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Oregon Robotics Tournament and Outreach Program

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1 Oregon Robotics Tournament and Outreach Program
II. Coaching/Mentoring Techniques Workshop for Mindstorms EV3 Bathrooms down the hall 2014 Opening doors to the worlds of science and technology for Oregon’s youth

2 Instructor Contacts Ken Cone ken_cone@gmail.com (503) 415-1465
Jim Ryan Terry Hamm (503) Roger Swanson Technologist MS/CS 10 yr 2 coaching, 7 judging Dale Jordan

3 Cathy Swider - Project Administrator
FIRST - ORTOP FIRST (800) Cathy Swider - Project Administrator (503)

4 Today’s Goals Focus on being a coach or mentor using Mindstorms EV3 robotics kits I hope you leave: Feeling more comfortable about your role Having some more tools in your bag of tricks Understanding better what it takes to solve a challenge. Having gotten your questions answered Have some fun!! Be encouraging

5 Agenda Review our Mission Forming your team Equipping your team
Use EV3 Robots from last week to program more with the Mindstorms EV3 Software Managing your team Judging at the tournament Resources: firstlegoleague.org Coaches Handbook Show videos + robots Robot jpg getting first points More simple 274 Senior soln

6 We’re asking you to help us!
Our Mission Program not just about building robots and competing in tournaments Teach skills Specific technical skills General life skills Show that technical problem solving can be fun The youngsters do the work – FLL Core Values and Coaches’ Promise Open up the possibility of technical careers One secret opportunity Teamwork Play and have fun

7 Forming Your Team More retails

8 Where Teams Come From School Based Club Based Independent team
In class: Perhaps 45 minutes a day After school: Perhaps 1.5 hours; 2 to 4 times a week Special block: Several hours once a week Club Based Probably after school or evening Independent team After school, evenings, or weekends We encourage you to find and include youngsters that normally would not have this exposure Home schooled, Wisc girls team at world fest

9 Not a Drop-In Program This is a project oriented program
Parents and team members need to understand the commitment required Team members need to be available on a consistent basis to move their parts of the project forward from the first meetings through the season-end tournaments Ask kids for their level of comittment

10 Where to Meet Large enough space to handle the number of youngsters on the team Space for challenge field setup – 4’x8’ Access to a computer Storage space between meetings Challenge table Partially built robot LEGO parts

11 Team size High initial interest may fade
Sub-teams of 2-3 can work in parallel Experiment with prototypes Learn programming techniques Work on the project Maximum team size allowed is 10 5 to 7 team members is probably ideal

12 You Need Adults, Too! Coach – The person in charge
Organizes the team Does not need to be a techie Mentor – The technical guru Provides technical advice Provides the technical basics One person can play both roles But, don’t go it alone Recruit other adults to supervise sub-teams

13 Coach – The Person in Charge
Single point of contact for team Understands the FLL and ORTOP programs Management expertise more important than technical expertise Point of contact for FIRST® and ORTOP info Recruits the team Registers the team Arranges for equipment Schedules meetings Sets the philosophy and instills team spirit Is a good role model Use web sites ortop and fll

14 Coach – Need to know Responsible for ensuring the Team knows the rules and requirements for the current year’s Challenge Details on FIRST® website: Be sure you access the following key elements: “Robot Game” Includes Field Setup, Missions, and Rules “Robot Game Updates” Provides detailed interpretations and rule changes for missions and game rules. Updated frequently throughout the season, until Friday of Tournament weekend. Project Generate and share an innovative solution to the Challenge theme Core Values Judging rubrics

15 Coach: Set Team Goals Scale to experience level of team Samples
Learn to program (...learn to use subroutines) Learn about (topic of year) Participate in tournament Complete at least 1 mission (more for experienced teams) Everyone participates HAVE FUN! Not to many missions

16 Mentor – The Technical Advisor
Technical Advisor to assist the coach Facilitates both robot design and programming skill sets Helps set achievable goals Encourages structured problem solving Follow typical engineering project models Experiment with one variable at a time Graduates of FLL can work as mentors

17 General Advice to All Adults
This is the kids’ project, not yours Be a good role model Keep a positive attitude Encourage teamwork and insist on mutual respect Don’t over emphasize “winning” – demonstrating a solution at a tournament is success Have fun Emphasis star

