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ONLINE CONFERENCE DESIGN.BUILD.DELIVE R with WINDOWS PHONE THURSDAY 24 MARCH 2011.

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Presentation on theme: "ONLINE CONFERENCE DESIGN.BUILD.DELIVE R with WINDOWS PHONE THURSDAY 24 MARCH 2011."— Presentation transcript:

1 ONLINE CONFERENCE DESIGN.BUILD.DELIVE R with WINDOWS PHONE THURSDAY 24 MARCH 2011

2 SunBurn Game Engine on Windows Phone 7 Simon Jackson XNA-UK @DDReaper http://bit.ly/DarkGenesis darkgenesis@xna-uk.net Lighting and Rendering engine for XNA platforms

3 P.S. I don’t work for Synapse Gaming

4 Features at a Glance Create multi-platform games for Windows, Xbox, and Windows Phone 7 using the same scenes, light rigs, code, tools, and API - no porting is necessary. Windows Phone 7 Features

5 Features at a Glance Create multi-platform games for Windows, Xbox, and Windows Phone 7 using the same scenes, light rigs, code, tools, and API - no porting is necessary. Windows Phone 7 Features

6 Features at a Glance Create multi-platform games for Windows, Xbox, and Windows Phone 7 using the same scenes, light rigs, code, tools, and API - no porting is necessary. Windows Phone 7 Features

7 Features at a Glance Create multi-platform games for Windows, Xbox, and Windows Phone 7 using the same scenes, light rigs, code, tools, and API - no porting is necessary. Windows Phone 7 Features for placing animated character models (without needing sgMotion), includes a player controller

8 Features at a Glance Create multi-platform games for Windows, Xbox, and Windows Phone 7 using the same scenes, light rigs, code, tools, and API - no porting is necessary. Windows Phone 7 Features

9 Features at a Glance Create multi-platform games for Windows, Xbox, and Windows Phone 7 using the same scenes, light rigs, code, tools, and API - no porting is necessary. Windows Phone 7 Features Engine use not limited to Just Windows Phone 7 So porting the game to Windows or XBOX is very easy with lots of more expansion Engine use not limited to Just Windows Phone 7 So porting the game to Windows or XBOX is very easy with lots of more expansion

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11 Rendering and Lighting can be hard Problem Statement Solutions Just drop models into a scene in XNA Pre Bake lighting and textures Bite the bullet and pay

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13 Pros Doing it Yourself You know what you get Complete control over pipeline Only as complicated as you need Cons It’s HARD Optimisation Optimisation Time consuming

14 Manual Workflow

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19 Demonstration

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21 Pros Using SunBurn Free editor out of the box Placing models in a scene is easier Adding more lights and altering scene is easy Lots of compatible plug-ins Cons It costs money (min $150 for indie license) Requirements on assets and input Issues can be trickier to identify

22 SunBurn Workflow

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28 Demonstration

29 SunBurn Editor Demo http://bit.ly/XNASunBurn_0

30 Tips and Tricks Target your platform Windows Phone 7 has different lighting restrictions to Windows and XBOX, choose carefully Ask first A lot if the initial issues you will face already have answers, use the forums! Relight your scene You need to manually relight your scene from Windows BEFORE deploying to WP7. Don’t forget

31 Showcase

32 Two videos showing the Windows Phone compared to the Windows/XBOX version of the same scene Showcase

33 Two videos showing the Windows Phone compared to the Windows/XBOX version of the same scene Guess Which is which! Showcase

34 Two videos showing the Windows Phone compared to the Windows/XBOX version of the same scene Guess Which is which! And one rolling demo… Showcase

35 http://bit.ly/XNASunBurn_1 Showcase

36 Dojo Demo http://bit.ly/XNASunBurn_1

37 http://bit.ly/XNASunBurn_2 Showcase http://bit.ly/XNASunBurn_1

38 Environment Lightmap http://bit.ly/XNASunBurn_2

39 Showcase http://bit.ly/XNASunburn_3 http://bit.ly/XNASunBurn_2 http://bit.ly/XNASunBurn_1

40 4 Demos and a Phone http://bit.ly/XNASunburn_3

41 Indie Edition Indie Edition Professional Edition Studio Edition Studio Edition What it costs Core features For self-published and self-funded games. Includes all features For self-published and self-funded games. Core features For 3rd party funded and published games

42 Where to look for more info Q&A Brose over to the Synapse Games website, where there are forums, resources and support. http://www.synapsegaming.com/ Getting started, what do I need? Get the evaluation of either the framework or engine. Get the XNA / WP7 dev tools A modeling tool or asset store of your choice Time

43  Thank You for attending today’s Tech.Days Online Conference.  Today’s Online Conference will be recorded. It will be made available on-demand very soon.  Your Feedback Matters! Please complete the online evaluation form which will be emailed to you.

44 © 2008 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION. ONLINE CONFERENCE


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