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CHS UCB ZURICH, Aug. 2002 ART -- MATH Carlo H. Séquin University of California, Berkeley
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CHS UCB Focus of Talk u How can we use the visualization power offered by computer graphics and by computer-controlled rapid prototyping for the design of geometrical sculptures?
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CHS UCB Outline u Background (Why?) u Collaboration with Brent Collins u Parameterized Sculpture Families u Sculpture Optimization
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CHS UCB I am a Designer …
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CHS UCB Roots of My Passion for Sculpture My love for geometry and abstract sculpture emerged long long before I learned to play with computers. Thanks to: Alexander Calder, Naum Gabo, Max Bill, M.C. Escher, Frank Smullin,...
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CHS UCB Leonardo -- Special Issue On Knot-Spanning Surfaces: An Illustrated Essay on Topological Art With an Artist’s Statement by Brent Collins George K. Francis with Brent Collins
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CHS UCB Brent Collins: Early Sculptures All photos by Phillip Geller
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CHS UCB Collins’ Abstract Geometric Art u Beautiful symmetries u Graceful balance of the saddle surfaces u Superb craftsmanship u Intriguing run of the edges u What type of knot is formed ? u Mystery: one-sided or two-sided ?
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CHS UCB “Hyperbolic Hexagon II” (wood) Brent Collins
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CHS UCB Brent Collins: Stacked Saddles
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CHS UCB Scherk’s 2nd Minimal Surface Normal “biped” saddles Generalization to higher-order saddles (monkey saddle)
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CHS UCB “Hyperbolic Hexagon” by B. Collins u 6 saddles in a ring u 6 holes passing through symmetry plane at ±45º u “wound up” 6-story Scherk tower u What would happen, l if we added more stories ? l or introduced a twist before closing the ring ?
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CHS UCB Closing the Loop straight or twisted
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CHS UCB Collins - Séquin Collaboration u Discuss ideas on the phone u Exchange sketches u Vary the topological parameters u But how do you know whether it is beautiful ? Need visual feedback. u Making models from paper strips is not good enough. u A key problem is making the sculpture look good from all sides !
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CHS UCB Brent Collins’ Prototyping Process Armature for the "Hyperbolic Heptagon" Mockup for the "Saddle Trefoil" Time-consuming ! (1-3 weeks)
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CHS UCB Collins’ Fabrication Process Building the final sculpture (2-3 months): u Take measurements from mock-up model, transfer parallel contours to 1” boards. u Roughly precut boards, leaving registration marks and contiguous pillars for gluing boards together. u Stack and glue together precut boards, remove auxiliary struts. u Fine-tune overall shape, sand and polish the surface. A big investment of effort !
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CHS UCB Collins’ Fabrication Process Example: “Vox Solis” Layered laminated main shape Wood master pattern for sculpture
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CHS UCB Sculpture Generator, GUI
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CHS UCB “Sculpture Generator I” Prototyping & Visualization tool for Scherk-Collins Saddle-Chains. u Slider control for this one shape-family, u Control of about 12 parameters. u Main goal: Speed for interactive editing. u Geometry part is about 5,000 lines of C; u 10,000 lines for display & user interface.
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CHS UCB Scherk-Collins Sculptures
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CHS UCB The Basic Element Scherk’s 2nd minimal surface 3-story tower, trimmed, thickened 180 degrees of twist added
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CHS UCB Toroidal Warp into Collins Ring 8-story towerwarped into a ring360º twist added
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CHS UCB A Plethora of Shapes
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CHS UCB Edge Treatment square, flat cutsemi-circularbulging out
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CHS UCB Embellishment of Basic Shape colorbackgroundtexture
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CHS UCB A Simple Scherk-Collins Toroid Parameters: (genome) u branches = 2 u stories = 1 u height = 5.00 u flange = 1.00 u thickness = 0.10 u rim_bulge = 1.00 u warp = 360.00 u twist = 90 u azimuth = 90 u textr_tiles = 3 u detail = 8
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CHS UCB Also a Scherk-Collins Toroid u branches = 1 u stories = 5 u height = 1.00 u flange = 1.00 u thickness = 0.04 u rim_bulge = 1.01 u warp = 360 u twist = 900 u azimuth = 90 u textr_tiles = 1 u detail = 20
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CHS UCB A Scherk Tower (on its side) u branches = 7 u stories = 3 u height = 0.2 u flange = 1.00 u thickness = 0.04 u rim_bulge = 0 u warp = 0 u twist = 0 u azimuth = 0 u textr_tiles = 2 u detail = 6
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CHS UCB 1-story Scherk Tower u branches = 5 u stories = 1 u height = 1.35 u flange = 1.00 u thickness = 0.04 u rim_bulge = 0 u warp = 58.0 u twist = 37.5 u azimuth = 0 u textr_tiles = 8 u detail = 6
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CHS UCB 180º Arch = Half a Scherk Toroid u branches = 8 u stories = 1 u height = 5 u flange = 1.00 u thickness = 0.06 u rim_bulge = 1.25 u warp = 180 u twist = 0 u azimuth = 0 u textr_tiles = e u detail = 12
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CHS UCB Main Goal in Sculpture Generator I Real-time Interactive Speed ! u Can’t afford surface optimization to obtain true minimal surfaces; u also, this would be aesthetically too limited. Use closed-form hyperbolic approximation.
