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In the Computer Science program 5 years experience with Java developing service apps for enterprise storage servers No artistic ability Only graphics / game development experience with QBasic Introduction
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Game Background Golf can be an enjoyable, relaxing game Contains a number of inherent challenges Leaves something to be desired in terms of action
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Game Overview Abide by the same rules of golf Give the player control over the golf cart – Add racing elements to the game Compete for both strokes and time
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Game Design Incorporate standard hazards (sand, water, trees, etc) – Use these as obstacles for the cart as well Heavy focus on physics Allow easy switching between play modes and diversions
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Diversions Golf cart racing Driving range Target golf Putting challenge
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Development Schedule Tentative schedule to complete the following by: – 5/5 – Create flat terrain without obstacles – 5/12 – Model the standard golf swing with various clubs – 5/19 – Incorporate the various obstacles – 5/26 – Add the golf cart and driving elements – 6/2 – Vary terrain elevation and modify physics for golf / driving – 6/9 – Include diversions, clean up and final regression
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Priorities Standard golfing elements Obstacles to vary play Golf cart to add variety Varying terrain elevation to increase difficulty and realism Diversions for fun and practice
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Final Goals Minimum goal: – Basic 3D golf game with little challenge Standard goal: – 3D golf game on flat terrain with some form of obstacles and score and speed options Optimum goal: – 3D golf game with rolling hills, obstacles, score and speed options and various diversions
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What’s next? Multiplayer aspect – allow players to race against each other Character customization – both physical features and player stats Various tournament play – play against the computer or others to earn money and improve stats Pro shop – buy better clubs and faster carts Real course modeling?
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Any Questions?
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