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System Programming Chih-Hung Wang Chapter 1: Background (Part-1) 參考書目

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Presentation on theme: "System Programming Chih-Hung Wang Chapter 1: Background (Part-1) 參考書目"— Presentation transcript:

1 System Programming Chih-Hung Wang Chapter 1: Background (Part-1) 參考書目 Leland L. Beck, System Software: An Introduction to Systems Programming (3rd), Addison-Wesley, 1997.

2 Outline of Chapter 1 System Software and Machine Architecture
The Simplified Instructional Computer (SIC) Traditional (CISC) Machines Complex Instruction Set Computers RISC Machines Reduced Instruction Set Computers

3 System Software vs. Machine Architecture
Machine dependent The most important characteristic in which most system software differ from application software e.g. assembler translate mnemonic instructions into machine code e.g. compilers must generate machine language code Machine architecture differs in: Machine code Instruction formats Addressing mode Registers Machine independent There are aspects of system software that do not directly depend upon the type of computing system e.g. general design and logic of an assembler e.g. code optimization techniques

4 System Software and Architecture
System software will be discussed: The basic functions Machine-dependent functions Machine-independent functions Design options (single-pass vs. multi-pass) Examples of implementations

5 The Simplified Instructional Computer (SIC)
SIC is a hypothetical computer that includes the hardware features most often found on real machines. Why the simplified instructional computer To avoid various unique features and idiosyncrasies of a particular machine. To focus on central, fundamental, and commonly encountered features and concepts. Two versions of SIC standard model (SIC) extension version (SIC/XE) Upward compatible Programs for SIC can run on SIC/XE

6 SIC Machine Architecture (1/5)
Memory 215 (32,768) bytes in the computer memory 3 consecutive bytes form a word 8-bit bytes Registers

7 SIC Machine Architecture (2/5)
Data Formats Integers are stored as 24-bit binary numbers; 2’s complement representation is used for negative values No floating-point hardware Instruction Formats Addressing Modes x: indicate indexed-addressing mode () are used to indicate the content of a register.

8 SIC Machine Architecture (3/5)
Instruction Set load and store: LDA, LDX, STA, STX, etc. integer arithmetic operations: ADD, SUB, MUL, DIV, etc. All arithmetic operations involve register A and a word in memory, with the result being left in the register comparison: COMP COMP compares the value in register A with a word in memory, this instruction sets a condition code CC to indicate the result

9 SIC Machine Architecture (4/5)
Instruction Set conditional jump instructions: JLT, JEQ, JGT these instructions test the setting of CC and jump accordingly subroutine linkage: JSUB, RSUB JSUB jumps to the subroutine, placing the return address in register L RSUB returns by jumping to the address contained in register L

10 SIC Machine Architecture (5/5)
Input and Output Input and output are performed by transferring 1 byte at a time to or from the rightmost 8 bits of register A The Test Device (TD) instruction tests whether the addressed device is ready to send or receive a byte of data Read Data (RD) Write Data (WD)

11 SIC Programming Examples
Data movement Fig. 1.2 Arithmetic operation Fig. 1.3 Looping and indexing Fig. 1.4, Fig. 1.5 Input and output Fig. 1.6 Subroutine call Fig. 1.7

12 SIC Programming Examples (Fig 1.2)-- Data movement
Address labels Assembler directives for defining storage

13 SIC Programming Example -- Arithmetic operation (Fig 1.3)
BETA=ALPHA+INCR-ONE DELTA=GAMMA+INCR-ONE All arithmetic operations are performed using register A, with the result being left in register A.

14 SIC Programming Example -- Looping and indexing (Fig. 1.4)

15 SIC Programming Example -- Looping and indexing (Fig. 1.5)
Arithmetic Arithmetic operations are performed using register A, with the result being left in register A Looping (TIX) (X)=(X)+1 compare with operand set CC Break... GAMMA[I]=ALPHA[I]+BETA[I] I=0 to 100

16 SIC/XE Machine Architecture (1)
Memory 220 bytes in the computer memory More Registers

17 SIC/XE Machine Architecture (2)
Data Formats Floating-point data type: frac*2(exp-1024) frac: 0~1 exp: 0~2047 For normalized floating-point numbers, the high-order bit must be 1.

