Presentation is loading. Please wait.

Presentation is loading. Please wait.

Open-DIS and XML DIS in Other Formats. Distributed Interactive Simulation DIS is an IEEE standard for simulations, primarily virtual worlds Binary protocol:

Similar presentations


Presentation on theme: "Open-DIS and XML DIS in Other Formats. Distributed Interactive Simulation DIS is an IEEE standard for simulations, primarily virtual worlds Binary protocol:"— Presentation transcript:

1 Open-DIS and XML DIS in Other Formats

2 Distributed Interactive Simulation DIS is an IEEE standard for simulations, primarily virtual worlds Binary protocol: what’s standardized is the arrangement of bits in packets on the wire Mostly intended to push entities around in a 3D virtual world, so the most common packets relate to position, orientation, velocity, etc.

3 DIS: Entity State PDU Entity State Protocol Data Unit/Packet: PDU header: common to all PDUs Entity ID: uniquely identifies an entity in the world Entity Type: describes the entity, ie tank, plane, etc. Position Orientation Velocity, acceleration, angular velocity, etc.

4 DIS Remember, what’s standardized is the arrangement of the bits in packets. There is no standardized API Typically you convert a packet into a programming language object to work with, modify, read field values, and send

5 Information Representation Programming Language Object DIS Binary Representation Same information--position, orientation, etc--but in two different representations, one contained in a Java or C++ object, one in a particular arrangement of bits in a packet

6 Other Representations Why not expand this to multiple representations? For example, XML, Java Object Serialization format, SQL database, etc. The DIS format is mostly useful as a standard for exchanging information with other simulations, but the drawback is that nobody outside DoD M&S understands the DIS format If we had an XML representation of the data we could use bring the standard XML tools to bear for data transformation, data exchange, web services, etc. This lets us exploit the information contained in DIS simulations in other contexts

7 Other Representations Programming Language Object DIS Binary Representation XML Representation Java Object Serialization Representation

8 XML What are the advantages of an XML representation? THE standard for data interchange Useful for archiving Lots of tools available for transforms, SQL interchange, etc Disadvantages: Verbose Slow to parse Exact format not standardized (no single schema agreed upon for DIS)

9 Creating XML The Open-DIS package at sourceforge.net is able to handle the process discussed here https://sourceforge.net/projects/open-dis It uses a package from Sun called JAXB, the Java API for XML Binding

10 JAXB The process of “data binding” often comes up with XML. This is exactly the problem discussed earlier of having the same information in two different formats: XML and Java objects You’ve got an XML document, and want to process the information in it. Often the easiest way to do this is to convert the XML document to Java objects, perform the computation, then convert the Java objects back to XML Since this happens so often, it makes sense to have an automated framework to do this

11 JAXB You want to convert this to something like a list of the following objects public class Point { float x; float y; }

12 JAXB JDK 1.6 includes JAXB in the standard distro. The easiest way to use it is via “annotations”. These look like Javadoc tags: @XmlElement @XmlAttribute They are essentially metainformation that doesn’t change the meaning of the code, but are present so other tools can make use of the information

13 Using Annotations The Cliff Notes version: Have the object be Java Beans compliant Use @XmlElement when you want to marshal an instance variable that is an object Use @XmlAttribute when you want to marshal an instance variable that is a primitive type You can place the annotations immediately before the getX() methods

14 Marshalling to XML JAXBContext context = JAXBContext.newInstance(Foo.class); Marshaller marshaller = context.createMarshaller(); marshaller.setProperty(Marshaller.JAXB_FORMATTE D_OUTPUT, true); marshaller.marshal(fooInstance, new FileOutputStream(filename));

15 Unmarshalling from XML Unmarshaller unmarshaller = context.createUnmarshaller(); PduContainer unmarshalledObject = (PduContainer)unmarshaller.unmarshal(new FileInputStream("somePdus.xml"));

16 In Open-DIS There’s example PDU marshal and unmarshal code in edu.nps.moves.examples.MarshalExample.java

17 Example XML See example XML file Not always what you’d write by hand, but that’s basically OK--the work saved by using the automated tool far outweighs this. Also, JAXB can be tweaked in ways I haven’t gotten around to fully exploiting yet JAXB can also be used to generate an XML schema for the given Java classes, or generate Java classes from an XML schema

18 Efficient XML Interchange Since XML is so cool, why not use it everywhere? Trying to use it in a network protocol as a drop-in replacement for the DIS standard is problematic XML takes a lot of space compared to a binary representation It takes a lot of time to parse compared to a binary representation EXI is intended to address these issues. Whether it can be used as a drop-in replacement for existing binary protocols is an open research question

19 EXI XML is text-only and human (well, programmer) readable. If we relax this requirement we can get a more compact and faster to parse representation of the XML infoset Exactly equivalent to the XML document, just in a different representation The intent is to expand the use of XML to domains in which it could not otherwise be used: low bandwidth wireless, battery-powered devices with limited CPU, very high parsing speed requirements, etc.

20 EXI Emerging World Wide Web Consortium standard See http://www.w3.org/XML/EXI/http://www.w3.org/XML/EXI/ The format document has entered “final call” status, which is actually the first time many outsiders take a close look at it

21 EXI Test encodings of sample DIS PDUs in XML format has shown that they are about the same size as the original IEEE binary PDUs A “standard” ESPDU is 144 bytes long. EXI encoded XML representations are ~140 bytes long Since EXI encodes numbers in a variable length format, the size of PDUs can vary depending on things like the number of significant digits in floating point numbers

22 EXI Unknowns: parse speed compared to binary The standard XML parsing APIs only deal with strings, while the DIS data is primarily numeric. What is needed is a typed API for XML, so that we can directly retrieve a floating point number rather than converting from a string DIS binary is the standard, EXI…isn’t. But potentially future networking standards can be specified as XML documents from the start

23 Summary DIS an an IEEE standard Open-DIS is a free implementation of that standard in Java and C++ Can marshal to XML EXI is a more compact and faster to parse representation of the XML infoset


Download ppt "Open-DIS and XML DIS in Other Formats. Distributed Interactive Simulation DIS is an IEEE standard for simulations, primarily virtual worlds Binary protocol:"

Similar presentations


Ads by Google