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1 Augmented Reality

2 Mobile cloud computing - Augmented Reality
Nevertheless, algorithms in Augmented Reality are mostly resourceand computation-intensive, posing challenges to resource-poor mobile devices

3 Human–computer interaction - Augmented reality
A common staple of science fiction, Augmented Reality refers to the notion of layering relevant information into our vision of the world. Existing projects show real-time statistics to users performing difficult tasks, such as manufacturing. Future work might include augmenting our social interactions by providing additional information about those we converse with.

4 Augmented reality [ A Survey of Augmented Reality] Presence: Teleoperators and Virtual Environments, pp

5 Augmented reality - Hardware
[ Augmented Reality Is Finally Getting Real] Technology Review, 2 August 2012.

6 Augmented reality - Display
Various technologies are used in Augmented Reality rendering including optical projection systems, monitors, hand held devices, and display systems worn on one's person.

7 Augmented reality - Head-mounted
Modern HMDs often employ sensors for six Degrees of freedom (mechanics)|degrees of freedom monitoring that allow the system to align virtual information to the physical world and adjust accordingly with the user's head movements.[ Fleet Week: Office of Naval Research Technology- Virtual Reality Welder Training], eweek, 28 May 2012.Rolland, Jannick; Baillott, Yohan; Goon, Alexei.[ftp://ftp.cis.upenn.edu/pub/cg/public_html/research/AF/papers/tracking-chapter.pdf A Survey of Tracking Technology for Virtual Environments], Center for Research and Education in Optics and Lasers, University of Central Florida.Klepper, Sebastian.[ Augmented Reality – Display Systems]

8 Augmented reality - Eyeglasses
[ Xbox leak reveals Kinect 2, Augmented Reality glasses] NBC News

9 Augmented reality - Eyeglasses
CrowdOptic, an existing app for smartphones, applies algorithms and triangulation techniques to photo metadata including GPS position, compass heading, and a time stamp to arrive at a relative significance value for photo objects. CrowdOptic technology can be used by Google Glass users to learn where to look at a given point in time.

10 Augmented reality - Contact lenses
featuring the potential of having Augmented Reality through contact lenses received the best futuristic Augmented Reality video award.

11 Augmented reality - Virtual retinal display
A virtual retinal display (VRD) is a personal display device under development at the University of Washington's Human Interface Technology Laboratory

12 Augmented reality - EyeTap
The EyeTap (also known as Generation-2 Glass[ “GlassEyes”: The Theory of EyeTap Digital Eye Glass, supplemental material for IEEE Technology and Society, Volume Vol. 31, Number 3, 2012, pp ].) captures rays of light that would otherwise pass through the center of a lens of an eye of the wearer, and substituted each ray of light for synthetic computer-controlled light.

13 Augmented reality - EyeTap
The Generation-4 Glass (Laser EyeTap) is similar to the VRD (i.e. it uses a computer controlled laser light source) except that it also has infinite depth of focus and causes the eye itself to, in effect, function as both a camera and a display, by way of exact alignment with the eye, and resynthesis (in laser light) of rays of light entering the eye.Intelligent Image Processing, John Wiley and Sons, 2001, ISBN , 384 p.

14 Augmented reality - Handheld
Handheld displays employ a small display that fits in a user's hand

15 Augmented reality - Spatial
Spatial Augmented Reality (SAR) augments real world objects and scenes without the use of special displays such as Computer monitor|monitors, Head-mounted display|head mounted displays or hand-held devices

16 Augmented reality - Spatial
Examples include shader lamps, mobile projectors, virtual tables, and smart projectors. Shader lamps mimic and augment reality by projecting imagery onto neutral objects, providing the opportunity to enhance the object’s appearance with materials of a simple unit- a projector, camera, and sensor.

17 Augmented reality - Spatial
Virtual showcases, which employ beam-splitter mirrors together with multiple graphics displays, provide an interactive means of simultaneously engaging with the virtual and the real.Many more implementations and configurations make spatial Augmented Reality display an increasingly attractive interactive alternative.

