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High-Level Programming Languages
Chapter 8 High-Level Programming Languages
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Chapter Goals Describe the translation process and distinguish between assembly, compilation, interpretation, and execution Name four distinct programming paradigms and name a language characteristic of each Describe the following constructs: stream input and output, selection, looping, and subprograms
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Chapter Goals Construct Boolean expressions and describe how they are used to alter the flow of control of an algorithm Define the concepts of a data type and strong typing Explain the concept of a parameter and distinguish between value and reference parameters
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Chapter Goals Describe two composite data-structuring mechanisms
Name, describe, and give examples of the three essential ingredients of an object-oriented language
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Compilers High-level language
A language that provides a richer (more English like) set of instructions Compiler A program that translates a high-level language program into machine code
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Compilers How does this differ from the assembly process?
Figure 8.1 Compilation process
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Interpreters Interpreter
A translating program that translates and executes the statements in sequence Assembler or compiler produce machine code as output, which is then executed in a separate step An interpreter translates a statement and then immediately executes the statement Interpreters can be viewed as simulators
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Java Introduced in 1996 and became instantly popular
Portability was of primary importance Java is compiled into a standard machine language called Bytecode A software interpreter called the JVM (Java Virtual Machine) takes the Bytecode program and executes it
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Do you understand the difference?
Portability Portability The ability of a program to be run on different machines Compiler portability A program in a standardized language can be compiled and run on any machine that has the appropriate compiler Bytecode portability A program translated into Bytecode can be run on any machine that has a JVM Do you understand the difference?
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Portability Figure Portability provided by standardized languages versus interpretation by Bytecode
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Portability Figure Portability provided by standardized languages versus interpretation by Bytecode
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Programming Language Paradigms
Imperative or procedural model Program describes the processing FORTRAN, COBOL, BASIC, C, Pascal, Ada, and C++ Functional model Program is written terms of mathematical functions LISP, Scheme (a derivative of LISP), and ML
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Programming Language Paradigms
Logic model Program consists of facts about objects and rules that question the relationships among facts PROLOG Object-oriented model Program consists of a set of objects and the interactions among the objects Smalltalk and Simula C++ is as an imperative language with some object-oriented features Java is an object-oriented language with some imperative features
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Programming Language Paradigms
We examine procedural and object-oriented languages in the rest of this chapter by looking at the functionality provided in these languages We give examples in different languages to show how syntax used to provide the functionality
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Functionality of Imperative Languages
Sequence Executing statements in sequence until an instruction is encountered that changes this sequencing Selection Deciding which action to take Iteration (looping) Repeating an action Do these concepts sound familiar? Let's review them.
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Boolean Expressions Boolean expression
A sequence of identifiers, separated by compatible operators, that evaluates to true or false A Boolean expression can be A Boolean variable An arithmetic expression followed by a relational operator followed by an arithmetic expression A Boolean expression followed by a Boolean operator followed by a Boolean expression
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Boolean Expressions Variable
A location in memory that is referenced by an identifier that contains a data value Thus, a Boolean variable is a location in memory that can contain either true or false
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Remember the relational operators?
Boolean Expressions Remember the relational operators? List them!
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Strong Typing Data type
A description of the set of values and the basic set of operations that can be applied to values of the type Strong typing The requirement that only a value of the proper type can be stored into a variable
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Data Types Integer numbers Real numbers Characters Boolean values
Strings Give examples of each
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Integers What determines the range of an integer value?
Is the range of an integer value the same in all languages? What operations can be applied to integers?
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Reals How are real values like integer values?
How do real values differ from integer values?
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Characters Do you remember ASCII? Extended ASCII? UNICODE?
How many characters in Extended ASCII? How many characters in UNICODE? What does a relational operator between two characters mean?
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Boolean and Strings What values can a Boolean variable be?
For what are Boolean expressions used? What is a string? What operations can be applied to strings?
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Declarations Declaration
A statement that associates an identifier with a variable, an action, or some other entity within the language that can be given a name; the programmer can refer to that item by name Reserved word A word in a language that has special meaning Case-sensitive Uppercase and lowercase letters are considered the same
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Declaration Example
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Assignment statement Assignment statement
An action statement (not a declaration) that says to evaluate the expression on the right-hand side of the symbol and store that value into the place named on the left-hand side Named constant A location in memory, referenced by an identifier, that contains a data value that cannot be changed Remember?
