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What is it? How does it work? How do we use it?. o Electromagnetic Waves display wave behavior o Created by.

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Presentation on theme: "What is it? How does it work? How do we use it?. o Electromagnetic Waves display wave behavior o Created by."— Presentation transcript:

1 What is it? How does it work? How do we use it?

2 http://www.youtube.com/watch?v=DfPeprQ7oGc o Electromagnetic Waves display wave behavior o Created by oscillating electric and magnetic fields o Electromagnetic Spectrum – range of frequencies of EM waves Dual Nature

3 o Visible light – the range of EM that produces light that we can detect o Radio and Microwaves are produced by placing a magnetic field in an oscillating electric field o X-rays are produced when fast-moving electrons strike a metal target o Infrared from the sun is responsible for the heating from the sun o Gamma rays are emitted during nuclear collisions EM Spectrum

4 Characteristics

5  Concave - convergent (all rays come together)  Real focal point (the rays REALLY intersect)  Convex – divergent (all rays spread apart)  Virtual focal point (the rays SEEM to intersect behind the mirror)  Produces virtual images only Mirrors - work by reflection

6  Convex – convergent  Real focal point  Concave – divergent  Virtual focal point  Produces virtual images only Lenses - work by refraction

7 o Vibrations in a vertical plane – vertical polarization o Vibrations in a horizontal plane – horizontal polarization o Polarization only exists for TRANSVERSE waves!!! Polarization

8 o When polarized lenses overlap with axes perpendicular, no light passes through! Polarization

9 o We all see color in different ways. o When light reaches our eyes, we do not see just one frequency, but a variety of frequencies at various intensities. o For example, white light is NOT a color! o It is the presence of all frequencies of visible light o NOT the only way to produce white light! o Primary Colors – any three colors that combine to form white light Color Perception

10 o Most common primaries are red, green and blue o Yellow, magenta, and cyan are secondary colors o Colors add to form white light o Colors subtract to form black! Color Mixing

11 o Myth –”No one set of colors can produce all other colors” o Almost any three colors can be mixed to produce the other colors o Colors can be mixed to get even the primary colors! o They will never be as pure as the original frequency o Red, yellow, and blue are not even the best primary set! Color Mixing - myths

12 o When light encounters a different substance, part of the light is absorbed while the rest is REFLECTED! o Texture of a surface determines how much reflection o For flat mirrors: angle of incidence = angle of reflection Reflection

13 o Produces an UPRIGHT, o VIRTUAL, SAME SIZE o image Ray Diagram – Flat Mirror

14 Light can be approximated as rays! Light produces two types of images: REAL – these appear in front of the mirror on a ray diagram In reality, REAL images can be projected onto walls and screens VIRTUAL – these appear behind the mirror on a ray diagram In reality, VIRTUAL images can only be seen by looking into the mirror Ray diagrams help us predict image location, orientation, similarity, and type of image (LOST) Drawing Ray Diagrams – allows us to predict the location of an image

15 Draw all rays from the top of the object. The radius of curvature is the center of your circle; the focal point is HALF that value. Use a ruler and be exact. RAY 1: Draw parallel to the principal axis, reflect through the focal point. RAY 2: Draw through the focal point, reflect parallel to the principal axis RAY 3: Draw through the radius of curvature; reflect back on itself. Image appears where the three reflected rays intersect! Rules (Curved Mirrors):

16 We can MATHEMATICALLY predict image formation also!!!!

17 o Defined as the bending of light as it travels from one medium to another o Depends upon the index of refraction of the material… Refraction

18 Index of refraction, n, tells us how fast light travels in the medium n water = 1.33 (slower) n glass = 1.5 (slowest) n air = 1.00 (fastest) Tells me how the light will bend: Fastest to slower, light bends TOWARD THE NORMAL Air to water Slower to faster, light bends AWAY FROM THE NORMAL Water to air Refraction

19 Ray 1: Parallel to the principal axis to middle of lens. Refract through BACK focal point. Ray 2: Through the FRONT focal point to middle of lens. Refract parallel to principal axis. Ray 3: Through lens center. Lens Ray Diagrams

20 Waves spread when they pass through an opening Diffraction


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