18 Augmented reality - Spatial
[ Augmented Reality in action – maintenance and repair]

19 Augmented reality - Tracking
Modern mobile Augmented Reality systems use one or more of the following tracking technologies:

20 Augmented reality - Tracking
digital cameras and/or other image sensor|optical sensors, accelerometers, GPS, gyroscopes, Digital magnetic compass|solid state compasses, RFID and wireless sensors. These technologies offer varying levels of accuracy and precision. Most important is the position and orientation of the user's head. Tracking the user's hand(s) or a handheld input device can provide a 6DOF interaction technique.Stationary systems can employ 6DOF track systems such as Polhemus, ViCON, A.R.T, or Ascension.

21 Augmented reality - Input devices
271–278.Barrie, Peter; Komninos, Andreas; Mandrychenko, Oleksii.[ A Pervasive Gesture-Driven Augmented Reality Prototype using Wireless Sensor Body Area Networks].

22 Augmented reality - Computer
The computer analyzes the sensed visual and other data to synthesize and position augmentations.

23 Augmented reality - Software and algorithms
Many computer vision methods of Augmented Reality are inherited from visual odometry

24 Augmented reality - Software and algorithms
[ Superior Augmented Reality Registration by Integrating Landmark Tracking and Magnetic Tracking], Department of Computer ScienceUniversity of North Carolina at Chapel Hill.Bajura, Michael; Neumann, Ulrich

25 Augmented reality - Software and algorithms
Augmented Reality Markup Language (ARML) is a data standard developed within the Open Geospatial Consortium (OGC), which consists of an XML grammar to describe the location and appearance of virtual objects in the scene, as well as ECMAScript bindings to allow dynamic access to properties of virtual objects.

26 Augmented reality - Software and algorithms
To enable rapid development of Augmented Reality Application, some software development kits (SDK) have emerged. Some of the well known AR SDKs are offered by Metaio, Vufoia, Wikitude and Layar.

27 Augmented reality - Applications
Augmented Reality has many applications, and many areas can benefit from the use of AR technology. AR was first used for military, industrial, and medical applications, but was soon applied to commercial and entertainment areas.[ Augmented Reality Landscape ] 11 August 2012.

28 Augmented reality - Archaeology
AR can be used to aid archaeological research, by augmenting archaeological features onto the modern landscape, enabling archaeologists to formulate conclusions about site placement and configuration.

29 Augmented reality - Archaeology
Another application given to AR in this field is the possibility for users to rebuild ruins, buildings, or even landscapes as they formerly existed.

30 Augmented reality - Architecture
designMENA 8 September 2011.[ Architectural dreams in Augmented Reality]

31 Augmented reality - Art
In 2013, L'Oreal used CrowdOptic technology to create an Augmented Reality at the seventh annual Luminato Festival in Toronto, Canada.

32 Augmented reality - Commerce
[ Telefónica bets on Augmented Reality with Aurasma tie-in] gigaom, 17 September 2012.Mardle, Pamela.[ Video becomes reality for Stuprint.com]

33 Augmented reality - Construction
With the continual improvements to Global Positioning System|GPS accuracy, businesses are able to use Augmented Reality to visualize georeferenced models of construction sites, underground structures, cables and pipes using mobile devices

34 Augmented reality - Education
[ Collaborative Augmented Reality in Education], Institute of Software Technology and Interactive Systems, Vienna University of Technology.

35 Augmented reality - Everyday
Since the 1970s and early 1980s, Steve Mann has been developing technologies meant for everyday use i.e. horizontal across all applications rather than a specific vertical market. Examples include Mann's EyeTap Digital Eye Glass, a general-purpose seeing aid that does dynamic-range management (HDR vision) and overlays, underlays, simultaneous augmentation and diminishment (e.g. diminishing the electric arc while looking at a welding torch).

36 Augmented reality - Gaming
Augmented Reality allows gamers to experience digital game play in a real world environment. In the last 10 years there has been a lot of improvements of technology, resulting in better movement detection and the possibility for the Wii to exist, but also direct detection of the player's movements.

37 Augmented reality - Industrial design
AR can help industrial designers experience a product's design and operation before completion. Volkswagen uses AR for comparing calculated and actual crash test imagery. AR can be used to visualize and modify a car body structure and engine layout. AR can also be used to compare digital mock-ups with physical mock-ups for finding discrepancies between them.