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Input/Output Structures
Pseudocode algorithms used the expressions Read or Get and Write or Print High-level languages view input data as a stream of characters divided into lines Key to the processing The data type determines how characters are to be converted to a bit pattern (input) and how a bit pattern is to be converted to characters (output)
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Input/Output Structures
Read name, age, hourlyWage name is a string; age is an integer; hourlyWage is a real The data must be a string, an integer, and a real in that order.
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Control Structures Control structure
An instruction that determines the order in which other instructions in a program are executed Can you name the ones we defined in the functionality of pseudocode?
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Selection Statements Figure 8.3 Flow of control of if statement
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Selection Statements The if statement allows the program to test the state of the program variables using a Boolean expression
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Blocks Note the symbols used to indicate blocks in each language
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Why does this work correctly?
Cascading Ifs If (temperature > 90) Write "Texas weather: wear shorts" Else If (temperature > 50) Write "A little chilly: wear a light jacket" Else If (temperature > 32) Write "Philadelphia weather: wear a heavy coat" Else Write "Stay inside" Why does this work correctly?
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Looping Statements Figure Flow of control of while statement
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Looping Statements A count-controlled loop Set sum to 0 Set count to 1
While (count <= limit) Read number Set sum to sum + number Increment count Write "Sum is " + sum Why is it called a count-controlled loop?
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Looping Statements
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Looping Statements An event-controlled loop Set sum to 0
Set allPositive to true While (allPositive) Read number If (number > 0) Set sum to sum + number Else Set allPositive to false Write "Sum is " + sum Why is it called an event-conrolled loop? What is the event?
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Subprogram Statements
We can give a section of code a name and use that name as a statement in another part of the program When the name is encountered, the processing in the other part of the program halts while the named code is executed Remember?
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Subprogram Statements
What if the subprogram needs data from the calling unit? Parameters Identifiers listed in parentheses beside the subprogram declaration; sometimes called formal parameters Arguments Identifiers listed in parentheses on the subprogram call; sometimes called actual parameters
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Subprogram Statements
Figure 8.5 Subprogram flow of control
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Subprogram Statements
Figure 8.5 Subprogram flow of control
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Subprogram Statements
Value parameter A parameter that expects a copy of its argument to be passed by the calling unit Reference parameter A parameter that expects the address of its argument to be passed by the calling unit
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Subprogram Statements
Think of arguments as being placed on a message board
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Subprogram Statements
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Recursion Recursion The ability of a subprogram to call itself
Base case The case to which we have an answer General case The case that expresses the solution in terms of a call to itself with a smaller version of the problem
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Recursion For example, the factorial of a number is defined as the number times the product of all the numbers between itself and 0: N! = N * (N 1)! Base case Factorial(0) = 1 (0! is 1) General Case Factorial(N) = N * Factorial(N-1)
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Asynchronous Processing
Not synchronized with the program's action Clicking has become a major form of input to the computer Mouse clicking is not within the sequence of the program A user can click a mouse at any time during the execution of a program
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Composite Data Types Records
A named heterogeneous collection of items in which individual items are accessed by name Arrays A named homogeneous collection of items in which an individual item is accessed by its position (index) within the collection
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Composite Data Types Declare Record
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Declare record variable
Composite Data Types Declare record variable Use record variable
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Composite Data Types An Array
Figure 8.8 Array variable tenThings accessed from 0..9
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Composite Data Types Declare Array
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Composite Data Types Access an Array
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Functionality of Object-Oriented Languages
Remember the definitions from Chapter 6? Encapsulate Object class Object in problem-solving phase Object in implementation phase Class in implementation phase Instantiate Don't worry! We'll review these concepts
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Review Object class (problem-solving phase)
A description of a group of objects with similar properties and behaviors Object (problem-solving phase) An entity or thing that is relevant in the context of a problem Instantiate Create an object from a class
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Review Encapsulation A language feature that enforces information hiding (second definition) Class (implementation phase) A language construct that is a pattern for an object and provides a mechanism for encapsulating the properties and actions of the object class Object (implementation phase) An instance of a class
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Review Remember the pattern? From problem to general description
to class definition to program
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Inheritance and Polymorphism
A construct that fosters reuse by allowing an application to take an already-tested class and derive a class from it that inherits the properties the application needs Polymorphism The ability of a language to have duplicate method names in an inheritance hierarchy and to apply the method that is appropriate for the object to which the method is applied
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Inheritance and Polymorphism
Inheritance and polymorphism work together How? They combine to allow the programmer to build useful hierarchies of classes that can be put into a library to be reused in different applications
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