18 SIC/XE Machine Architecture (3)
Instruction formats No memory reference Relative addressing e=0 for target address calculation Extended address field e=1

19 SIC/XE Machine Architecture (4)
Addressing modes: two new relative addressing for format 3 Direct addressing for formats 3 and 4 if b=p=0 Indexed addressing can be combined if x=1: the term (x) should be added

20 SIC/XE Machine Architecture (5)
Bits x,b,p,e: how to calculate the target address relative, direct, and indexed addressing modes Bits i and n: how to use the target address (TA) i=1, n=0: immediate addressing TA is used as the operand value, no memory reference i=0, n=1: indirect addressing The word at the TA is fetched Value in this word is taken as the address of the operand value i=0, n=0 (in SIC), or i=1, n=1 (in SIC/XE): simple addressing TA is taken as the address of the operand value Any of these addressing modes can also be combined with indexed addressing.

21 SIC/XE Machine Architecture (6)
For upward compatibility 8-bit binary codes for all SIC instructions end in 00 If n=i=0, bits b,p,e are considered as part of the 15-bit address field

22 SIC/XE Machine Architecture (7)
How to compute TA? How the target address is used? Note: Indexing cannot be used with immediate or indirect addressing modes

23 SIC/XE Machine Architecture (8)
Instruction Set new registers: LDB, STB, etc. floating-point arithmetic: ADDF, SUBF, MULF, DIVF register move: RMO register-register arithmetic: ADDR, SUBR, MULR, DIVR supervisor call: SVC generates an interrupt for OS (Chap 6) Input/Output SIO, TIO, HIO: start, test, halt the operation of I/O device (Chap 6)

24 SIC/XE Machine Architecture (9)
Example. RSUB Example. COMPR A, S Example. LDA #3 (Format 3)

25 SIC/XE Machine Architecture (10)
Example. +JSUB RDREC (Format 4) Example STX LENGTH

26 SIC/XE Machine Architecture (11)
Example STL RETADR Example. LDA LENGTH (direct addressing)

27 SIC/XE Machine Architecture (12)
Example. STCH BUFFER, X Example. LDA #9 [B]=0033 disp=3

28 SIC/XE Machine Architecture (13)
Example. 002A (indirect addressing)

29 A: Relative addressing
c: constant between 0 and 4095 m: memory address or constant larger than 4095 4: Format 4 A: Relative addressing D: Direct addressing S:Compatible with SIC SIC/XE Machine Architecture (14)

30 SIC/XE Machine Architecture (15)

31 SIC/XE Machine Architecture (16)
Instruction set Load and store registers LDA, LDX, STA, STX, LDB, STB, … Integer arithmetic operations ADD, SUB, MUL, DIV, ADDF, SUBF, MULF, DIVF, ADDR, SUBR, MULR, DIVR Comparison COMP Conditional jump instructions (according to CC) JLE, JEQ, JGT Subroutine linkage JSUB RSUB Register move RMO Supervisor call (for generating an interrupt) SVC

32 SIC/XE Machine Architecture (17)
Input and output IO device Three instructions: Test device (TD) Read data (RD) Write data (WD) IO channels Perform IO while CPU is executing other instructions SIO: start the operation of IO channel TIO: test the operation of IO channel HIO: halt the operation of IO channel

33 SIC/XE Machine Architecture (18): I/O Mechanisms
Polling I/O Interrupt-Driven I/O DMA (Direct Memory Access) I/O

34 SIC/XE Instruction Set
X: only for XE C: set CC F: floating-point P: privileged

35 for interrupt

36

37 Set Storage Key for memory protection

38

39 SIC/XE Programming Example (1)

40 SIC/XE Programming Example (2)

41 SIC/XE Programming Example (3)

42 SIC/XE Programming Example (4)

43 Real Machine: two Categories
Complex Instruction Set Computers (CISC) Relative large and complicated instruction set, more instruction formats, instruction lengths, and addressing modes Hardware implementation is complex Examples: VAX Intel x86 Reduced Instruction Set Computers (RISC) Simplified design, faster and less expensive processor development, greater reliability, faster instruction execution times Sun SPARC PowerPC

