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2000 International Conference on Engineering Education1 The Web-Based Learning Environment for Creative Design Course S. S. Hsiau, J. C. Wu, T. L. Yeh.

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Presentation on theme: "2000 International Conference on Engineering Education1 The Web-Based Learning Environment for Creative Design Course S. S. Hsiau, J. C. Wu, T. L. Yeh."— Presentation transcript:

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2 2000 International Conference on Engineering Education1 The Web-Based Learning Environment for Creative Design Course S. S. Hsiau, J. C. Wu, T. L. Yeh and S. J. Tsai Department of Mechanical Engineering National Central University Chung-Li, Taiwan 32054, R.O.C.

3 2000 International Conference on Engineering Education2 Technological Creativity  The importance of the technological creativity.  Creativity cognition can be trained and learned.  An interdisciplinary research team in NCU developed to cultivate the technological creativity in engineering students: - A set of learning modules. - A web-based learning environment.

4 2000 International Conference on Engineering Education3 Objectives  Introducing creativity skills.  Encourage students to think in depth and bring in the connotation of technological innovation.  Develop students' self-confidence in implementing their creative ideas.  Through the functions of computer and network, establish a collection of integrative courseware to empower the students with creative design capabilities.

5 2000 International Conference on Engineering Education4 Structure

6 2000 International Conference on Engineering Education5 Creative Activity Bulletin Board  The main interface for all creative activities.  Discussing creative design project ideas among students and teachers in multimedia fashion on Web-BBS.  Announcing hot messages and team project status on the big board to inspire intra-team supports and a sense of accomplishments.  Two-way FTP function for communicating ideas via the computer network.

7 2000 International Conference on Engineering Education6 Hot message announcement TitlesProject statusManagers Help wanted Resource acquiring Demo to come

8 2000 International Conference on Engineering Education7 Creativity Supporting Tools  MindManager as a PC-Web software in Chinese.  Sorting and categorization of creative ideas.  Orientation of creative brain storming.  Supporting tools for creative problem solving process.

9 2000 International Conference on Engineering Education8 MindManager

10 2000 International Conference on Engineering Education9 Engineering Courseware of Domain Knowledge  The creative activity cannot be successful without domain knowledge at its foundation.  Working on their design projects, students need to integrate their previously learned knowledge while acquiring the new.  Knowledge delivery just-in-time through full text web search.

11 2000 International Conference on Engineering Education10 Integrated Courses  The Machine Design Courses  The Electric Circuits and Electronics with Laboratory  The Innovative Application of Engineering Software  The Creative Mechanical Design

12 2000 International Conference on Engineering Education11 The Machine Design Courses  An integrative course on the basic knowledge of machine parts, mechanism, design process, engineering analysis and engineering synthesis.  Lecture notes, reference materials and quizzes provided on the web.  Data-base of the utilities of physical effects, design tools and design examples provided on the web.

13 2000 International Conference on Engineering Education12 The Electric Circuits and Electronics with Laboratory  Establish mechatronic design and implementation capability in ME students.  Fundamental, integrative and application oriented.  Contain pop quizzes, which require trials, on-site observations, comparisons and self- examinations.  Action research on teaching performance and learning difficulties.

14 2000 International Conference on Engineering Education13 The Innovative Application of Engineering Software  Integrate fundamental engineering software into the project design.  Apply CPS process in the class: target → search → check → action, enhancing the creative thinking and problem-solving skills early in the freshman year.  Construct a multimedia learning environment to enhance the teaching and learning effectiveness.

15 2000 International Conference on Engineering Education14 The Creative Mechanical Design - 1 : Purposes  Inspiring creativity.  Provide students with an industrial working environment. - cooperative learning.  Training students to solve open-ended industrial problems. - project-based learning.

16 2000 International Conference on Engineering Education15 The Creative Mechanical Design - 2 : 1st semester - A  The introduction and incubation of creativity.  The process of creative-problem-solving (CPS).  The creativity techniques.  The engineering design process.  The methodology in engineering invention.

17 2000 International Conference on Engineering Education16 The Creative Mechanical Design - 3 : 1st semester - B The creativity contests:  Parachute contest  Conquering the water (ship design)  Vehicle with rubber bands as power.

18 2000 International Conference on Engineering Education17 The Creative Mechanical Design - 4 : Design Project  Topic selection.  Necessity assessment.  Information gathering.  Proposal generation.  Product drafting, design, and layout.  Product pilot-testing.  Product fine-tuning.  Report and presentation.

19 2000 International Conference on Engineering Education18

20 2000 International Conference on Engineering Education19 The Creative Mechanical Design - 5 : WWW  Establish excellent on-line cooperative learning environment, to encourage students to discuss their ideas creatively.  Complete multimedia lecture notes with discussions and exercises in and after class.  The procedures of the creative project design.  The video records and reports of students’ creativity contests.  The video records and reports of students’ final design projects.

21 2000 International Conference on Engineering Education20 Search Engine  Students may encounter many difficulties throughout their design projects - lack of initial stimulation - lack of know-how knowledge  Stimulating ideas and domain knowledge exist in the on-line courseware and in the discussion contents in the creativity activity board.  Students can retrieve relevant information easily using appropriate key words.

22 2000 International Conference on Engineering Education21 Future Works  Further development of creative supporting tools.  The web activity recording and analysis facilities to evaluate individual student's creative problem solving process.  The implementation of network classroom.  Further expansion of courseware contents on domain knowledge.

23 2000 International Conference on Engineering Education22 Let’s Show! http://lisant.src.ncu.edu.tw/cedesign/ migrating to a linux based version http://creative.me.ncu.edu.tw/


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