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The Information School of the University of Washington Information System Design Info-440 Autumn 2002 Session #18.

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Presentation on theme: "The Information School of the University of Washington Information System Design Info-440 Autumn 2002 Session #18."— Presentation transcript:

1 The Information School of the University of Washington Information System Design Info-440 Autumn 2002 Session #18

2 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 2 Agenda Usability approaches –Soft vs. hard User-centered Design Process –The big picture Break Cases example

3 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 3 Admin Announcements –Visio lab Tuesday, Sept 3, 3:30 – 4:30 (or other time in afternoon) Monday, Sept 9 th, 3:30 – 4:30 Tuesday, Sept 10 th, 3:30-4:30 (or other time in afternoon) Anyone?

4 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 4 Upcoming Assignment #4 –December 4 Quiz #4 –December 9 – On Nielsen, Chap. #5 Interactive Prototyping Project –Friday, Dec 13, Noon (or earlier)

5 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 5 Last time: Heuristic evaluation Some key points: –Aim for good coverage –Aim to be systematic –Aim for nuanced judgment –Aim to develop special-purpose guidelines –Practice, practice, practice

6 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 6

7 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 7

8 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 8

9 The Information School of the University of Washington Framework for thinking about usability

10 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 10 A general framework (after Scriven, in Carroll 2000) FormativeSummative Payoff Intrinsic

11 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 11 Definitions Formative evaluation –Seeks to identify aspects of a design to improve, priorities for redesign Summative evaluation –Seeks to measure a design against a scale Payoff –Direct empirical testing (solid facts, hard to interpret) Intrinsic –An inquiry (no solid facts, many possible interpretations)

12 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 12 A general framework FormativeSummative PayoffThink aloud  Guidelines Time on task  Benchmarks  Guidelines IntrinsicHeuristic evaluation ?

13 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 13 Case study Goal Double the conversion rate at My Lycos Metric: Conversion Rate CR= no. visitors/no. of signups Current metric CR = 8%

14 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 14 Solution You’ve been asked to develop a plan to improve the conversion rate… What would you do? Hint… FormativeSummative Payoff Intrinsic

15 The Information School of the University of Washington User-Centered Design Process

16 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 16 Process: Where we are now? Week 1: Introduction Week 2: Requirements Analysis, Part I Week 3: Requirements Analysis, Part II Week 4: Conceptual design Week 5: Conceptual design Week 6: Interaction design, Part I Week 7: Interaction design, Part II Week 8: Evaluation, Part I Week 9: Evaluation, Part II Week 10: Special topics (UCD Process & Examples) Week 11: The literature, personalities, and history

17 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 17 Methods (Approx 20) –Affinity diagramming –Card sorting –Comics for summarizing workplace data –Cognitive walkthrough (lab) –Conceptual models –Contextual inquiry –Design-space analysis –Focus groups –Guidelines –Heuristic evaluation –Information architecture diagrams –Inspecting objects (Norman’s vocabulary) –Metaphors –Prototyping & participatory design –Personas –Scenarios –Task analysis –Trade-offs: Representation technique –Usability evaluation

18 The Information School of the University of Washington What’s the big picture?

19 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 19 Answers 1.Methods fit within a process –Select the methods that make sense 2.Methods serve as springboard –Many more methods –With experience, you’ll invent your own 3.Methods are tools for design –Use them to deal with vagueness/ambiguity

20 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 20 Some processes Code  Launch Code  Usability Test  Launch What’s wrong with these?

21 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 21 A process Define : Vision/scope Needs assessment Design : Invent the technological solution Develop : Build the technology Deploy : Delivery stable technology Vision/scope document Design specifications document Beta software Version Release

22 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 22 IDEO process

23 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 23 The elements of user experience (Jesse James Garrett)

24 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 24 Carbon IQ | User Centered Design Methods Inquiry Participatory design Profiling Testing Inspection

25 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 25 Inquiry Focus groups Log analysis/logging Questionnaires Contextual inquiry Surveys Ethnographic study

26 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 26 Participatory Design Prototype testing Rapid prototyping Card sorting

27 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 27 Profiling Persona development Scenarios Task analysis Conceptual modeling

28 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 28 Testing Thinking aloud protocol Question protocol Performance measurement Eye tracking Teaching method Coaching method Journaled sessions Self-reporting logs

29 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 29 Inspection Consistency inspection Standards inspection Pluralistic walkthrough Cognitive walkthrough Heuristic evaluation Feature inspection

30 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 30 Scenario-base design (Rosson & Carroll) Analysis of stakeholders, field studies Problem scenariosClaims about current practice Metaphors, information technology, HCI theory, guidelines Iterative analysis of usability claims and redesign Activity scenarios Information scenarios Interaction scenarios Summative evaluation Formative evaluation Analyze Design Prototype & Evaluate Usability specifications

31 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 31 A General Way to Think About Design Methods Research –What facts bear on the problem? Invention –What are the possible solutions? Evaluation –How good are those solutions? Different design methods serve different needs

32 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 32 Case study Product manager says: “We think we should make the search results page accessible to all blind and visually handicapped users… We are going to build a special- purpose page and launch it in 6 weeks” Some facts –The company has no experience with accessibility –The search page gets 500K hits/day –The audience for the site is diverse

33 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 33 Your analysis Questions: –Do you have any questions? What design process would you suggest? Possible format: MethodOutcome Expected timeRationale 1. 2. 3. …

34 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 18 - 12/02/2002) 34 Next time Case studies of applying User-Centered Design methods


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