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Alberto Grillo Software Engineering II. Introduction to Ubiquitous Computing History of Ubiquitous Computing Challenges and Requirements Comparison of.

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Presentation on theme: "Alberto Grillo Software Engineering II. Introduction to Ubiquitous Computing History of Ubiquitous Computing Challenges and Requirements Comparison of."— Presentation transcript:

1 Alberto Grillo Software Engineering II

2 Introduction to Ubiquitous Computing History of Ubiquitous Computing Challenges and Requirements Comparison of Technologies Software Engineering References Summary

3 What is Characteristics Goals Introduction to Ubiquitous Computing

4 What is (1/3) the method of enhancing computing use by making many devices (services) available throughout the physical environment, but making them effectively invisible to the user (Mark Weiser)

5 What is (2/3) tries to construct a universal computing environment (UCE) that conceals:UCE computing instruments devices resources technology invisible to users from applications or customers

6 computing everywherecomputing everywhere many embedded, wearable, handheld devices communicate transparently to provide different services to the users devices mostly have low power and short- range wireless communication capabilities devices utilize multiple on-board sensors to gather information about surrounding environments What is (3/3)

7 Characteristics of Ubicomp Applications context-awareness impromptu and volatile interaction interactions among applications are based on specific context

8 Goals the promise of ubiquitous computing: a life in which our endeavours are powerfully, though subtly, assisted by computers the idealistic visions painted by the ubiquitous computing movement stand in stark contrast to what we see when we boot up our computers each day

9 Introduction to Ubiquitous Computing History of Ubiquitous Computing Challenges and Requirements Comparison of Technologies Software Engineering Références Summary

10 History Mark Weiser Experiments History of Ubiquitous Computing

11 History Active Badge Andy Hopper Xerox PARC 1991-2000Xerox PARC 1991-2000 Mark Weiser (until, sadly,April 1999) Calm Technology

12 Mark Weiser: the father of ubiquitous computing researcher in the Computer Science Lab at Xerox’s PARC (Palo Alto Research Center) first articulated the idea of ubiquitous computing in 1988 has called UC “…highest ideal is to make a computer so imbedded, so fitting, so natural, that we use it without even thinking about it.”

13 Experiments Tabs Pads Boards Classroom 2000Classroom 2000 SAAMPad (Software Architecture Analysis Method Pad) The Conference Assistant 1988 – 1994 at PARC Xerox

14 Introduction to Ubiquitous Computing History of Ubiquitous Computing Challenges and Requirements Comparison of Technologies Software Engineering Références Summary

15 Challenges and Requirements Hardware Applications User Interfaces Networking Mobility Scalability Reliability Interoperability Resource Discovery Privacy and Security

16 Nanotechnology (1/2) The trend toward miniaturization of computer components down to an atomic scale is known as nanotechnology

17 Nanotechnology (2/2) Mobile data technology – GSM, GPRS, UMTS, CDMA, WAP, Imode Wireless data technology – Bluetooth, 802.11b Internet data technology – IP over optical, Broadband Content services – Web & WAP Applications – Multimedia, Internet messaging

18 Applications need to have an awareness of their context: main motivation of ubiquitous computing (Weiser 1993) a combination of several factors, including the current location, the current user or if there are any other Ubicomp devices present in the near surroundings

19 Users Interface The multitude of different Ubicomp devices with their different sizes of displays and interaction capabilities represents another challenge Pen Gesture recognition … Mouse keyboard

20 Networking WirelessWireless computing refers to the use of wireless technology to connect computers to a network Another key driver for the final transition will be the use of short-range wireless as well as traditional wired technologies

21 Mobility This behaviour is an inherent property of the ubicomp concept and it should not be treated as a failure Mobility is made possible through wireless communication technologies Problem of disconnectivity!!!

22 Scalability In a ubiquitous computing environment where possibly thousands and thousands of devices are part of scalability of the whole system is a key requirement All the devices are autonomous and must be able to operate independently a decentralized management will most likely be most suitable

23 Reliability Thus the reliability of ubiquitous services and devices is a crucial requirement In order to construct reliable systems self- monitoring, self-regulating and self-healing features like they are found in biology might be a solution

24 Interoperability This will probably be one of the major factors for the success or failure of the Ubicomp vision Use of technology just existed: JINI,CORBA,ecc… This diversity will make it impossible that there is only one agreed standard

25 Resource Discovery The ability of devices to describe their behaviour to the network is a key requirement. On the other hand, it can not be assumed that devices in a ubiquitous environment have prior knowledge of the capabilites of other occupants.

26 Privacy and Security In a fully networked world with ubiquitous, sensor-equipped devices several privacy and security issues arise the people in this environment will be worried about their privacy since there is the potential of total monitoring must be understandable by the user and it must be modelled into the system architecture

27 Introduction to Ubiquitous Computing History of Ubiquitous Computing Challenges and Requirements Comparison of Technologies Software Engineering References Summary

28 Comparison of Technologies Table shows a list of these APIs and technologies. The original comparison made by Olstad, Ramirez, Brady and McHollan. Without Bluetooth or IrDA.