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CHS UCB V-art Virtual Glass Scherk Tower with Monkey Saddles (Radiance 40 hours) Jane Yen
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CHS UCB How to Obtain a Real Sculpture ? u Prepare a set of cross-sectional blue prints at equally spaced height intervals, corresponding to the board thickness that Brent is using for the construction.
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CHS UCB Slices through “Minimal Trefoil” 50%10%23%30% 45%5%20%27% 35%2%15%25%
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CHS UCB Profiled Slice through the Sculpture u One thick slice thru “Heptoroid” from which Brent can cut boards and assemble a rough shape. Traces represent: top and bottom, as well as cuts at 1/4, 1/2, 3/4 of one board.
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CHS UCB Our First “Joint” Sculpture Six monkey saddles in a ring with no twist (like Hyperbolic Hexagon) azimuth = –30°, flange 1.5 (aesthetics) size, thickness (fabrication consideration)
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CHS UCB Another Joint Sculpture u Heptoroid
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CHS UCB Heptoroid ( from Sculpture Generator I ) Cross-eye stereo pair
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CHS UCB Emergence of the “Heptoroid” (1) Assembly of the precut boards
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CHS UCB Emergence of the “Heptoroid” (2) Forming a continuous smooth edge
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CHS UCB Emergence of the “Heptoroid” (3) Smoothing the whole surface
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CHS UCB Advantages of CAD of Sculptures u Exploration of a larger domain u Instant visualization of results u Eliminate need for prototyping u Create virtual reality pictures u Making more complex structures u Better optimization of chosen form u More precise implementation u Rapid prototyping of maquettes
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CHS UCB SFF (Solid Free-form Fabrication) Monkey- Saddle Cinquefoil
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CHS UCB Various “Scherk-Collins” Sculptures
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CHS UCB Fused Deposition Modeling (FDM)
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CHS UCB Looking into the FDM Machine
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CHS UCB Zooming into the FDM Machine
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CHS UCB Séquin’s “Minimal Saddle Trefoil” u Stereo- lithography master
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CHS UCB Séquin’s “Minimal Saddle Trefoil” u bronze cast, gold plated
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CHS UCB Minimal Trefoils -- cast and finished by Steve Reinmuth
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CHS UCB Brent Collins’ Trefoil
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CHS UCB Part III Developing Parameterized Sculpture Families
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CHS UCB Family of Symmetrical Trefoils W=2 W=1 B=1 B=2 B=3 B=4
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CHS UCB Close-up of Some Trefoils B=1 B=2 B=3 Varying the number of branches, the order of the saddles.
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CHS UCB Higher-order Trefoils (4th order saddles) W=1 (Warp)W=2
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CHS UCB Exploring New Ideas: W=2 u Going around the loop twice... … resulting in an interwoven structure.
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CHS UCB 9-story Intertwined Double Toroid Bronze investment casting from wax original made on 3D Systems’ “Thermojet”
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CHS UCB Stepwise Expansion of Horizon u Playing with many different shapes and u experimenting at the limit of the domain of the sculpture generator, u stimulates new ideas for alternative shapes and generating paradigms. Swiss Mountains
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CHS UCB Note: The computer becomes an amplifier / accelerator for the creative process.
