are more likely to occur. Rick Graziani

12 Duplex Transmissions One way street
Simplex Transmission: One way and one way only. One way street Half-duplex Transmission: Either way, but only one way at a time. Two way street, but only one way at a time (land slide). Full-duplex Transmission: Both ways at the same time. Two way street Rick Graziani

13 Network Congestion Today's networks are experiencing an increase in the transmission of many forms of media: Large graphics files Images Full-motion video Multimedia applications Rick Graziani

14 Network Latency Latency, or delay, is the time a frame or a packet takes to travel from the source station to the final destination. It is important to quantify the total latency of the path between the source and the destination for LANs and WANs. Latency has at least three sources: First, there is the time it takes the source NIC to place voltage pulses on the wire and the time it takes the receiving NIC to interpret these pulses. This is sometimes called NIC delay. Second, there is the actual propagation delay as the signal takes time to travel along the cable. Third, latency is added according to which networking devices, whether they are Layer 1, Layer 2, or Layer 3, are added to the path between the two communicating computers. Rick Graziani

15 Ethernet 10 BASE-T transmission time
Transmission time equals the number of bits being sent times the bit time for a given technology. Another way to think about transmission time is the time it takes a frame to be transmitted. Small frames take a shorter amount of time. Large frames take a longer amount of time. Each 10 Mbps Ethernet bit has a 100 ns transmission window. Therefore, 1 byte takes a minimum of 800 ns to transmit. A 64-byte frame, the smallest 10BASE-T frame allowing CSMA/CD to function properly, takes 51,200 ns ( 51.2 microseconds). Transmission of an entire 1000-byte frame from the source station requires 800 microseconds. Rick Graziani

16 The benefits of using repeaters
The distance that a LAN can cover is limited due to attenuation. Attenuation means that the signal weakens as it travels through the network. The resistance in the cable or medium through which the signal travels causes the loss of signal strength. An Ethernet repeater is a physical layer device on the network that boosts or regenerates the signal on an Ethernet LAN. Rick Graziani

17 Full-duplex transmitting
Full-duplex Ethernet allows the transmission of a packet and the reception of a different packet at the same time. To transmit and receive simultaneously, a dedicated switch port is required for each node. The full-duplex Ethernet switch takes advantage of the two pairs of wires in the cable by creating a direct connection between the transmit (TX) at one end of the circuit and the receive (RX) at the other end. Ethernet usually can only use 50%-60% of the available 10 Mbps of bandwidth because of collisions and latency. Full-duplex Ethernet offers 100% of the bandwidth in both directions. This produces a potential 20 Mbps throughput, which results from 10 Mbps TX and 10 Mbps RX.  Rick Graziani

18 Duplex Transmissions One way street
Simplex Transmission: One way and one way only. One way street Half-duplex Transmission: Either way, but only one way at a time. Two way street, but only one way at a time (land slide). Full-duplex Transmission: Both ways at the same time. Two way street Rick Graziani

19 LAN segmentation Not the best diagram, let’s look at some examples…
Rick Graziani

20 Sending and receiving Ethernet frames on a bus
Abbreviated MAC Addresses 1111 2222 3333 nnnn 3333 1111 When an Ethernet frame is sent out on the “bus” all devices on the bus receive it. What do they do with it? Rick Graziani

21 Sending and receiving Ethernet frames on a bus
Hey, that’s me! Nope Nope Abbreviated MAC Addresses 1111 2222 3333 nnnn 3333 1111 Each NIC card compares its own MAC address with the Destination MAC Address. If it matches, it copies in the rest of the frame. If it does NOT match, it ignores the rest of the frame. Unless you are running a Sniffer program Rick Graziani

22 Sending and receiving Ethernet frames on a bus
Abbreviated MAC Addresses 1111 2222 3333 nnnn So, what happens when multiple computers try to transmit at the same time? Rick Graziani

23 Sending and receiving Ethernet frames on a bus
Abbreviated MAC Addresses 1111 2222 3333 nnnn X Collision! Rick Graziani

24 Access Methods Two common types of access methods for LANs include Non-Deterministic: Contention methods (Ethernet, IEEE 802.3) Only one signal can be on a network segment at one time. Collisions are a normal occurrence on an Ethernet/802.3 LAN Deterministic: Token Passing (Token Ring) Rick Graziani