38 Augmented reality - Medical
Augmented Reality can provide the surgeon with information, which are otherwise hidden, such as showing the heartbeat rate, the blood pressure, the state of the patient’s organ, etc. AR can be used to let a doctor look inside a patient by combining one source of images such as an X-ray with another such as video.

39 Augmented reality - Medical
Examples include a virtual X-ray view based on prior tomography or on real time images from ultrasound and confocal microscopy probesMountney, Peter; Giannarou, Stamatia ; Elson, Daniel; Yang, Guang-Zhong

40 Augmented reality - Military
[ Military-Grade Augmented Reality Could Redefine Modern Warfare] ReadWriteWeb June 11, 2010.

41 Augmented reality - Navigation
[ New Augmented Reality system shows 3D GPS navigation through your windshield] Digital Trens,27 October 2011.Griggs, Brandon

42 Augmented reality - Office workplace
AR can help facilitate collaboration among distributed team members in a work force via conferences with real and virtual participants

43 Augmented reality - Sports and entertainment
AR has become common in sports telecasting

44 Augmented reality - Sports and entertainment
Azuma, Ronald; Balliot, Yohan; Behringer, Reinhold; Feiner, Steven; Julier, Simon; MacIntyre, Blair. [ Recent Advances in Augmented Reality] Computers Graphics, November 2001.Marlow, Chris. [ Hey, hockey puck! NHL PrePlay adds a second-screen experience to live games], digitalmediawire April 27, 2012.

45 Augmented reality - Sports and entertainment
[ Augmented Reality in Aussie film clip]

46 Augmented reality - Sports and entertainment
[ Augmented Reality Used To Enhance Both Pool And Air Hockey] Game Set WatchOctober 15, 2011.[ One Week Only – Augmented Reality Project] Combat-HELO Dev Blog July 31, 2012.

47 Augmented reality - Task support
[ Augmented Reality Goes Mobile], Bloomberg Business Week Technology November 3, 2009.

48 Augmented reality - Television
Weather visualizations were the first application of Augmented Reality to television. It has now become common in weathercasting to display full motion video of images captured in real-time from multiple cameras and other imaging devices. Coupled with 3D graphics symbols and mapped to a common virtual geospace model, these animated visualizations constitute the first true application of AR to TV.

49 Augmented reality - Television
Augmented Reality has also become common in sports telecasting

50 Augmented reality - Television
Augmented Reality is starting to allow Next Generation TV viewers to interact with the programs they are watching. They can place objects into an existing program and interact with these objects, such as moving them around. Avatars of real persons in real time who are also watching the same program.[93]

51 Augmented reality - Tourism and sightseeing
[ Audio Augmented Reality: A Prototype Automated Tour Guide] Bell Communications Research,, ACM Human Computer in Computing Systems conference, pp

52 Augmented reality - Translation
[ Word Lens: This changes everything] The Economist: Gulliver blog 18 December 2010.Borghino, Dario [ Augmented Reality glasses perform real-time language translation]

53 Augmented reality - Notable researchers
*Ivan Sutherland invented the The Sword of Damocles (Virtual Reality)|first AR head-mounted display at Harvard University.

54 Augmented reality - Notable researchers
*Steven Feiner, Professor at Columbia University, is a leading pioneer of Augmented Reality, and author of the first paper on an AR system prototype, KARMA (the Knowledge-based Augmented Reality Maintenance Assistant), along with Blair MacIntyre and Doree Seligmann.

55 Augmented reality - Notable researchers
*Steve Mann formulated an earlier concept of Mediated reality in the 1970s and 1980s, using cameras, processors, and display systems to modify visual reality to help people see better (dynamic range management), building computerized welding helmets, as well as Augmediated Reality vision systems for use in everyday life.Wearable Computing: A first step towards personal imaging, IEEE Computer, pp. 25–32, Vol. 30, Issue 2, Feb [ link].

56 Augmented reality - Notable researchers
*Louis Rosenberg developed one of the first known AR systems, called Virtual Fixtures, while working at the U.S

57 Augmented reality - Notable researchers
*Dieter Schmalstieg and Daniel Wagner (researcher)|Daniel Wagner jump started the field of AR on mobile phones. They developed the first marker tracking systems for mobile phones and PDAs.