18 FLL Core Values We are a team.
We do the work to find solutions with guidance from our coaches and mentors. We know our coaches and mentors don’t have all the answers; we learn together. We honor the spirit of friendly competition. What we discover is more important than what we win. We share our experiences with others. We display Gracious Professionalism™ and Coopertition™ in everything we do. We have fun. Kids will learn + poster

19 Equipping Your Team

20 Minimum Resources to Start
A robotics kit A computer with Windows Vista, Windows 7 or Mac OS X 10.6, 10.7, 10.8 A place to meet and practice Classroom Family room Garage Community Room Win 8 and mac No tablets though

21 Additional Materials 2014 FLL “World Class” Field Setup Kit (FSK) (only available from FLL - $75) Each team must have access to a FSK Mission Model Set Field Mat Practice table (design on FLL website) Click on Field Setup link 4’x8’ bottom 2x4 railing around the sides (extra 2x4 thickness on one side for some Field Setup kit models) Just came out and already has youtube videos

22 Robotics Kit Info Kits NXT-based kits EV3-based kits
Ship to registered teams starting in mid-May OK to purchase a retail kit or order directly from NXT-based kits $435 if ordered during FLL registration EV3-based kits $499 if ordered during FLL registration

23 Robotics Kit Info – NXT-Based
FLL NXT -- $435 Only from FIRST® Complete kit with two tubs and sorting trays NXT software LEGO Education NXT Base Set -- $299.95 Fewer parts with one tub and sorting trays, no software LEGO Retail -- $279.99 Fewer parts with no sorting trays Includes NXT software

24 Robotics Kit Info – EV3-Based
FLL EV3 -- $499 Only from FIRST® Complete kit with two tubs and sorting trays EV3 software LEGO Education EV3 Core Set -- $339.95 Fewer parts with one tub and sorting trays No software LEGO Retail – $449.05 24 24

25 Differences between NXT Kits
Part FLL Kit Retail Kit Education Kit NXT 1 Motors 3 Touch Sensors 2 Light Sensors Sound Sensors Distance Sensors Color Sensors Rechargeable Battery Yes No batteries NXT Software Buy No -- $80 Sorting Trays 2 boxes No 1 box Part Count 1,000+ 612 431 Price $435 $280 $295

26 Differences between EV3 Kits
Part FLL Kit Education Kit Retail Kit EV3 1 Motors 3 Touch Sensors 2 Light Sensors Gyro Sensors Ultrasonic Sensors Color Sensors Rechargeable Battery Yes No Software Purchase CD $99.95 Download for free Sorting Trays 2 boxes 1 box Part Count ?? ½ FLL Kit 600 elements Price $499 $339.95 $349.95 Expansion set has 850 elements

27 Allowed Robot Parts NXT controller (1) or EV3 controller (1)
Motors NXT (3) EV3 (4) As many sensors as you like but only from this set – touch, light, color, rotation, ultrasonic They must all be LEGO-manufactured MINDSTORMS sensors Note: The HiTechnic color sensor is not allowed A color sensor comes in the NXT retail kit but not in the other two     27 27

28 Team Uniforms?? Many teams do something for the tournaments
Team shirts, hats, etc Theme clothing Team sponsor advertising on a T-shirt, etc. is OK Helps adults keep track of team

29 Let’s Take a Break As your first hands-on exercise for this
workshop, your instructor will explain the Can-Do challenge But first a NXT programming tutorial

30 CanDo Challenge Discussion
Simple project, but good learning tool Unexpected things happen – cans get caught under the wheel, it goes the “wrong” direction Take it in smaller steps – “Let’s see what happens before it hits a can” Mechanical problems may do you in Clarify the “rules” – know the requirements Experiment – “Just go try it. We can rework it.” Keep it simple

31 Managing Your Team

32 Meeting Organization How often and how long to meet
Most teams meet 1-3 times per week After school, evenings, weekends as team desires Some add extras as get closer to end > 1 hr (set up and take down) < 3 hrs (attention span) At least 2 adults present during meetings – can use parents who take turns Set ground rules -- E.g. don’t turn kids loose to walk home by themselves after dark Refreshments / snacks ??

