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PSYCHOSOFT Matthew Fawcett Mike McLaughlin Mark Schaaf Brad Calcutt Daniel Reeves.

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Presentation on theme: "PSYCHOSOFT Matthew Fawcett Mike McLaughlin Mark Schaaf Brad Calcutt Daniel Reeves."— Presentation transcript:

1 PSYCHOSOFT Matthew Fawcett Mike McLaughlin Mark Schaaf Brad Calcutt Daniel Reeves

2 Overview Game Type Game Entities UML Classes SAGE Tentative Schedule

3 Overview Game Type Game Entities UML Classes SAGE Tentative Schedule

4 Game Type Racing Game Single Player (Race against the clock) Build Car with a number of bodies and engines Use SAGE to show the graphics

5 Game Type Target Audience is probably the hardcore gamer. The game will have a lot of interaction to build the cars and prior knowledge would be helpful. Rated E for everyone because no real violence or language or nudity for that matter

6 Overview Game Type Game Entities UML Classes SAGE Tentative Schedule

7 Game Entities Basic concept is based on the body and the engine. Pass parameters to the VTB engine to run the physics simulation Get information back from the VTB engine and show in the SAGE engine.

8 SAGE and VTB Pro Information From Garage interface will be sent to VTB pro to be used when simulating data. Information includes: –Body Selection –Engine Selection VTB Pro will provide simulation data to SAGE which will be used to calculate speed, traction, drag, fuel consumption, etc..

9 Picture of Game Entities Build Car VTB Pro SAGE Engine

10 Game State Load Race Game Object Manager Car Object Course Object (Terrain) Clock Object WinMainState Playing State Garage SAGE Engine State Main Menu SAGE Side Class Diagram

11 Overview Game Type Game Entities UML Classes SAGE Tentative Schedule

12 Objects 2 objects The cars body The cars engine May add more objects if there is time

13 Car Body Weight Fuel Capacity Center of Gravity Maximum Engine Space Drag

14 Engine Power Fuel Consumption Weight Engine Volume

15 Overview Game Type Game Entities UML Classes SAGE Tentative Schedule

16 Graphics SAGE: Simple Academic Game Engine –Created by Ian Parberry, University of North Texas. Graphic Rendering / User Interface / Collision Detection / User Input will be handled by SAGE and game classes being implemented to work with SAGE. Requirements –Microsoft DirectX 9.0 –Graphics card that supports Pixel Shader 3.0

17 Graphical User Interfaces in SAGE Four Graphical User Interfaces will be implemented using SAGE for the game. - Main Menu Interface - Garage Interface - Racing Interface (First person) - Racing Interface (Third person)

18 Main Menu Interface

19 Garage Interface

20 Racing Interface (First Person)

21 Racing Interface (Third Person)

22 Overview Game Type Game Entities UML Classes SAGE Tentative Schedule

23 Garage should be done 3/23 Objects in VTB should be done 3/16 Collision Detection and Traction Models 3/30 SAGE track modeled 3/30 Beta Version test 4/6 Sound and Graphics pluged into SAGE 3/30

24 Questions


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