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The Unity Android Build: Manipulating the Interface on the Google Nexus One Phone Dr. Monica M. McGill Bradley University Peoria, Illinois.

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Presentation on theme: "The Unity Android Build: Manipulating the Interface on the Google Nexus One Phone Dr. Monica M. McGill Bradley University Peoria, Illinois."— Presentation transcript:

1 The Unity Android Build: Manipulating the Interface on the Google Nexus One Phone Dr. Monica M. McGill Bradley University Peoria, Illinois

2 ? ? ? December 2010 What type of game do you want to develop? Will this be impacted by screen size? Processing Speed? GUI Limitations?

3 ? ? ? December 2010 Will your game be released in the US or internationally? Which carriers offer devices for the platform? What type of game do you want to develop? Will this be impacted by screen size? Processing Speed? GUI Limitations? How many handsets are available for the operating system? Will the number of OS releases impact the development of your game?

4 Smartphone Penetration April 2009 – June 2010 December 2010

5 Source: The Nielsen Company April 2010

6 SmartPhone OS Share: January - March 2010 December 2010

7 Smartphone OS Share: October 2010 December 2010

8

9 Platform Carriers and OS Releases (US) Verizon, Sprint, AT&T, T- Mobile, (various phones for each) 2.3 (Gingerbread), 12/10 2.2 (FroYo), 5/10 2.1 (Éclair), 10/09 1.6 (Donut), 9/09 1.5 (Cupcake), 4/09 AT&T iOS 4.2.1 iOS 4.1 iOS 3.1.3 iOS 3.0 iOS 2.0 AT&T (Torch, Bold, Curve, Pearl) Verizon (Storm, Curve, Tour) Sprint (Curve, Tour) T-Mobile (Bold, Curve) Blackberry 6 OS December 2010

10 ? ? ? December 2010 Will the number of OS releases impact the development of your game? What features do the different handsets offer? Will your game be released in the US or internationally? Which carriers offer devices for the platform? What delivery method does your operating system have available for your game? What type of game do you want to develop? Will this be impacted by screen size? Processing Speed? GUI Limitations? How many handsets are available for the operating system? Is the game purely for entertainment or do you have a marketing initiative for click- through ads?

11 December 2010 August, 2010

12 ? ? ? December 2010 Will the number of OS releases impact the development of your game? What features do the different handsets offer? Will your game be released in the US or internationally? Which carriers offer devices for the platform? What delivery method does your operating system have available for your game? What type of game do you want to develop? Will this be impacted by screen size? Processing Speed? GUI Limitations? How many handsets are available for the operating system? Is the game purely for entertainment or do you have a marketing initiative for click- through ads?

13 Specifications Display type – AMOLED capacitive touch screen, 16M colors – 480 X 800 pixels, 3.7 inches Interface – Multi-touch input method (via firmware update) – Accelerometer sensor for UI auto-rotate – Touch-sensitive control – Trackball navigation – Proximity sensor for auto turn-off Sound – Vibration and MP3 ringtone alerts – Speakerphone with 3.5mm audio jack Memory – Internal512MB RAM, 512MB ROM – Card slot – microSD, up to 32GB, 4GB included Android OS, v2.1 (Éclair) CPU – Quallcomm Snapdragon QSD8250 1 GHz processor December 2010

14 ? ? ? December 2010 What choices do you have for the platform’s game development environment? Will the number of OS releases impact the development of your game? What features do the different handsets offer? Will your game be released in the US or internationally? Which carriers offer devices for the platform? What delivery method does your operating system have available for your game? What type of game do you want to develop? Will this be impacted by screen size? Processing Speed? GUI Limitations? How many handsets are available for the operating system? Is the game purely for entertainment or do you have a marketing initiative for click- through ads?

15 Mobile Game Platforms December 2010

16 Unity December 2010

17 Example of a Unity Game Build December 2010

18 Contact Information Dr. Monica McGill Lead, Game Design Concentration Department of Interactive Media Bradley University Peoria, Illinois 61625 mmcgill@bradley.edu December 2010

19 Sources and Additional Reading http://www.infoworld.com/d/developer-world/how-choose-mobile-development-platform-077 http://gigaom.com/2010/08/02/android-sales-overtake-iphone-in-the-u-s/ http://gizmodo.com/5556346/iphone-os-triples-androids-market-share-for-now http://www.burtonsmediagroup.com/blog/2010/06/game-engines-for-iphone-ipad-android-cocos2d- corona-torque-unity-3d/ http://www.burtonsmediagroup.com/blog/2010/06/game-engines-for-iphone-ipad-android-cocos2d- corona-torque-unity-3d/ http://unity3d.com/ http://www.google.com/phone/detail/nexus-one http://www.google.com/phone/detail/nexus-s http://chitika.com/research/2010/android-users-80-more-valuable-than-iphone-users/ http://comscore.com/Press_Events/Press_Releases/2010/5/comScore_Reports_March_2010_U.S._Mob ile_Subscriber_Market_Share http://comscore.com/Press_Events/Press_Releases/2010/5/comScore_Reports_March_2010_U.S._Mob ile_Subscriber_Market_Share December 2010


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