33 Team Kick-off Meeting Welcome parents/guardians
Set expectations with kids and adults Send kids off to build with LEGO parts Get assistant to help Use NXT or EV3 assembly booklet to build something Something they can all do at once Explain the real situation to the parents

34 Parent Involvement Explain program/FLL philosophy
Success = Participation Explain team rules (attendance, respect, ...) Discuss participation commitment for kids Review costs and funding sources Communicate about tournaments Solicit help

35 You Have A Team, Now What? (Time Management) Divide the season
Build A Foundation Address the Challenge Get It Done Practice like the Tournament Participate in Tournament (Judging and Field Challenge)

36 (Approx) Field Challenge Timeline
Assume 12 week season (24 meetings) 4 weeks: Build Foundation 6 weeks: Complete Challenge 2 weeks: Practice / Minor changes You may need to adjust these suggestions based on the time you have available to meet with your team

37 (Approx) Research Project Timeline
1 wk: Basic Research 2 wks: Narrow and Select Project Topic 1 wk: Focused Research 6 wks: Conduct Project / Prepare Presentation 2 wks: Practice and Present to Others These tasks run concurrently with the Field Challenge Timeline on the previous slide Use the DVD from registration or look online at usfirst.org

38 Build a Foundation Introduce techniques and concepts
Build or bring demos Discuss advantages and disadvantages Let kids figure out how to apply concept to Challenge One approach: use 5-10 minutes at start of each meeting to introduce concepts Pick 1-2 subjects per session Can be more for first meetings / new teams May stop about ½ way thru season – A bit late to incorporate new concepts unless they are stuck

39 Foundation: Sample Concepts
Pick one or two new subjects per session Structural strength: bracing vs. snapped pieces Gear ratios: torque vs. speed Traction: tracks vs. wheels Friction: tires vs. skids Programming techniques: linear vs. loops vs. subroutines

40 Foundation: Mechanics
Robot basics: have team build 2-3 different robots with instructions e.g. one per meeting Discuss “+”, “-” of designs Team decides/combines for challenge robot Gives team general robot building and design tradeoff experience Build Field Kit Dedicate 1 meeting, divide up elements Ad hoc extra meeting for leftovers

41 Foundation: Divide and conquer
Three basic robot functions: Locomotion: how the robot moves Concepts: motors, gears/pulleys, wheels/tracks, friction, steering Navigation: how it knows where to go Concepts: time, sensors (rotation, touch, light, ultrasonic) Robotic Action: function it performs Concepts: pushing, grabbing, lifting , dumping

42 Foundation: Programming
Introduce basic programming Can use Workshop handouts Introduce sensors If meetings start before Challenge is announced, can use mini-challenges to introduce concepts Use Catlin NXT/EV3 tutorials

43 Foundation: Structured Problem Solving
Teach them elements of structured approach to solving large problems Defining problem Brainstorming Evaluating alternatives Choosing alternative Implementing Evaluating & testing Want consistency 9 out of 10 runs work…. Fewer missions and better success

44 Address the Challenge Pick up all information about the challenge from FIRST® website when details announced on August 26th Missions Rules Field setup Game Updates (grows during the season) Project – details on research project Core Values Both field challenge and project/research challenge

45 Address the Challenge Team must learn mission and rules:
Send home copy and learn missions and rules Discuss and test understanding at later team meetings Can overlap with ‘build foundation’ meetings You might want to find a “rules expert” among your team members

46 Address the Challenge Have team group missions
Members brainstorm/generate prioritized list: Can prioritize group by ease, location, or points Can group by program or trips out of base Individuals present and team selects which to start with Refer to team goals for how many to try Can add more if finish 1st set and still have time

47 Address the Challenge Team decides how to divide responsibilities
A) Builders / Programmers B) Mission based (build/program by mission) C) ?? Need duplicate coverage for illness/absences Probably want area specialists (build, program, research, etc.) BUT Recommended ground rule: Everyone contributes to all aspects of team’s work

48 Get It Done Considerations: Introduce “design rule” concept
Shared, agreed upon design constants e.g. Motors B/C drive and motor C is on right Which end is ‘forward’ Light sensor is always in port ‘3’ Programs need to share inputs/outputs Attachments need to go together Base robot with quickly interchangeable attachments, or Attachments can’t interfere with those for other missions Target being done early (time for debug/rebuild)

