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WoW pathing flaws World of Warcraft Thijmen Bink MMORPG
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Kiting within The Stockades
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What and why it goes wrong NPC walks all the way around to get up a tiny ledge It can't walk up vertical sections, even if small It can't always attack up a vertical section, even when touching the player Characters collide freely No collision detection (but game would be impossible with)
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What and why it goes wrong NPC runs/ports through beams Beam is mostly eyecandy, not a solid wall segment Ports because otherwise it would be standing within beam NPC collisions seem to be calculated with a point or vertical line
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