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Mark Dixon, SoCCE SOFT 131Page 1 13 – Coursework 2 Debrief: Numbers Game.

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Presentation on theme: "Mark Dixon, SoCCE SOFT 131Page 1 13 – Coursework 2 Debrief: Numbers Game."— Presentation transcript:

1 Mark Dixon, SoCCE SOFT 131Page 1 13 – Coursework 2 Debrief: Numbers Game

2 Mark Dixon, SoCCE SOFT 131Page 2 Session Aims & Objectives Aims –To feedback provisional results of assignment to you –To feedback your comments to lecturer Objectives, by end of this week’s sessions, you should be able to: –identify your grade –identify your strengths and weaknesses

3 Mark Dixon, SoCCE SOFT 131Page 3 Overview Lecture –give provisional grades –explain marking scheme –go through model solution –answer general questions Tutorials –hand back work –individual feedback on your grade –answer questions specific to each student

4 Mark Dixon, SoCCE SOFT 131Page 4 Spread of marks Average: 53.07% Number of hypothetical fails: 8 (23%)

5 Mark Dixon, SoCCE SOFT 131Page 5 Individual Marks Disk corrupt – please see me Plagiarism: 3 students submitted identical work

6 Mark Dixon, SoCCE SOFT 131Page 6 Interpretation of grade less than 30%: vastly inadequate (misunderstood large part of module/assignment) 30 – 39.99%: poor, weak understanding of module 40 – 49.99%: adequate, understood the basics 50 – 59.99%: good, understood about half of module 60 – 69.99%: very good, understood majority of module 70% and over: excellent, understood almost all of module

7 Mark Dixon, SoCCE SOFT 131Page 7 Marking Scheme Criterion marking (not norm marking) Criteria set up to assess –range of topics covered –depth of knowledge of student in each topic Assignment set up as good discriminator: –some tasks easier (e.g. creating interface) –some tasks more difficult (e.g. displaying stars, no repeats)

8 Mark Dixon, SoCCE SOFT 131Page 8 Criteria Groups F1: Start page 4 F2: Ask Question page14 F3: Check Answer page17 F4: Finish Game page 3 F5: No repeat questions 4 Code Design 8 50


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