49 Practice Like the Tournament
Field Competition Runs (tournament rules) Start with individual missions/groups, then all together 2 ½ min, 2 members at the table at once Practice working under time pressure Switching between missions, programs Try to limit big last minute changes to missions/robot

50 Practice Like the Tournament
Judging Panels (Robot Design, Project, Core Values) Use Coach Handbook rubrics Parents as judges Work on smooth, clear delivery Ask a variety of questions Practice teamwork exercises

51 Final Advice: Budgeting Resources
Physical resource effectiveness limits: No more than 2 (3 max) at one keyboard No more than 2-3 building one item Can’t research presentation and program robot on same computer at same time Consider time sharing 2 computers, one robot kit; divide team 1/3 building, 1/3 programming, 1/3 researching Rotate during meeting

52 Final Advice: Set Expectations For a Positive Tone
Encourage risk taking It’s OK to fail – they are learning opportunities Key is to manage the risk Encourage experimentation Expect failure – focus on what is learned as a result Problem solving takes time – Edison’s experience with light bulb filament

53 Final Advice Keep Meetings Fun Be flexible Watch for teaching moments
Usually means hands on LEGO building every meeting Be flexible Help keep them on task, but ultimately it is their project The journey is as important as the result Watch for teaching moments Engineers need ‘hard skills’ Mechanical Design, Programming, Analysis, Problem Solving, Experimentation, and Documentation AND ‘soft skills’ Timeliness, Teamwork, Tact and Compromise, Confidence, Courtesy, Perseverance, and Planning

54 With All the Focus on the Robot and the Challenge…
Don’t Forget the Judging

55 Robot Design Judging Panel of “experts” interviews teams
Robot design: Creativity and robustness Programming: Creativity and robustness Prepare the team to: Give a 1 minute overview of their robot design noting “sources of inspiration” Answer questions about the design of the robot and its program Demonstrate at least one mission on the challenge field Bring a printout of the program 55 55

56 Project Judging Another good learning opportunity
Research skills and presentation skills (remember the marketing kid? ) Good engineering requires research and communication Must be a live presentation Format – includes setup time 5 minute presentation, 5 minute interview Posterboards, skits, models, Powerpoint (not the best format, can waste time with setup), . . .

57 Core Values Judging A separate 10 minute judging session
Teams will do a surprise teamwork activity At Championship tournament the teams bring a Core Values “tri-fold” or poster with them and give a short, less than 2 minutes, presentation on the contents Judges interact with teams to evaluate how the teams meet the FLL Core Values

58 FLL Core Values Team Observations
Tournament officials observe teams during tournaments at all activities Looking for exceptional positive or negative demonstrations of FLL Core Values throughout the day Observations can impact a team’s score either positively or negatively Hand out FLL Core Values Team Observation sheets

59 FLL Core Values Best Practices
Youngsters design, build, and program their robots Youngsters are responsible for project work ORTOP rule: During tournament, no adult may touch the computer keyboard, mouse, robot, robot attachments, or project materials. ORTOP rule: No adult may give specific verbal directives on programming and building or during table competition at a tournament. Tournament guidelines should be in effect at team meetings.

60 What if …? Teams may use software or mechanical designs that they find on the Internet Good engineers build on the design work of others and don’t reinvent the wheel We encourage the use of our building instructions to get your team started with its first robot But, there are responsibilities that go with this!!

61 Use of Third Party Materials
Team decides what to use and why they want to use it They must be able to explain how the software or mechanical design works and why they included it They must give credit to any such third party material that they use (Bring your “sources of inspiration” list to the Robot Design judging)

62 Sources of ideas Constructopedias/Manuals/Guides
NXT Software Tutorial: FIRST “Team Resources” page: Minnesota FLL – High Tech Kids:

63 Names of Parts Google: lego part names guide.lugnet.com/partsref
shop.lego.com/pab (Pick a Brick)

64 Contact Us Web site: http://www.ortop.org
Phone:

65 Final Hands-On Exercise
Discuss and program a simple line following algorithm that will follow the circle on the Can-Do Challenge mat.


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