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Starting Out with C++, 3 rd Edition 1 Chapter 1. Introduction to Computers and Programming.

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Presentation on theme: "Starting Out with C++, 3 rd Edition 1 Chapter 1. Introduction to Computers and Programming."— Presentation transcript:

1 Starting Out with C++, 3 rd Edition 1 Chapter 1. Introduction to Computers and Programming

2 Starting Out with C++, 3 rd Edition 2 1.1Why Program? Computers can do many different jobs because they are programmable.

3 Starting Out with C++, 3 rd Edition 3 1.2Computer Systems: Hardware and Software All computer systems consist of similar hardware devices and software components. This section provides an overview of standard computer hardware and software organization.

4 Starting Out with C++, 3 rd Edition 4 Hardware 1.The CPU 2.Main Memory 3.Secondary Storage 4.Input Devices 5.Output Devices

5 Starting Out with C++, 3 rd Edition 5 Input Device Central Processing Unit Main Memory Output Device Output Device Figure 1.1

6 Starting Out with C++, 3 rd Edition 6 Figure 1.2 Arithmetic and Logic Unit Control Unit Instruction (Input) Result (Output)

7 Starting Out with C++, 3 rd Edition 7 Software –Operating Systems Single tasking Multi-tasking –Application Software

8 Starting Out with C++, 3 rd Edition 8 1.3Programs and Programming Languages What is a program? –A set of instructions a computer follows in order to perform a task. A programming language is a special language used to write computer programs.

9 Starting Out with C++, 3 rd Edition 9 Program 1-1 // This program calculates the user’s pay. #include void main(void) { float hours, rate, pay; cout << “How many hours did you work? ”; cin >> hours; cout << “How much do you get paid per hour? ”; cin >> rate; pay = hours * rate; cout << “You have earned $” << pay << endl; }

10 Starting Out with C++, 3 rd Edition 10 Program Output How many hours did you work? 10 How much do you get paid per hour? 15 You have earned $150

11 Starting Out with C++, 3 rd Edition 11 Programming Languages High level (Close to Human Language) Low level (Machine Language) Figure 1-4

12 Starting Out with C++, 3 rd Edition 12 Table 1-1

13 Starting Out with C++, 3 rd Edition 13 1.4 What is a Program Made of? There are certain elements that are common to all programming languages. –Key Words –Programmer-Defined Symbols –Operators –Punctuation

14 Starting Out with C++, 3 rd Edition 14 Language Elements, Table 1-2

15 Starting Out with C++, 3 rd Edition 15 Lines and Statements cout << “How many hours did you work?”;

16 Starting Out with C++, 3 rd Edition 16 Variables A storage location in the computer’s memory for holding a piece of information. Symbolic names that represent locations in the computer’s random-access memory.

17 Starting Out with C++, 3 rd Edition 17 Variable Declarations Two types of information: numbers and characters Numbers may be integers or floating-point numbers The statement below creates three variables in memory named hours, rate, and pay that each can store a floating point number float hours, rate, pay;

18 Starting Out with C++, 3 rd Edition 18 1.5 Input, Processing, and Output Input: cin >> hours; Processing: pay = hours * rate; Output cout<<“You have earned $”<<pay;

19 Starting Out with C++, 3 rd Edition 19 1.6The Programming Process The programming process consists of several steps, which include design, creation, testing and debugging activities.

20 Starting Out with C++, 3 rd Edition 20 Designing and Creating a Program 1. Clearly define what the program is to do 2. Visualize the program running on the computer. 3. Design a flowchart or hierarchy chart 4. Check the flowchart or hierarchy chart for logical errors.

21 Starting Out with C++, 3 rd Edition 21 5. Write a pseudocode version of the program. 6. Check the pseudocode for errors. 7. Write the actual program on paper. 8. Desk-check the program for errors. 9. Enter the code and compile it. 10. Correct any errors found during compilation. Repeat steps 9 and 10 as many times as necessary.

22 Starting Out with C++, 3 rd Edition 22 11. Run the program with test data for input. 12.Correct any errors found while running the program. Repeat steps 9 through 12 as many times as necessary. 13.Validate the results of the program.

23 Starting Out with C++, 3 rd Edition 23 1.7 Procedural and Object-Oriented Programming Procedural programming and object- oriented programming are two ways of thinking about software development and program design.


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