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I-GAME i-GAME: Overview and opportunities Tjerk Bijlsma.

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Presentation on theme: "I-GAME i-GAME: Overview and opportunities Tjerk Bijlsma."— Presentation transcript:

1 i-GAME i-GAME: Overview and opportunities Tjerk Bijlsma

2 Aim of the project Aim of i-GAME is to: Speed up real-life implementation and interoperability of wireless communication based automated driving. This aim can be accomplished by joint development and demonstration! Development focusing on: Environmental perception, actuation and interaction Wireless communication Guaranteed safety Mixed-traffic operation By demonstrating it in a multi-vendor challenge, the GCDC to: Accelerate multi-vendor solutions, based on an interoperable architecture Accelerate standardization, verification and validation tools & methods Enhance governmental & public awareness October 01, 2013 Tjerk Bijlsma i-GAME

3 Where it all started: Grand Cooperative Driving Challenge 2008-2011 Innovative worldwide competitive demonstration Acceleration development, implementation and testing of cooperative & automated driving 11 teams signed up, 9 teams made it to the final event Competition and collaboration go hand in hand together National and international attention for GCDC, GCDC won the I-mobility Award Positive response from general public, technical experts and teams Not just one 1 winner…. October 01, 2013 Tjerk Bijlsma i-GAME

4 How will we organize this? October 01, 2013 Tjerk Bijlsma i-GAME Viktoria ETSI, CEN

5 Work shops and challenge Scenarios and requirements Validation of vehicle performance Validation of message level interoperability Validation of interaction performance Validation of safety Finally the CHALLENGE! October 01, 2013 Tjerk Bijlsma i-GAME

6 Timeline October 01, 2013 Tjerk Bijlsma i-GAME MonthsQuarters(selection of)Deliverables/Milestones 1-313Q1 4-614Q1-Workshop: Scenarios & requirements 7-914Q2 10-1214Q3-Architecture and requirements(Draft) 13-1514Q4 16-1815Q1 19-2115Q2-Workshop: message level interoperability -Online interoperability testing 22-2415Q3-Kick-off event 25-2715Q4 28-3016Q1-Workshop: interaction performance 31-3316Q2-Benchmark vehicle -Workshop: vehicle performance -Workshop: safety validation -GCDC event 34-3616Q3-Validation results

7 Cooperation Cooperation possibilities: 1.Define automated driving use cases and scenarios (All via reference-group) 2.Implementation of communication protocols (ITS-G5) according to the standard(s) (COMPANION and AdaptIVe?) 3.Organize joint events and possibly stakeholder meetings (All) 4.Join the i-GAME challenge!! (AdaptIVe, COMPANION) Form a (OEM, supplier, RTD) team to assess the implementation 5.Provide input for the VRA roadmap, based on GCDC results and implementation Please contact me for a possible cooperation October 01, 2013 Tjerk Bijlsma i-GAME

8 tjerk.bijlsma@tno.nl Questions? October 01, 2013 Tjerk Bijlsma i-GAME

9 Beyond state-of-the-art Unified functional architecture and requirements for an interoperable cooperative automated driving platform Standardised interaction messages for interoperable wireless communications based automated driving Supervisory control system and interaction protocol for cooperative automated driving applications Validation and verification tools and events for performance and interoperability testing of cooperative automated driving applications October 01, 2013 Tjerk Bijlsma i-GAME

10 Which results realize which impacts? October 01, 2013 Tjerk Bijlsma i-GAME

11 From lonely-ranger to democracy October 01, 2013 Tjerk Bijlsma i-GAME


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