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Interactive Learning Spaces Co-located cooperation in computer dense environments Martin Jonsson

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Presentation on theme: "Interactive Learning Spaces Co-located cooperation in computer dense environments Martin Jonsson"— Presentation transcript:

1 Interactive Learning Spaces Co-located cooperation in computer dense environments Martin Jonsson (martinj@dsv.su.se)

2 Topics What is really happening in the basement of the Gates building? –What is an Interactive Workspace? –Gates B23 –Current status Interactive Learning Spaces –Interactive Workspaces and Learning –Proposed project, Dynamic Team Rooms

3 The Interactive Workspace project Interactive Rooms –A multi-device, multi-user environment –A generalized interaction architecture –The Eventheap system architecture Interactive Murals –Large high resolution wall displays –Graphics toolkits –Interaction styles and toolkits

4 Gates B23

5 A multi device environment Behind the screens Touch sensitive Tablet Wireless Palm Pilot 7 PC’s 1 Linux Server ? nr of PDA’s

6 The Eventheap Creating a shared computing environment –ThEventheap is a shared repository for events –Allows robust dynamic configuration of devices –Based on IBM’s Tspaces –Integrate standard applications by ”wrapping” them

7 Applications Today: –Multibrowsing –Control Environment from PalmPilot Tomorrow: –Using any device as input to any application on any other device

8 Interactive Workspaces and learning Increasing interest for PBL + More work activities requires access to computers + Increasing use of personal mobile computing devices = Need for dynamic computer dense environments for cooperative work

9 Interactive Workspaces and learning Today’s computer dense environments –promotes individual work (due to the P in PC) –are static in the sense that it’s hard to integrate personal computing devices

10 The Dynamic Team Room, a proposal The Dynamic Team Room provides an architecture that encourages social behavior public devices providing shared focus a shared repository of project data seamless integration of personal mobile devices into the environment

11 The project data repository A shared space for project data such as documents, images and whiteboard notations. Makes possible seamless data flows across devices Allows for co-located as well as remote access of data

12 Device specific renderings of data For a seamless data flow across heterogeneous devices the infrastructure must provide for device specific rendering of the shared data Proxies will live in the environment to facilitate the device connection with the repository Paths of data transformers can be dynamically set up to provide a suitable rendering of data

13 The enhanced whiteboard A whiteboard-like interface to the project repository A public device, providing shared focus The prior UI to the repository. From here users can manipulate and organize the project data, make notations, and initiate applications for editing the data.

14 Project Plan In the winter quarter Henrik Gustavsson, a Ph.D. student from KTH Sweden, will start working with the project.


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