Download presentation
Presentation is loading. Please wait.
1
Group Project
2
Don’t make me think Steve Krug (2006)
3
Visual cues.
4
Use conventions
5
Clearly defined page areas.
6
What is clickable?
7
Keep the noise down!
8
They’re usually trying to find something.
9
Give them signs
10
Breadcrumbs and Tabs
11
Navigation Test What site is it? What page am I on? What are the major sections? Where am I?
12
Why bother?
13
Good systems need testing.
14
Why bother? Some testing is better than no testing
15
Why bother? Early is better than late
16
Why bother? Any users better than no users
17
Why bother? Right and wrong don’t matter – informed decisions do.
18
Why bother? Testing is iterative
19
Why bother? Audience reaction matters
20
How many test subjects? 1. One test 8 users: usually finds worst problems. Often not far into the system. 2. Two tests 3 users: Test 1: Often finds less problems than in scenario 1. Test 2: problems from test 1 sort, they now can find new problems.
21
How many test subjects As many as possible + as many test as possible
22
Structure: Introduction Who are they? Who are you? Why are we doing this? Make it clear that you want their thoughts. You want them to think out loud. There are no mistakes. If they are unsure they can ask you? You don’t need to be THE EXPERT.
23
Structure: The set-up Explain what is going to happen. Explain what the equipment if for. Explain that what they are doing is helping the developers. Try and get some background information – to judge their experience. Be a Good Listener not an expert.
24
Structure: Tasking You have minimized the browser now maximise it. Ask them to look at the system. Ask them where would they click? Remind they to think out loud so you know what they are thinking what do they notice. What do they think of certain things. What do they think the site is about?
25
Structure Get them to look at the page again, what didn’t they notice before.
26
Structure Politely keep them on track
27
Structure Review the results straight after. Review them and decide which ones need fixing. Figure out how to fix them
28
Typical problems Users unclear of concept. Words looked for aren’t there. Too much going on
29
Triage If easy and quick fix, that doesn’t break anything else – fix it! Sometimes resit the impulse to add. Don’t add new features without a lot of thought. Go for big, cheap wins after each round of testing.
30
Don’t throw the baby out with the bathwater, Minor changes can have major impact – in both directions. Don’t panic Don’t scrap a whole project because of criticism without careful consideration.
31
Tools Screen capture software Video …just taking notes
32
Exercise In groups 2-3 each take one of the following role: Person testing the site Oberserver/Observers
33
Tester Role Just follow what the observer asks and feedback what the problems are.
34
Observer(s) Role Settle the tester down. Get THEIR views on the system and the faults they find. Find as many ways as possible to get information from them about the site’s usability.
35
References Krug S (2006) Don’t Make Me Think Berkley: New Rider
Similar presentations
© 2024 SlidePlayer.com Inc.
All rights reserved.