29 Introduction to Ubiquitous Computing History of Ubiquitous Computing Challenges and Requirements Comparison of Technologies Software Engineering References Summary

30 Software Engineering research is inherently empirical and relies on a rapid prototyping development cycle information should be pushed to user based on current task, inferences made about user’s situation as user moves into different environments

31 Introduction to Ubiquitous Computing History of Ubiquitous Computing Challenges and Requirements Comparison of TechnologiesComparison of Technologies Software Engineering Références Summary

32 References Mario-Leander Reimer Ubiquitous Computing: Challenges, Requirements and Technologies Staffordshire University April 3, 2001 http://research.soc.staffs.ac.uk/~rimmer/knowledge/papers/ubicomp.pdf Abowd, G. D. (1999) Software Engineering Issues for Ubiquitous Computing http://www.cc.gatech.edu/fce/pubs/icse99/final.html

33 References Weiser, Gold and Brown The origins of ubiquitous computing research at PARC in the late 1980s IBM Systems Journal, VOL 38, NO 4, 1999 http://www.itee.uq.edu.au/~comp4501/weiser.pdf Weiser, M. (1991) The Testbed Devices of the Infrastructure for Ubiquitous Computing Project http://www.ubiq.com/hypertext/weiser/The Testbed Devices of the Infrastructure for Ubiquitous Computing Project.htm

34 References Weiser, M. A complete movie about ubiquitous computing at Xerox PARC http://www.ubiq.com/hypertext/weiser/Ubiquitous Computing Movies.htm Weiser, M. Ubiquitous Computing http://www.ubiq.comp/hypertext/weiser/UbiHome.htm

35 References Weiser, Mark The Computer for the 21st Century Scientific American September 1991 http://www.ubiq.com/hypertext/weiser/SciAmDraft3.html Weiser, Mark Some Computer Science Issues in Ubiquitous Computing CACM July 1993 http://www.ubiq.com/hypertext/weiser/UbiCAM.html

36 References Gregory D. Abowd and Elizabeth D. Mynatt Charting Past, Present, and Future Research in Ubiquitous Computing Georgia Institute of Technology htpp://cc.gatech.edu/fce/pubs/tochi-millenium.pdf

37 THANKS

38 Xerox PARC 1991-2000 virtual UCE with several interconnected devices such as notepads, blackboards and electronic scrap papers difference from a standard PC: people using these devices do not perceive them as computers anymore and can therefore focus on the actual tasks PARC = Palo Alto Research Center 41 people immersed in ubiquitous computing environment

39 Experiment at PARC – TAB TAB

40 Experiment at PARC - PAD Pad

41 Experiment at PARC – BOARD Liveboard

42 Tab prototype handheld computer was 2x3x0.5", had a 2 week battery life on rechargeable batteries, and weighed 7 oz used a Phillips 8051 processor with 128k NVRAM featured an external I 2 C external bus, a custom resistive touch screen, and a 128x64 mono display included an infrared base station in the ceiling for LAN connectivity The Tab project is consider by many to be the most significant of the three prototyping efforts

43 Classroom 2000 Instructors are given the ability to present more information during each lecture, with the goal of providing a deeper learning experience. As a result, students are often drowned with information and forced into a “heads down” approach to learning.

44 Computing Everywhere Ubiquitous means: present everywhere simultaneously encountered in numerous different instances computers become a useful but invisible force, assisting the user in meeting his needs without getting lost in the way

45 Wireless Infrastructure (1/2) Technology Advancement – Wide adoption of wireless technology: 67 million mobile professionals by 2002 – Cost for wireless access: comparable to wired networks What does the new Internet provide? – Mobility – Ubiquitous access

46 Wireless Infrastructure (2/2) What is mobile Internet? – Extension of Internet – Extension of Wireless Services

47 Wireless Infrastructure – Key Components Mobile data technology – GSM, GPRS, UMTS, CDMA, WAP, Imode Wireless data technology – Bluetooth, 802.11b Internet data technology – IP over optical, Broadband Content services – Web & WAP Applications – Multimedia, Internet messaging

48 Universal Computing Environment The infrastructure of the ubiquitous computing environment may be organized and structured as a cyber equivalent of an ecosystem, a very complex, dynamic infrastructure. A ubiquitous computing system is a integrated system of computing resources, devices, services, and the ubiquitous computing environment (UCE) that provides a communication framework to connect all of the components.

49 Universal Computing Environment Games Audio DVD PDA PC Wash Machine Lighting Cooker Digital Camera Printer Scanner Disk Drives NOTEBOOK

50 Universal Computing Environment this architecture was used as the basis for the implementation of BEACH it provides the functionality for synchronous cooperation and interaction with room ware components

51 Active Badge 1988 smart telephone networks problem of automatically routing telephone calls to the correct place in a building opened up a whole new area of research and helped to realize a new opportunity for context based computing

52 Calm Technology (1/3) The Major Trends in Computing Mainframe Personal Computer Internet - Widespread Distributed Computing Ubiquitous Computing many people share a computer one computer, one person many computers share each of us... transition to...

53 Calm Technology (2/3)

54 Calm Technology (3/3) Today Internet is carrying us through an era of widespread distributed computing towards the relationship of ubiquitous computing, characterized by deeply embedding computation in the world. Ubiquitous computing will require a new approach to fitting technology to our life, an approach we call "calm technology".

55 Context-Awareness computers will be able to understand enough of a user’s current situation to offer services, resources, or information relevant to the particular context the attributes of context to a particular situation vary widely, and may include the user’s location, current role and other elements the application of context may include any combination of these elements


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