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NetGen learners: Interacting, collaborating, and participating Gayle K. Stein, Ph.D. Associate Director for Instructional Technology and Instructor, Information.

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Presentation on theme: "NetGen learners: Interacting, collaborating, and participating Gayle K. Stein, Ph.D. Associate Director for Instructional Technology and Instructor, Information."— Presentation transcript:

1 NetGen learners: Interacting, collaborating, and participating Gayle K. Stein, Ph.D. Associate Director for Instructional Technology and Instructor, Information Technology and Informatics Rutgers, The State University of New Jersey

2 2

3 3 The Net Generation: Digital Natives “NetGeners” “Millenials” “The Internet generation” “Generation Y” “Echo boomers” “The Google generation” “The mySpace generation” “The iPod generation”

4 4 The Net Generation

5 5 Millenials go to college

6 6 ~ Adapted from Prensky, 2003 Digital natives Digital immigrants Digital foreigners

7 7 What does this mean for higher education?

8 8 We have to Change!

9 9 Moving from the 1990s to the future The 1990s: Education 1.0 –One way process –Students consume what it given to them by professors –Largely solitary –Technology: Involves “going to” someplace on the Web Someone else, like a programmer or designer, creates info for the Web ~ Adapted from Keats, 2006

10 10 Moving from the 1990s to the future Today: Education 2.0 –Two way content creation –Increased social interaction –Technology: Can interact with stuff on Web, enter information Many sites to post to- Blogs, for text; Flickr for photos, YouTube for video, mySpace and Facebook for posting personal information and relationship links Can have information “pushed” to you instead of having to go to where it is on the Net Beginning to “tag” information on web, with user-created keywords ~ Adapted from Keats, 2006 Online, personal, hyperlinked journals Online, shared photo album Online, shared video repository Personal social networking site where you are linked with others who have the same interests College version of mySpace

11 11 Moving from the 1990s to the future Tomorrow: Education 3.0 –Collaborative knowledge creation –Learners create knowledge artifacts –Technology: Information is “pushed” to you based on selected tags and search criteria Anyone will be able to create information Standards to allow “drag and drop” between applications Greater educational uses of social networking technologies ~ Adapted from Keats, 2006

12 12 Educational generations in higher education Education 1.0Education 2.0Education 3.0 Primary role of professor Source of knowledge Guide and source of knowledge Orchestrator of collaborative knowledge creation Learning activities Traditional-essays, assignments, tests some groupwork in classroom Traditional with more collaborative technologies Open, flexible learning allowing students to create knowledge to be shared among peers around the world Student behavior Largely passivePassive to active, absorptive Active, strong sense of ownership of own education, co-creation of resources

13 13 Education 1.0Education 2.0Education 3.0 Reference sources CD-based encyclopedia software Google search Wikipedia Google Scholar Citizendium Content immersion Handouts, powerpoint, books Smart gamesOnline, collaborative games and simulations TextbooksPaperIntegration w/ course management system (CMS) Fully online, dynamically edited texts integrated w/ other tools in CMS Office hours In-person, email, phone Online shared whiteboard, chat/ instant messaging, videoconferencing Virtual offices/worlds SoftwareIndividual licensesSite licensed softwareWeb-based software Online, collaborative encyclopedia Scholarly Wikipedia Simulated environment intended for user interaction Online scholarly literature finder

14 14 Moore’s theory of learner interaction Learner-Instructor Learner-Learner Learner-Content

15 15 Instructional technologies used in the 1990s Learner-Content Learner-Instructor Learner-Learner Books Electronic databases for fee Websites Reference sources on CD Language tapes Course packs Computer labs Paper portfolios Office hours Telephone Class time Email Paper assignment submissions Bulletin boards Usenet news groups Email lists Study groups Classroom group activities

16 16 Instructional technologies used today ePortfolio Podcasting RSS feeds Electronic and online publisher content Educational games Simulations eReserves Chat Desktop videoconferencing Blogs Wikis Clickers Instant messaging Online shared calendars Smart classrooms Blogs RSS feeds Wikis RefWorks Discussion boards Instant messaging Google docs/spreadsheets ePortfolios Digital language labs Discussion boards Online grades Degree audit Photo rosters RSS feeds Cell phones Refworks RefShare ePortfolios Learner-Content Learner-Instructor Learner-Learner Subscription service for news, podcasts, and other “pushed” content Media file that you can subscribe to Online tool for creating shared bibliographies Online collection of electronic artifacts, managed by a user to dynamically demonstrate abilities over time Online tools for creating shared text documents and spreadsheets Online tool for creating personal bibliographies

17 17 Learner-Content Learner-Instructor Learner-Learner Instructional technologies for tomorrow Learner created content Ubiquitous computing Flickr del.icio.us Folksonomy iPhone Ubiquitous computing Virtual worlds Converged networks Online collaborative games and simulations YouTube video responses Facebook/mySpace groups Ubiquitous computing Flickr del.icio.us Coverged networks Virtual environments/worlds Online collaborative games and simulations Device that combines email, text messaging, web browsing, camera, multimedia player, mobile telephone When computer functions are integrated into everyday life, often in an invisible way Website that allows users to categorize and retrieve webpages, photographs, weblinks and other web content using tags Social bookmarking web service for storing, sharing, and discovering web bookmarks Network where data, video, and voice are carried on same fiber

18 18 Putting it all together Learner/contentLearner/instructorLearner/learner 1990sBooks, electronic dbs-for fee, websites, CD-based ref sources, language tapes, course packs, computer labs, online news, paper portfolios Office hours, telephone, class time, email, paper assignment submissions Bulletin boards, Usenet, email lists, study groups TodayePortfolios, RSS, eReserves, electronic and online publisher content, educational games, podcasting, simulations Chat, blogs, wikis, RefShare, clickers, online calendars, desktop videoconferencing, smart boards, IM, smart classrooms, digital language labs, discussion boards, online grades, degree audit, photo rosters, RSS feeds, cell phones, Refworks, ePortfolios Blogs, RSS, wikis, RefWorks, discussion boards, IM, Google docs/spreadsheets, ePortfolios TomorrowLearner created content, ubiquitous computing, Flickr, delicious, flickr, folksonomy iPhone, ubiquitous computing, virtual worlds, converged networks, online collaborative games and simulations YouTube video responses, Facebook/mySpace groups, ubiquitous computing, Flickr, delicious, Skype, virtual environments/worlds, online collaborative games and simulations

19 19 Course management systems aka learning management systems, collaborative learning systems

20 20 del.icio.us Flickr Free content sites Video chat and video software system blog Sustainable livelihood community of practice A short story about the future

21 Interaction and collaboration: Anytime, anywhere Gayle K. Stein, Ph.D. Associate Director for Instructional Technology and Instructor, Information Technology and Informatics Rutgers, The State University of New Jersey Special thanks to NetGeners Jesse Schibilia Karen Campbell Dan Cunningham and all of my SCILS students for helping this digital immigrant begin to assimilate into their digital culture


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