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Project Management of A Practical Guide to Uppsala
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Agenda Introduction Individual Responsibility and experience Conclusion Q&A
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Introduction
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Background & Motivation Thousands of International students come to Uppsala every year They need all kinds of practical information to settle quickly at the start of their programmes. A Practical Guide to Uppsala collects some necessary information and classifies it into several aspects A Practical Guide to Uppsala We wanted to do something that was useful to not only us
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Our Members Project Manager: Yunyun Zhu Website Architect: Gregory Humber Content Creators: Fei Liu Xiaochong Tian Tester: Hanzheng Zou
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The Model of the Project Requirements: Project lasting for only 2 weeks Five members with 30 hours for each Problems needing to be solve once there is Using scrum Focusing on the parts of homepage, members, housing and supermarkets first Regular meetings (most being online): Update working hours Yahoo Group Discussing problems and looking for solutions
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Process of the Project Specification Creating Contents TestingReleasing Reporting bugs
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Responsibility & Authority
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Project Manager (Yunyun Zhu): Holding meetings Allocating tasks Writing the specification Keeping the communication with the team Logging and updating working items
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Gregory Humber – Website Architect – Brief Into Born 1980 Home Country is Jamaica I have experience developing websites Career objective is to do Computer Science research within Academia/Industry
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Gregory Humber – My contribution I am referred to as the ‘Website Architect’ in this project. I was basically responsible for aggregating all the technological components so that we have a functioning Website I decided on things such as where to host, what server technology & database etc The website was done with pre-built software components which needed to be installed and configured. I had the responsibility for getting that done.
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Gregory Humber – What was good I was able to learn a new publishing system which I can use in future projects I was able to put into practice time management and prioritizing techniques. I had a lot of other non-project tasks which I had re-order so I could meet the deadlines I was able to get a better insight into the thought processes of people who have been brought up in a different culture. It’s through understanding people that, I think you are able to be a better team member.
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Gregory Humber – What was bad Looking back I think we should have chosen a different project. It required too much creative writing skills. We should have done something of a more technical nature, computer science related. We would benefit more from the skill-set of the team
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Gregory Humber – General View Participating in this team has been a positive experience generally, and I definitely would do it again Thank you. My colleagues will continue from here and talk about is own personal experience
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Content Creator (Xiaochong Tian) Attending meetings and discussing the content of the website with teammates Researching techniques Creating contents of the webpages of supermarkets and members Fixing bugs
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Content Creator (Fei Liu) Development of webpages Housing information Selection of mobile phone companies
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Things we have learnt Always start by well planning and estimating tasks that I am about to do Power of cooperation Be active in a project The more I communicated with my teammates, the smoother my work was carried out
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Exposed Problems Not planning my work well Underestimating the workload Disordered working process Did not communicate with my teammates sufficiently Overlooking potential problems
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Tester (Hanzheng Zou) Think about the Project Management and discuss with Manager. Be a tester. Write the > >. >
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How to act as a tester? Try to be professional. Then should at least one tester in the team. Plan the test in the beginning. Evaluate the testing in the end.
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Test Procedure Test and dev is more like a parallel work... When the dev start, the tester should start to plan the test. Then after the specification done, the test should work out the test cases. Then when something done. Do the testing and give the feedback to the developer by sending him the test result report. 18 Test cases. 16 succeeded, 2 failed.
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Conclusion
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Hours Members Number of Hours spent A26 B31 C27 D25 E28
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Good Having 2 members with experiences of ‘real projects’ Meeting most goals Clear roles Leaving buffer time Having Communication
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Not Good Starting too late Communication not enough which resulted in some misunderstood to the working items
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Q & A
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Thank you
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