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ILM Presentation David Lenihan January 15 th, 2007.

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Presentation on theme: "ILM Presentation David Lenihan January 15 th, 2007."— Presentation transcript:

1 ILM Presentation David Lenihan January 15 th, 2007

2 Who Am I? David Lenihan Dallas, Texas Software Engineer Love all things related to 3D graphics Attend SIGGRAPH every year for past 10 years

3 Who Am I? 9+ years developing flight simulator software  Real-time (<16 ms per frame)  C++  OpenGL  Shading Languages: Cg & GLSL  Windows, Linux, IRIX, and Solaris  Plug-ins for Maya  Qt Toolkit for cross-platform tools

4 Who Am I? 3D Modeling  Purchased Maya Complete for $2,000 (ouch) to learn about modeling and animation Want to understand the whole 3D pipeline, not just the runtime side  2 Years Experience with Maya  A programmer that knows how to model

5 Modeling “War” Currently in a modeling “war” with some friends  Idea: pick something to model and post your progress and findings to a blog  Goal: learn more about how to model  Antagonize each other via comments on blogs that aren’t updating enough so we don’t lose interest in the “war”

6 Modeling “War” Building Bank of America Plaza  Tallest/most distinct building in Dallas  72 stories Wanted to use geometry for details, not texture/photos  In flight simulators, a building is usually a cube with texture. Easy/Quick to create Renders fast  Why? Looks good at any zoom level Photos have incorrect lighting for dynamic environments

7 Modeling “War”

8 Window Frame was my first completed component  Geometry-only  No Texture  Single default material

9 Modeling “War”

10 My model looks “flat” Why didn’t my model look as “cool” as the models I see in tutorials?

11 Modeling “War”

12 Found It!  Article in Game Developer Magazine  “Ambient Occlusion and You”, by Ryan Ellis  August 2006

13 Audience Background Use Maya? Use Ambient Occlusion?

14 Why Ambient Occlusion is Interesting Unique, non-photorealistic look Great for showing off geometric detail Fast (compared to Global Illumination) Several uses  Dirt/Rust Shader  Ambient light pass when compositing an image Easy to understand how it works Becoming mainstream. Supported in:  Autodesk Maya 6.5+  Autodesk Max 7+  Google SketchUp  Hash Animation:Master  Etc.

15 Ambient Occlusion in Flight Sims Surprised to find none of our real-time modelers knew about Ambient Occlusion Why?  Real-time modeling (Creator) only supports OpenGL hardware accelerated lighting (per vertex/Gouruad)  Use a single light source (Sun or Moon)  No Shadows  Speed (<16 ms) more important than image quality  Draw everything in one pass

16 What is Ambient Occlusion? A bit like telling Ben Franklin about how electricity works…  ILM invented Ambient Occlusion!  Presented at SIGGRAPH 2002 (San Antonio) course by ILM’s Hayden Landis “Production Ready Global Illumination” http://www.debevec.org/HDRI2004/landis-S2002-course16- prodreadyGI.pdf http://www.debevec.org/HDRI2004/landis-S2002-course16- prodreadyGI.pdf Ambient Occlusion is how much ambient light a surface will likely receive  White indicates maximum ambient light (no occlusion)  Black indicates no ambient light (fully occluded) Also known as “Sky Light”

17 How Does It Work? For every visible point…  Shoot rays randomly out (TotalRays)  Count the number of rays that do not intersect with an object (NumMisses)  Set point color == NumMisses/TotalRays

18 How to Do Ambient Occlusion in Maya Start with the window I built

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20 How to Do Ambient Occlusion in Maya Render with Maya Software for reference

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22 How to Do Ambient Occlusion in Maya Create Mental Ray Ambient Occlusion Texture in HyperShade

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24 How to Do Ambient Occlusion in Maya Middle Mouse drag texture to window  Connect texture “OutValue” to initialShadingGroup “SurfaceShader”

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26 How to Do Ambient Occlusion in Maya Let’s see what it looks like…render with “Mental Ray”

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28 How to Do Ambient Occlusion in Maya Looks grainy…fix it!  Increase number of samples from 64 to 256

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30 How to Do Ambient Occlusion in Maya Re-render!

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32 How to Do Ambient Occlusion in Maya Done!  Compare Maya Software render to Mental Ray Ambient Occlusion Render

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35 References http://en.wikipedia.org/wiki/Ambient_occlusion http://www- viz.tamu.edu/students/bmoyer/617/ambocc/ http://www- viz.tamu.edu/students/bmoyer/617/ambocc/ http://www.debevec.org/HDRI2004/landis- S2002-course16-prodreadyGI.pdf http://www.debevec.org/HDRI2004/landis- S2002-course16-prodreadyGI.pdf “Ambient Occlusion and You”, Ryan Ellis, Game Developer Magazine, August 2006 Autodesk Maya 8.0 Online Help

36 The End Thanks for listening!


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