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Programming Languages Marjan Sirjani 2 2. Language Design Issues Design to Run efficiently : early languages Easy to write correctly : new languages.

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Presentation on theme: "Programming Languages Marjan Sirjani 2 2. Language Design Issues Design to Run efficiently : early languages Easy to write correctly : new languages."— Presentation transcript:

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2 Programming Languages Marjan Sirjani

3 2 2. Language Design Issues Design to Run efficiently : early languages Easy to write correctly : new languages Data typing features in ML Class of C++ Package of Ada

4 3 Major influences on designing a language The underlying computer which programs execute upon; The execution model, or virtual computer that supports the language on the actual hardware; The computational model that the language implements.

5 4 2.1. The Structure And Operation Of A Computer A computer is an integrated set of algorithms and data structures capable of storing and executing programs. Hardware computer or virtual computer

6 5 Major Components of a Computer (From a Programming Language Designers View) Data Various kinds of elementary and structured data. Primitive operations Sequence control Controlling the sequence of primitive operations execution.

7 6 Major Components of a Computer (From a Programming Language Designers View) Data access Controlling the data supplied to each execution of an operation. Storage management Controlling the allocation of storage for programs and data. Operating environment Providing mechanisms for communication with an external environment containing programs and data.

8 7 Data Main memory High-speed register High-speed cache memory External files Data and Program

9 8 operations A set of build-in primitive operations Arithmetic operations on each built-in numeric data (+,-,*,/) Testing various properties of data items (test for zero, positive, and negative numbers) Accessing and modifying various parts of a data item Controlling input-output devices Sequence control (jumps)

10 9 Sequence Control There is an interpreter : Fetch the instruction Decode instruction Fetch designated operands Branch to designated operation Execute primitive operations 1 to n Using an address register

11 10 Data Access Access to operands of the operation

12 11 Storage Management Keeping all resources of the computer operating as much as possible Memory Central processor External data devices Multiprogramming Cache memory

13 12 Operating Environment The outside world of computer; a set of peripherals and input-output devices

14 13 Computer States We saw the static organization of the computer, We also must see the dynamic operation of it during program execution.

15 14 Language Implementation Translation (compilation) Accept programs in some source language as input and produce functionally equivalent programs in another object language as output.  Assembler : assembly to machine language.  Compiler : a high level language to assembly or machine code.  Loader,linker editor : machine code in relocatable form to machine code really executable.  Preprocessor : a high level language to a high level language in a standard form.

16 15 Language Implementation Software simulation (interpretation) the simulator executes the input program directly.

17 16 Differences Between Software Implementations Translation versus Interpretation Physical input sequence – Logical flow of control Process each program statement exactly once – might process some statements repeatedly

18 17 Differences Between Software Implementations Faster program execution – slow program execution Loss of information about program – leaving statements in their original form Object program much larger then the source program – no space is needed for object program

19 18 Firmware Computers A common alternative to the strict hardware realization of a computer is the firmware computer, simulated by a micro-program running on a special micro- programmable hardware computer. (emulation)

20 19 2.2. Virtual Computers Hardware realization Physical devices Firmware realization microprogramming Software simulation Some other programming language Combination of these techniques

21 20 Syntax and Semantics Syntax: what the program looks like. Semantics: the meaning given to the various syntactic constructs. Example: V: array [0..9] of integer; int V[10];

22 21 Hierarchies of Computers Virtual computer developed by programmer The language virtual computer Operating system virtual computer Firmware virtual computer Actual hardware computer

23 22 Binding and Binding Times Binding of a program element to a particular characteristic or property : the choice of the property from a set of possible properties. Binding time of the property for that element: the time during program formulation or processing when this choice is made.

24 23 Examples Of Binding Setting the value of an attribute A variable: name, type, storage area A routine: name formal parameters of a certain type, certain parameter-passing conventions, A statement: associated actions.

25 24 Classes of Binding Times 1. Execution time (run time) (dynamic binding) 2. Translation time (compile time) 3. Language implementation time 4. Language definition time

26 25 1. Execution time : On entry to subprogram or block. Binding of formal to actual parameters in C. At arbitrary points during execution. Binding of variables to values by assignments. (can be modified repeatedly during execution)

27 26 2. Translation time (compile time) Bindings chosen by the programmer Variable names and types Bindings chosen by the translator Relative locations of a data object in the storage allocated for a procedure Bindings chosen by the loader Actual addresses

28 27 3. Language implementation time The details associated with the representation of numbers and of arithmetic operations. (integer type memory representation) 4. Language definition time Possible statement forms, data structure types, program structures. (integer type definition)

29 28 Programming languages differ in The number of entities with which they can deal, The number of attributes to be bound to attributes, The time at which such bindings occur (binding time), The stability of the binding (fixed or modifiable)

30 29 Importance of Binding Times Many of the most important differences among languages involve differences in binding times. Early binding : efficiency. (FORTRAN types, arithmetic operations) Late binding : flexibility. (ML types, string manipulations)

31 30 Binding Time: An Example X := X + 10 Set of possible types for variable X. Type of variable X. Set of possible values for variable X. Value of the variable. Representation of the constant 10. Properties of the operator +.

32 31 Attributes of a variable: Name Scope Type L-value R-value

33 32 Name and Scope Static scope binding: defines the scope in terms of the lexical structure of a program. (C, Pascal) Dynamic scope binding: defines the scope of a variable’s name in term of program execution. (same dcl until new dcl) (APL, LISP, SNOBOL)

34 33 Name and Scope (dynamic binding) { /* block A*/ int x; … } { /* block B*/ int x; … } { /* block C*/ … x:= …; … }

35 34 Type Static typing: bind variables to their type at compile time, and the binding can not be changed during execution. Static type checking Dynamic typing: run-time binding between variables and their types. (according to the value assigned)

36 35 2.3. Language Paradigms How does the program execute? What sort of constructs does the language provide?

37 36 Four basic computational models: Imperative languages Applicative language Rule-based language Object-oriented programming

38 37 Imperative Languages Imperative or procedural languages are command-driven or statement-oriented languages. Basic concept : machine state. The syntax has the form like: statement1; statement2; …

39 38 Applicative Languages Applicative or functional languages look at the function that program represents rather than just to the state changes as the program executes, statement by statement. The syntax has the form like: function n (…function 2 (function 1 (data))…)

40 39 Rule-based Languages Rule-based or logical languages execute by checking for the presence of a certain condition and when it is satisfied, they execute an appropriate action. The syntax has the form like: enabling condition 1 action 1 enabling condition 2 action 2 … enabling condition n action n

41 40 Object-Oriented Languages Object-oriented languages can be viewed as combining imperative and functional paradigms. Abstract data types inheritance  efficiency of imperative languages  flexibility and reliability of functional languages.

42 41 Generality of Computational Model How one uses a programming language depends on the programmer.


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