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June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 1 Lecture 7 Object Oriented Programming in Java Advanced Topics Collection.

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Presentation on theme: "June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 1 Lecture 7 Object Oriented Programming in Java Advanced Topics Collection."— Presentation transcript:

1 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 1 Lecture 7 Object Oriented Programming in Java Advanced Topics Collection Framework

2 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 2 Today’s Lecture Trail: Collections Lessons: –Introduction –Interfaces –Implementations –Algorithms

3 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 3 Collections Collections simply allow you to group together related objects Collections provide sophisticated ways to hold and even manipulate these many objects

4 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 4 History The Java 2 collection framework represents a thorough redesign of the rather poor showings in Java 1.0 and 1.1 –simple arrays are efficient but difficult to use for complex tasks such copying, duplicating, sorting,... –Vector and Hashtable classes in JDK 1.x where useful but flawed in design and lacked standard built-in functionality If you were familiar with the Vector and Hashtable classes you will still find them in Java 2. They still are maintained for backward compatibility but still suffer from some of the same problems

5 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 5 Purpose of an OO Framework Reuse and programming- by- difference –Using inheritance and stub class implementations (abstract classes), a new class can be implemented by providing only what is different in this class compared to one which already exists –The effort to develop a new class is proportional to the difference in functionality between the particular class and that in the framework

6 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 6 Frameworks vs. Class Libraries Framework and Class Libraries are similar but different –Class libraries have no predefined flow of control, no predefined interactions. There are just a set of instantiated classes by the client –Framework provide for customization by sub-classing, Provide default behaviors, Defines object interactions The collection framework is a little bit of both (class library and true framework) –The Collection Framework is a good example of the power of object oriented design

7 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 7 Abstraction of a Framework

8 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 8 Collection Framework Architecture Interfaces Abstract Implementations General Purpose Implementations Legacy Implementations

9 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 9 Collection Framework Interfaces Interfaces are the roles a component of object can play Here they specify the abstract data types which represent collections:

10 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 10 Collection –A Collection represents a group of objects, known as its elements Behaviors: –Basic Operations –Bulk Operations –Array Operations

11 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 11 Collection Methods public interface Collection { // Basic Operations int size(); boolean isEmpty(); boolean contains(Object element); boolean add(Object element); // Optional boolean remove(Object element); // Optional Iterator iterator(); // Bulk Operations boolean addAll(Collection c); // Optional boolean removeAll(Collection c); // Optional boolean retainAll(Collection c); // Optional …. // Array Operations Object[] toArray(); Object[] toArray(Object a[]); }

12 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 12 Lists A List is an ordered collection (sometimes called a sequence) Lists can contain duplicate elements Examples: –List of first name in the class sorted by alphabetical order: Eric, Fred, Fred, Greg, John, John, John –List of cars sorted by origin: Ford, Chevrolet, Jeep, Nissan, Toyota, BMW, VW

13 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 13 List Interface Methods Inherits from Collection Some additions: –void add(int index, Object element); –boolean addAll(int index, Collection c); –Object get(int index); –Object remove(int index); –Object set(int index, Object element); –int lastIndexOf(Object o); –int indexOf(Object o);

14 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 14 Sets A Set is a collection that cannot contain duplicate elements Examples: –Set of cars: {BMW, Ford, Jeep, Chevrolet, Nissan, Toyota, VW} –Nationalities in the class {Chinese, American, Canadian, Indian} –Course schedule for John {95-707, 90-203, 95-405}

15 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 15 Set Interface Methods Same as Collection Methods but the contract is different: –No duplicates are maintained

16 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 16 Map A Map is an object that maps keys to values. Maps cannot contain duplicate keys. Each key can map to at most one value Examples: –Think of a dictionary: word description –address book name phone number ABCDABCD 123123 Illegal mapping Map

17 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 17 Map Interface Methods Basics –Object put(Object key, Object value); –Object get(Object key); –Object remove(Object key) –int size(); –... Bulk –void putAll(Map t); –void clear(); Collection Views –public Set keySet(); –public Collection values(); –public Set entrySet();

18 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 18 Iterator Interface –Similar to the old Enumeration interface of Vector and Hashtable –An Iterator is an object whose job is to move through a sequence of objects and select each object in that sequence without the client programmer knowing or caring about the underlying structure of that sequence –Here is what you can do with an Iterator: –Ask a container to hand you an Iterator using a method called iterator( ). This Iterator will be ready to return the first element in the sequence on your first call to its next( ) method. –Get the next object in the sequence with next( ). –See if there are any more objects in the sequence with hasNext( ). –Remove the last element returned by the iterator with remove( ).

19 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 19 Iterator Interface The interface definition: public interface Iterator { boolean hasNext(); Object next(); void remove(); // Optional } Sample code: static void filter(Collection c) { for (Iterator i = c.iterator(); i.hasNext(); ) if (!cond(i.next())) i.remove(); }

20 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 20 Implementations

21 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 21 Roll-out your own Abstract Implementations –AbstractCollection –AbstractSet –AbstractList –AbstractMap

22 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 22 Overall Taxonomy

23 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 23 Cats and Dogs - I // Simple container with Iterator. import java.util.*; public class CatsAndDogs { public static void main(String[] args) { ArrayList cats = new ArrayList(); for(int i = 0; i < 7; i++) cats.add(new Cat(i)); Iterator e = cats.iterator(); while(e.hasNext()) ((Cat)e.next()).print(); }

24 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 24 Cats and Dogs - II // Simple container with Iterator. import java.util.*; public class CatsAndDogs { public static void main(String[] args) { ArrayList cats = new ArrayList(); for(int i = 0; i < 7; i++) cats.add(new Cat(i)); Iterator e = cats.iterator(); while(e.hasNext()) ((Cat)e.next()).print(); }

25 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 25 Cats and Dogs - III // Simple container with Iterator. import java.util.*; public class CatsAndDogs { public static void main(String[] args) { ArrayList cats = new ArrayList(); for(int i = 0; i < 7; i++) cats.add(new Cat(i)); Iterator e = cats.iterator(); while(e.hasNext()) ((Cat)e.next()).print(); }

26 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 26 Cats and Dogs - IV // Simple container with Iterator. import java.util.*; public class CatsAndDogs { public static void main(String[] args) { ArrayList cats = new ArrayList(); for(int i = 0; i < 7; i++) cats.add(new Cat(i)); Iterator e = cats.iterator(); while(e.hasNext()) ((Cat)e.next()).print(); }

27 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 27 CollectionPrinter import java.util.*; public class CollectionPrinter { static Collection fill(Collection c) { // add elements to the collection containers here return c; } static Map fill(Map m) { // add elements to the map here return m; } public static void main(String[] args) { // fill various collection containers here…. }

28 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 28 Danger with Collections: Unknown Type public class Cat { private int catNumber; Cat(int i) { catNumber = i; } void print() { System.out.println("Cat #" + catNumber); }} public class Dog { private int dogNumber; Dog(int i) { dogNumber = i; } void print() { System.out.println(”Dog #" + dogNumber); }}

29 June 1, 2000 Object Oriented Programming in Java (95-707) Java Language Basics 29 Unknown Types public class CatsAndDogs { public static void main(String[] args) { ArrayList cats = new ArrayList(); for(int i = 0; i < 7; i++) cats.add(new Cat(i)); // Not a problem to add a dog to cats: cats.add(new Dog(7)); for(int i = 0; i < cats.size(); i++) ((Cat)cats.get(i)).print(); // Dog is detected only at run-time }


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