25 CSMA/CD CSMA/CD (Carrier Sense Multiple Access with Collision Detection) Common contention method used with Ethernet and IEEE 802.3 “Let everyone have access whenever they want and we will work it out somehow.” Rick Graziani

26 CSMA/CD and Collisions
CSMA/CD and Collisions CSMA/CD (Carrier Sense Multiple Access with Collision Detection) Listens to the network’s shared media to see if any other users on “on the line” by trying to sense a neutral electrical signal or carrier. If no transmission is sensed, then multiple access allows anyone onto the media without any further permission required. If two PCs detect a neutral signal and access the shared media at the exact same time, a collision occurs and is detected. The PCs sense the collision by being unable to deliver the entire frame (coming soon) onto the network. (This is why there are minimum frame lengths along with cable distance and speed limitations. This includes the rule.) When a collision occurs, a jamming signal is sent out by the first PC to detect the collision. Using either a priority or random backoff scheme, the PCs wait certain amount of time before retransmitting. If collisions continue to occur, the PCs random interval is doubled, lessening the chances of a collision. Rick Graziani

27 CSMA/CD and Collisions
CSMA/CD and Collisions Hey, that’s me! Nope Nope Abbreviated MAC Addresses 1111 2222 3333 nnnn Notice the location of the DA! 3333 1111 And as we said, When information (frame) is transmitted, every PC/NIC on the shared media copies part of the transmitted frame to see if the destination address matches the address of the NIC. If there is a match, the rest of the frame is copied If there is NOT a match the rest of the frame is ignored. Rick Graziani

28 Sending and receiving Ethernet frames via a hub
Sending and receiving Ethernet frames via a hub 3333 1111 So, what does a hub do when it receives information? Remember, a hub is nothing more than a multiport repeater. 1111 ? 2222 5555 3333 4444 Rick Graziani

29 Sending and receiving Ethernet frames via a hub
Sending and receiving Ethernet frames via a hub Hub or Rick Graziani

30 Sending and receiving Ethernet frames via a hub
Sending and receiving Ethernet frames via a hub 3333 1111 The hub will flood it out all ports except for the incoming port. Hub is a layer 1 device. A hub does NOT look at layer 2 addresses, so it is fast in transmitting data. Disadvantage with hubs: A hub or series of hubs is a single collision domain. A collision will occur if any two or more devices transmit at the same time within the collision domain. More on this later. 1111 2222 Nope 5555 Nope 3333 For me! 4444 Nope Rick Graziani

31 Sending and receiving Ethernet frames via a hub
Sending and receiving Ethernet frames via a hub 2222 1111 Another disadvantage with hubs is that is take up unnecessary bandwidth on other links. 1111 2222 For me! 5555 Wasted bandwidth Nope 3333 Nope 4444 Nope Rick Graziani

32 Sending and receiving Ethernet frames via a switch
Sending and receiving Ethernet frames via a switch Rick Graziani

33 Sending and receiving Ethernet frames via a switch
Sending and receiving Ethernet frames via a switch Source Address Table Port Source MAC Add. Port Source MAC Add. 3333 1111 Switches are also known as learning bridges or learning switches. A switch has a source address table in cache (RAM) where it stores source MAC address after it learns about them. A switch receives an Ethernet frame it searches the source address table for the Destination MAC address. If it finds a match, it filters the frame by only sending it out that port. If there is not a match if floods it out all ports. switch 1111 3333 Abbreviated MAC addresses 2222 4444 Rick Graziani

34 No Destination Address in table, Flood
No Destination Address in table, Flood Source Address Table Port Source MAC Add. Port Source MAC Add. 3333 1111 How does it learn source MAC addresses? First, the switch will see if the SA (1111) is in it’s table. If it is, it resets the timer (more in a moment). If it is NOT in the table it adds it, with the port number. Next, in our scenario, the switch will flood the frame out all other ports, because the DA is not in the source address table. switch 1111 3333 Abbreviated MAC addresses 2222 4444 Rick Graziani

