Download presentation
Presentation is loading. Please wait.
1
Where Are We Now? Mark Green School of Creative Media
2
Introduction We’re at the end of the course: What have we learned? What have we learned? Where are we headed? Where are we headed? The Mac and PC brought computers to the people, but what has this done for us? This happened 20 years ago, your generation has grown up on this! How has this changed our lives?
3
Introduction We added the Internet about a decade ago, global communications and SPAM We are now tied to our computers, they are starting to dictate what we do When I was young my mother complained that I watched too much TV, now we complain that our kids are on the computer too much
4
Introduction People are becoming addicted to the computer and what it provides Is this a good thing? We are just now beginning to understand how to produce media for the computer Computer games are now an accepted genre, some people view the web as a genre, but not quite accepted, yet
5
Off the Desktop Now we are faced with the possibility of moving away from the typical computer The small screen, keyboard and mouse Where will this go? What will be the new genres? Will computers merge with the home entertainment system, large flat panel displays, wireless devices, etc
6
Off the Desktop Or, will we see computers disappear into everyday devices Now have mobile phones, PDAs and toys, how about home appliances? Why not put them on the network (some companies are already doing this)? We could have fridge art and creative laundry!
7
Off the Desktop Do we want to have our mobile devices keeping track of us? How do we want media served to us when we are on the go? What types of services to people want on their mobile devices? Your generation will invent the services, understand what people want
8
What Have We Learned? Its not really quite there yet! There are lots of ideas, and technologies, but it doesn’t quite hold together As soon as we get one technology figured out, something new comes along Just beginning to understand how to produce 2.5G services, and now everyone is thinking about 3G
9
What Have We Learned? Hard for content developers to participate Technology is moving so quickly there is no time to develop good content authoring tools Back to using text to design web pages, no visual tools No established standards and techniques, hard to find good books, etc
10
What Have We Learned? Have to get closer to the technology to make good content Need to do more programming and tinkering than other types of media Harder to get things to work right, harder to see how to do what you want Not a lot of good examples to draw from
11
Conclusions New technology is usually hard But this is where the big payoff is, both financially and artistically At this years HKDEEA the best entries where mobile games and services They were the most interesting and creative, and the companies were doing okay financially
12
Conclusions HK mobile games and services compete on a global scale, they are as good as anywhere else HK console and PC games are not near as good, cannot compete internationally This is a new area where there aren’t established leaders The extra effort can produce big winners
Similar presentations
© 2024 SlidePlayer.com Inc.
All rights reserved.