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CHS UCB Inspiration: Brent Collins’ “Pax Mundi”
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CHS UCB Keeping up with Brent... u Sculpture Generator I can only do warped Scherk towers, not able to describe a shape like Pax Mundi. u Need a more general approach ! u Use the SLIDE modeling environment (developed at U.C. Berkeley by J. Smith) to capture the paradigm of such a sculpture in a procedural form. l Express it as a computer program l Insert parameters to change salient aspects / features of the sculpture l First: Need to understand what is going on
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CHS UCB Sculptures by Naum Gabo Pathway on a sphere: Edge of surface is like seam of tennis ball; 2-period Gabo curve.
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CHS UCB 2-period Gabo curve u Approximation with quartic B-spline with 8 control points per period, but only 3 DOF are used.
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CHS UCB 4-period Gabo curve Same construction as for as for 2-period curve
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CHS UCB “Pax Mundi” Revisited u Can be seen as: Amplitude modulated, 4-period Gabo curve
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CHS UCB SLIDE-UI for “Pax Mundi” Shapes
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CHS UCB “Viae Globi” Family (Roads on a Sphere) L2 L3 L4 L5
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CHS UCB Via Globi 3 (Stone) Wilmin Martono
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CHS UCB Via Globi 5 (Wood) Wilmin Martono
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CHS UCB Via Globi 5 (Gold) Wilmin Martono
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CHS UCB Extending the Paradigm Try to Expand the Sculpture Family: u Aim for more highly convoluted paths, u maintain high degree of symmetry. u Need a better tool to draw on sphere …
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CHS UCB Circle Splines on the Sphere Examples from Jane Yen’s Editor Program
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CHS UCB Via Globi -- Virtual Design Wilmin Martono
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CHS UCB “Maloja” -- FDM part u A rather winding Swiss mountain pass road in the upper Engadin.
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CHS UCB “Stelvio” u An even more convoluted alpine pass in Italy.
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CHS UCB “Altamont” u Celebrating American multi-lane highways.
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CHS UCB “Lombard” u A very famous crooked street in San Francisco u Note that I switched to a flat ribbon.
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CHS UCB Part IV Using Virtual Shapes and Physical 3D Models for Sculpture Optimization
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CHS UCB Another Inspiration by B. Collins
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CHS UCB Collin’s Conceptual Design SWEEP CURVE (FOR DOUBLE CYLINDER) IS COMPOSED OF 4 IDENTICAL SEGMENTS, FOLLOWS THE SURFACE OF A SPHERE.
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CHS UCB Reconstruction / Analysis (v1) AWKWARD ALIGNMENT FROM THE FDM MACHINE
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CHS UCB Further Explorations (v2: add twist)
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CHS UCB A More Complex Design (v3)
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CHS UCB Verification with 3D Model (v4) GALAPAGOS-4 (SIDE VIEW)
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CHS UCB Fine-tuned Final(?) Version (v5)
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CHS UCB Galapagos-6 in the Making
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CHS UCB Galapagos-6 (v6)
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CHS UCB Conclusions (1) u Virtual Design / Prototyping is a novel medium (to artists). u It can play an important role -- even for traditional sculptors: u it can save time and labor, and u allows to tackle sculptures of a complexity that manual techniques could not conquer.
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CHS UCB Conclusions (2) u The computer is not only a great visualization and prototyping tool, u it also is a generator for new ideas and u an amplifier for an artist’s inspiration.
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CHS UCB Conclusions (3) u Rapid prototyping (layered fabrication) must now be considered a new facet in the spectrum of MM technologies. u It provides tangible (high-quality haptic) output for objects with which users may want to interact. u Even for sculptures (intended primarily for visual enjoyment) the physical maquette discloses subtle geometrical features that are not visible in the virtual rendering.
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CHS UCB Acknowledgements u Brent Collins for his inspiring artwork and many stimulating discussions. u Jordan Smith, Jane Yen, Human Meshkin, for developing some of the software modules that I am using in my work.
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CHS UCB Questions ? THE END
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CHS UCB ========= SPARE ========= =========================
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CHS UCB Conclusions (3) u What makes a CAD tool productive for this kind of work ? l Not just “virtual clay,” l partly procedural; l fewer parameters that need to be set. l Keep things aligned, joined; l guarantee symmetry, regularity, l watertight surfaces. l Interactivity is crucial !
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CHS UCB Some of the Parameters in “SC1”
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