35 Destination Address in table, Filter
Destination Address in table, Filter Source Address Table Port Source MAC Add. Port Source MAC Add. 1111 3333 Most communications involve some sort of client-server relationship or exchange of information. (You will understand this more as you learn about TCP/IP.) Now 3333 sends data back to 1111. The switch sees if it has the SA stored. It does NOT so it adds it. (This will help next time 1111 sends to 3333.) Next, it checks the DA and in our case it can filter the frame, by sending it only out port 1. switch 1111 3333 Abbreviated MAC addresses 2222 4444 Rick Graziani

36 Destination Address in table, Filter
Destination Address in table, Filter Source Address Table Port Source MAC Add. Port Source MAC Add. 3333 1111 switch Now, because both MAC addresses are in the switch’s table, any information exchanged between 1111 and 3333 can be sent (filtered) out the appropriate port. What happens when two devices send to same destination? What if this was a hub? Where is (are) the collision domain(s) in this example? 1111 3333 1111 3333 Abbreviated MAC addresses 2222 4444 Rick Graziani

37 No Collisions in Switch, Buffering
No Collisions in Switch, Buffering Source Address Table Port Source MAC Add. Port Source MAC Add. 3333 1111 switch Unlike a hub, a collision does NOT occur, which would cause the two PCs to have to retransmit the frames. Instead the switch buffers the frames and sends them out port #6 one at a time. The sending PCs have no idea that their was another PC wanting to send to the same destination. 3333 4444 1111 3333 Abbreviated MAC addresses 2222 4444 Rick Graziani

38 • Collision Domains Collision Domains switch
Source Address Table Port Source MAC Add. Port Source MAC Add. 3333 1111 Collision Domains switch When there is only one device on a switch port, the collision domain is only between the PC and the switch. (Cisco curriculum is inaccurate on this point.) With a full-duplex PC and switch port, there will be no collision, since the devices and the medium can send and receive at the same time. 3333 4444 1111 3333 Abbreviated MAC addresses 2222 4444 Rick Graziani

39 • Other Information switch
Source Address Table Port Source MAC Add. Port Source MAC Add. How long are addresses kept in the Source Address Table? 5 minutes is common on most vendor switches. How do computers know the Destination MAC address? ARP Caches and ARP Requests How many addresses can be kept in the table? Depends on the size of the cache, but 1,024 addresses is common. What about Layer 2 broadcasts? Layer 2 broadcasts (DA = all 1’s) is flooded out all ports. switch 1111 3333 Abbreviated MAC addresses 2222 4444 Rick Graziani

40 Side Note - Transparent Bridging
Transparent bridging (normal switching process) is defined in IEEE 802.1d describing the five bridging processes of: learning flooding filtering forwarding aging These will be discussed further in STP (Spanning Tree Protocol) Rick Graziani

41 Transparent Bridge Process - Jeff Doyle
Receive Packet Learn source address or refresh aging timer Is the destination a broadcast, multicast or unknown unicast? Yes No Flood Packet Are the source and destination on the same interface? No Yes Filter Packet Forward unicast to correct port Rick Graziani

42 What happens here? Source Address Table Port Source MAC Add. Port Source MAC Add. 1111 3333 Notice the Source Address Table has multiple entries for port #1. 3333 1111 2222 5555 Rick Graziani

43 What happens here? • The switch filters the frame out port #1.
Source Address Table Port Source MAC Add. Port Source MAC Add. 1111 3333 The switch filters the frame out port #1. But the hub is only a layer 1 device, so it floods it out all ports. Where is the collision domain? 3333 1111 2222 5555 Rick Graziani

44 What happens here? • Collision Domain Source Address Table
Port Source MAC Add. Port Source MAC Add. 1111 3333 Collision Domain 3333 1111 2222 5555 Rick Graziani

45 LAN segmentation with routers
LAN segmentation with routers Routers provide segmentation of networks, adding a latency factor of 20% to 30% over a switched network. This increased latency is because a router operates at the network layer and uses the IP address to determine the best path to the destination node. Bridges and switches provide segmentation within a single network or subnetwork. Routers provide connectivity between networks and subnetworks. Routers also do not forward broadcasts while switches and bridges must forward broadcast frames. Rick Graziani

46 Layer 2 and layer 3 switching
Layer 2 and layer 3 switching (routing) A layer 3 switch is typically a layer 2 switch that includes a routing process, I.e. does routing. (Oh yea, also known as routing. Got to love those people in Marketing.) Layer 3 switching has many meanings and in many cases is just a marketing term. Layer 3 switching is a function of the network layer. The Layer 3 header information is examined and the packet is forwarded based on the IP address. Rick Graziani