44 VAX Architecture Memory: 232 bytes in virtual address space
consists of 8-bit bytes: word: 2 bytes longword: 4 bytes quadword: 8 bytes octaword: 16 bytes can be divided into System space (OS and shared space) Process space (defined separately for each process)

45 VAX Architecture 32-bit registers 16 general-purpose registers
R0-R11: no special functions AP: argument pointer (address of arguments when making a procedure call) FP: frame pointer (address of the stack frame when making a procedure call) SP: stack pointer (top of stack in program’s process space) PC: program counter PSL: processor status longword Control registers to support OS

46 VAX Architecture Data formats Characters: 8-bit ASCII codes Integers:
2, 4, 8, 16-byte binary numbers 2’s complement for negative values Floating-point numbers: 4 different floating-point data ranging in length from 4 to 16 bytes Packed decimal data format Each byte represents two decimal digits Numeric format To represent numeric values with one digit per byte Queues and variable-length bit strings

47 VAX Architecture Instruction formats
Variable-length instruction format Each instruction consists of OP code (1 or 2 bytes) Up to 6 operand specifiers (depends on instruction)

48 VAX Architecture Addressing modes Register mode Register deferred mode
Autoincrement and autodecrement modes Base relative modes PC relative modes Index modes Indirect modes Immediate mode etc

49 VAX Architecture Instruction set Mnemonics format (e.g., ADDW2, MULL3)
Prefix: type of operation Suffix: data type of the operands Modifier: number of operands involved In addition to computation, data movement and conversion, comparison, branching, VAX provides instructions that are hardware realizations of frequently occurring sequences of codes Load and store multiple registers Manipulate queues and variable-length bit fields Powerful instructions for calling and returning from procedure

50 VAX Architecture Input and output
Each I/O device has a set of registers, which are assigned locations in the physical address space, called I/O space. Association of these registers with addresses in I/O space is handled by memory management routines. Device driver read/write values into these registers. Software routines read/write values in I/O space using standard instructions.

51 UltraSPARC Architecture
Memory: 264 bytes in virtual address space consists of 8-bit bytes: halfword: 2 bytes word: 4 bytes doubleword: 8 bytes can be divided into pages Virtual address is automatically translated into a physical address by the UltraSPARC Memory Management Unit.

52 UltraSPARC Architecture
A large register file (>100 general-purpose registers) 32 bits for original SPARC, 64 bits for UltraSPARC Each procedure can access only 32 registers 8 global registers 24 registers in overlapped window Floating-point computations are performed using a special floating-point unit (FPU). Program counter PC

53 UltraSPARC Architecture
Data formats Characters: 8-bit ASCII codes Integers: 1, 2, 4, 8-byte binary numbers 2’s complement for negative values Big- and little-endian and byte ordering Floating-point numbers: Single-precision: 32 bits Double-precision: 64 bits Quad-precision: 80 bits

54 UltraSPARC Architecture
Instruction formats Fix-length instruction format (32 bits long) Can speed the process of instruction fetching and decoding 3 basic instruction formats Call instruction Branch instruction Register loads and stores, and three-operands arithmetic operations Each instruction consists of First 2 bits: identify formats OP code Operands

55 UltraSPARC Architecture
Addressing modes Immediate mode Register direct mode PC relative mode only for branch instructions Register indirect with displacement Register indirect indexed

56 UltraSPARC Architecture
Instruction set (<100 instructions) Register-to-register instructions Load and store instructions (only instructions that access memory) Instruction execution is pipelined. Branch instructions are delayed branches Instructions immediately following the branch instruction is actually executed before the branch is taken.

57 UltraSPARC Architecture
Input and output A range of memory locations is logically replaced by device registers. Device driver read/write values into these registers. Software routines read/write values in this area using standard instructions.


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