47 Symmetric and asymmetric switching
Symmetric and asymmetric switching Note: Most switches are now 10/100, which allow you to use them symmetrically or asymmetrically. Rick Graziani

48 Ethernet switch latency
Latency is the period of time from when the beginning of a frame enters to when the end of the frame exits the switch. Latency is directly related to the configured switching process and volume of traffic. Rick Graziani

49 Memory buffering • switch
An Ethernet switch may use a buffering technique to store and forward frames. Buffering may also be used when the destination port is busy. The area of memory where the switch stores the data is called the memory buffer. This memory buffer can use two methods for forwarding frame: port-based memory buffering shared memory buffering In port-based memory buffering frames are stored in queues that are linked to specific incoming ports. Shared memory buffering deposits all frames into a common memory buffer which all the ports on the switch share. 1111 3333 Abbreviated MAC addresses 2222 4444 Rick Graziani

50 Two switching methods •
Store-and-forward – The entire frame is received before any forwarding takes place. The destination and source addresses are read and filters are applied before the frame is forwarded. CRC Check done Cut-through – The frame is forwarded through the switch before the entire frame is received. This mode decreases the latency of the transmission, but also reduces error detection. 1900 and 2800 series switches this is configurable, otherwise depends on the model of the switch. Rick Graziani

51 Cut-through • Cut-through
Fast-forward – Offers the lowest level of latency. Fast-forward switching immediately forwards a packet after reading the destination address. There may be times when packets are relayed with errors. Although this occurs infrequently and the destination network adapter will discard the faulty packet upon receipt. Rick Graziani

52 Cut-through • Cut-through
Fragment-free – Fragment-free switching filters out collision fragments before forwarding begins. Collision fragments are the majority of packet errors. In a properly functioning network, collision fragments must be smaller than 64 bytes. Anything greater than 64 bytes is a valid packet and is usually received without error. Fragment-free switching waits until the packet is determined not to be a collision fragment before forwarding. Rick Graziani

53 Two switching methods • Adaptive cut-through
In this mode, the switch uses cut-through until it detects a given number of errors. Once the error threshold is reached, the switch changes to store-and-forward mode. Rick Graziani

54 Functions of a switch The main features of Ethernet switches are:
Isolate traffic among segments Achieve greater amount of bandwidth per user by creating smaller collision domains Rick Graziani

55 How switches learn addresses
“Learning bridges” or Learning switches” Bridges and switches learn in the following ways: Reading the source MAC address of each received frame or datagram Recording the port on which the MAC address was received. The bridge or switch learns which addresses belong to the devices connected to each port. The learned addresses and associated port or interface are stored in the addressing table. The bridge examines the destination address of all received frames. The bridge then scans the address table searching for the destination address. Rick Graziani

56 Filter or Flood (Switch)
If a switch has the frame’s destination address in its CAM table (or Source Address Table) it will only send the frame out the appropriate port. If a switch does not have the frame’s destination MAC address in its CAM table, it floods (sends) it out all ports except for the incoming port (the port that the frame came in on) known as an Unknown Unicast, or if the destination MAC address is a broadcast. Note: A CAM table may contain multiple entries per port, if a hub or a switch is attached to that port. Most Ethernet bridges can filter broadcast and multicast frames. Rick Graziani

57 Filter or Flood (Switch)
Switches flood frames that are: Unknown unicasts Layer 2 broadcasts Multicasts (unless running multicast snooping or IGMP) Multicast are special layer 2 and layer 3 addresses that are sent to devices that belong to that “group”. Rick Graziani

58 Why segment LANs? (Layer 2 segments)
Hub Switch First is to isolate traffic between segments. The second reason is to achieve more bandwidth per user by creating smaller collision domains. Rick Graziani

59 Why segment LANs? (Layer 2 segments)
Why segment LANs? (Layer 2 segments) switch Collision Domains A switch employs “microsegmentation” to reduce the collision domain on a LAN. The switch does this by creating dedicated network segments, or point-to-point connections. 1111 3333 Abbreviated MAC addresses 2222 4444 Rick Graziani

60 Broadcast domains • ARP Request
Even though the LAN switch reduces the size of collision domains, all hosts connected to the switch are still in the same broadcast domain. Therefore, a broadcast from one node will still be seen by all the other nodes connected through the LAN switch. Rick Graziani

61 Switches and broadcast domains
Switches and broadcast domains These are logical not physical representations of what happens to these frames. Switches flood frames that are: Unknown unicasts Layer 2 broadcasts Multicasts (unless running multicast snooping or IGMP) Multicast are special layer 2 and layer 3 addresses that are sent to devices that belong to that “group”. Rick Graziani

62 Switches and broadcast domains
When a device wants to send out a Layer 2 broadcast, the destination MAC address in the frame is set to all ones. A MAC address of all ones is FF:FF:FF:FF:FF:FF in hexadecimal. By setting the destination to this value, all the devices will accept and process the broadcasted frame. Rick Graziani

63 Switches and broadcast domains
Rick Graziani

64 Communication between switches and workstation
Rick Graziani

65 (Part 2 will be discussed when we cover VLANs.)
Hubs to VLANs Part 1 (Part 2 will be discussed when we cover VLANs.)

66 Using Hubs • Layer 1 devices Inexpensive In one port, out the others
One collision domain One broadcast domain Rick Graziani

67 Single Hub This is fine for small workgroups, but does not scale well for larger workgroups or heavy traffic. Rick Graziani

68 Single Hub • Note: Different color hosts refer to different subnets.
What if the computers were on two different subnets? Could they communicate within their own subnet? Yes Between subnets? No, need a router. The sending host will check the destination IP address with its own IP address and subnet mask. The AND operation will determine that it is on a different subnet and cannot be reached without sending the packet to a default gateway (router). This is even though they are on the same physical network. Rick Graziani

69 Multiple Hubs Same issues as before, with more of an impact on the network. Rick Graziani

70 Using Switches • Layer 2 devices
Layer 2 filtering based on Destination MAC addresses and Source Address Table One collision domain per port One broadcast domain across all switches Rick Graziani

71 Switches create multiple parallel paths
Switches create multiple parallel paths Two parallel paths: (complete SAT tables) Data traffic from to Data traffic from to Rick Graziani

72 Hubs do not create multiple parallel paths
Hubs do not create multiple parallel paths Collision! As opposed to the Hub: Data traffic from to Data traffic from to Rick Graziani

73 Switches create multiple parallel paths
Switches create multiple parallel paths Collisions and Switches: What happens when two devices on a switch, send data to another device on the switch? to and to Rick Graziani

74 Switches create multiple parallel paths
Switches create multiple parallel paths Frames buffered The switch keeps the frames in buffer memory, and queues the traffic for the host This means that the sending hosts do not know about the collisions and do not have to re-send the frames. Rick Graziani

75 Other Switching Features
Other Switching Features Review Asymmetric ports: 10 Mbps and 100 Mbps Full-duplex ports Cut-through versus Store-and-Forward switching Rick Graziani

76 Other Switching Features
Other Switching Features Ports between switches and server ports are good candidates for higher bandwidth ports (100 Mbps) and full-duplex ports. Most switch ports today are full-duplex. Rick Graziani

77 Introducing Multiple Subnets/Networks without Routers
Introducing Multiple Subnets/Networks without Routers Switches are Layer 2 devices Router are Layer 3 devices Data between subnets/networks must pass through a router. Rick Graziani

78 Switched Network with Multiple Subnets
Switched Network with Multiple Subnets ARP Request What are the issues? Can data travel within the subnet? Yes Can data travel between subnets? No, need a router! What is the impact of a layer 2 broadcast, like an ARP Request? Rick Graziani

79 Switched Network with Multiple Subnets
Switched Network with Multiple Subnets ARP Request All devices see the ARP Request, even those on the other subnets that do not need to see it. One broadcast domain means the switches flood all broadcast out all ports, except the incoming port. Switches have no idea of the layer 3 information contained in the ARP Request.This consumes bandwidth on the network and processing cycles on the hosts. Rick Graziani

80 One Solution: Physically separate the subnets
One Solution: Physically separate the subnets But still no data can travel between the subnets. How can we get the data to travel between the two subnets? Rick Graziani

81 Another Solution: Use a Router
Another Solution: Use a Router Two separate broadcast domains, because the router will not forward the layer 2 broadcasts such as ARP Requests. Rick Graziani

82 Switches with multiple subnets
Switches with multiple subnets So far this should have been a review. Lets see what happens when we have two subnets on a single switch and we want to route between the two subnets. Rick Graziani

83 Router-on-a-stick or One-Arm-Router (OAR)
Router-on-a-stick or One-Arm-Router (OAR) interface e 0 ip address ip address secondary ARP Request Secondary addresses can be used when the router does not support sub-interfaces which will be discussed later. When a single interface is used to route between subnets or networks, this is know as a router-on-a-stick. To assign multiple ip addresses to the same interface, secondary addresses or subinterfaces are used. Rick Graziani

84 Router-on-a-stick or One-Arm-Router (OAR)
Router-on-a-stick or One-Arm-Router (OAR) interface e 0 ip address ip address secondary Advantages Useful when there are limited Ethernet interfaces on the router. Disadvantage Because a single link is used to connect multiple subnets, one link is having to carry the traffic for multiple subnets. Be sure this is link can handle the traffic. Rick Graziani

85 Router-on-a-stick or One-Arm-Router (OAR)
Router-on-a-stick or One-Arm-Router (OAR) interface e 0 ip address ip address secondary ARP Request Still the same problem of the switch forwarding broadcast traffic to all devices on all subnets. Rick Graziani

86 Router-on-a-stick or One-Arm-Router (OAR)
Router-on-a-stick or One-Arm-Router (OAR) interface e 0 ip address ip address secondary Remember to have the proper default gateway set for each host. hosts - default gateway is hosts - default gateway is Rick Graziani

87 Interface for each subnet
Interface for each subnet E0 E1 An Ethernet router interface per subnet may be used instead of one. However this may be difficult if you do not have enough Ethernet ports on your router. Rick Graziani

88 Still one broadcast domain
Still one broadcast domain ARP Request Still the same problem of the switch forwarding broadcast traffic to all devices on all subnets. Rick Graziani

89 Introducing VLANs • VLAN = Subnet
VLANs create separate broadcast domains within the switch. Routers are needed to pass information between different VLANs This is only an introduction, as we will discuss VLANs and Inter-VLAN Routing in later chapters. Rick Graziani

90 Layer 2 Broadcast Segmentation
Layer 2 Broadcast Segmentation Switch Port: VLAN ID ARP Request An ARP Request from for will only be seen by hosts on that VLAN. The switch will flood broadcast traffic out only those ports belonging to that particular VLAN, in this case VLAN 1. Rick Graziani

91 Layer 2 Broadcast Segmentation
Layer 2 Broadcast Segmentation Port-centric VLAN Switches As the Network Administrator, it is your job to assign switch ports to the proper VLAN. This assignment is only done at the switch and not at the host. Note: The following diagrams show the VLAN below the host, but it is actually assigned on the switch. Rick Graziani

92 Without VLANs – No Broadcast Control
Without VLANs – No Broadcast Control ARP Request Without VLANs, the ARP Request would be seen by all hosts. Again, consuming unnecessary network bandwidth and host processing cycles. Rick Graziani

93 With VLANs – Broadcast Control
With VLANs – Broadcast Control Switch Port: VLAN ID ARP Request Rick Graziani

94 Inter-VLAN Traffic Switch Port: VLAN ID 1. Remember that VLAN IDs (numbers) are assigned to the switch port and not to the host. (Port-centric VLAN switches) 2. Be sure to have all of the hosts on the same subnet belong to the same VLAN, or you will have problems. Hosts on subnet / VLAN 1 Hosts on subnet / VLAN 2 etc. Rick Graziani

95 Inter-VLAN Traffic Switch Port: VLAN ID To A switch cannot route data between different VLANs. Note: The host will not even send the Packet unless it has a default gateway to forward it to. Rick Graziani

96 Inter-VLAN Routing needs a Router
Inter-VLAN Routing needs a Router A router is need to route traffic between VLANs (VLAN = Subnet). There are various methods of doing this including Router-on-a-stick with trunking (more than one VLAN on the link). This will be discussed later when we get to the chapter on VLANs and Inter-VLAN Routing. Rick Graziani

97 Ch. 4 – Switching Concepts
CCNA 3 version 3.0 Rick Graziani Cabrillo College


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