58 Augmented reality - Notable researchers
*Bruce H. Thomas and Wayne Piekarski develop the Tinmith system in 1998.Piekarski, William; Thomas, Bruce. [ Tinmith-Metro: New Outdoor Techniques for Creating City Models with an Augmented Reality Wearable Computer] Fifth International Symposium on Wearable Computers (ISWC'01), 2001, pp. 31. They along with Steve Feiner with his MARS system pioneer outdoor Augmented Reality.

59 Augmented reality - Notable researchers
[ Augmented Reality – Placing Artificial Objects in Real Scenes]

60 Augmented reality - History
* 1901: L. Frank Baum, an author, first mentions the idea of an electronic display/spectacles that overlays data onto real life (in this case 'people'), it is named a 'character marker'.Johnson, Joel. [ “The Master Key”: L. Frank Baum envisions Augmented Reality glasses in 1901] Mote Beam 10 September 2012.

61 Augmented reality - History
* 1957–62: Morton Heilig, a cinematographer, creates and patents a simulator called Sensorama with visuals, sound, vibration, and smell.

62 Augmented reality - History
* 1966: Ivan Sutherland invents the head-mounted display and positions it as a window into a virtual world.

63 Augmented reality - History
* 1975: Myron Krueger creates Videoplace to allow users to interact with virtual objects for the first time.

64 Augmented reality - History
* 1980: Steve Mann creates the first Wearable Computer, a computer vision system with text and graphical overlays on a photographically mediated reality, or Augmediated Reality. See EyeTap.

65 Augmented reality - History
* 1989: Jaron Lanier coins the phrase Virtual Reality and creates the first commercial business around virtual worlds.

66 Augmented reality - History
* 1990: The term 'Augmented Reality' is believed to be attributed to Tom Caudell, a former Boeing researcher.

67 Augmented reality - History
* 1992: Louis Rosenberg develops one of the first functioning AR systems, called Virtual Fixtures, at the U.S

68 Augmented reality - History
* 1993 A widely cited version of the paper above is published in Communications of the ACM – Special issue on computer augmented environments, edited by Pierre Wellner, Wendy Mackay, and Rich Gold.

69 Augmented reality - History
[ Experiences and Observations in Applying Augmented Reality to Live Training]

70 Augmented reality - History
* 1994: Julie Martin creates first 'Augmented Reality Theater production', Dancing In Cyberspace, funded by the Australia Council for the Arts, features dancers and acrobatics|acrobats manipulating body–sized virtual object in real time, projected into the same physical space and performance plane. The acrobats appeared immersed within the virtual object and environments. The installation used Silicon Graphics computers and Polhemus sensing system.

71 Augmented reality - History
* 1998: Spatial Augmented Reality introduced at University of North Carolina at Chapel Hill by Ramesh Raskar, Welch, Henry Fuchs.

72 Augmented reality - History
* 1999: Hirokazu Kato (加藤 博一) created ARToolKit at HITLab, where AR later was further developed by other HITLab scientists, demonstrating it at SIGGRAPH.

73 Augmented reality - History
* 2000: Bruce H. Thomas develops ARQuake, the first outdoor mobile AR game, demonstrating it in the International Symposium on Wearable Computers.

74 Augmented reality - History
* 2008: Wikitude AR Travel Guide launches on 20 Oct 2008 with the HTC Dream|G1 Android phone.[ Wikitude AR Travel Guide]. Youtube.com. Retrieved

75 Augmented reality - History
* 2009: ARToolkit was ported to Adobe Flash (FLARToolkit) by Saqoosha, bringing Augmented Reality to the web browser.Cameron, Chris. [ Flash-based AR Gets High-Quality Markerless Upgrade], ReadWriteWeb 9 July 2010.

76 Augmented reality - History
* 2013: Google announces an open beta test of its Google Glass Augmented Reality glasses. The glasses reach the Internet through Bluetooth, which connects to the wireless service on a user’s cellphone. The glasses respond when a user speaks, touches the frame or moves the head.Miller, Claire. [ New York Times 20 February 2013.

77 Spatial Augmented Reality
'Projection mapping', also known as 'video mapping' and 'spatial Augmented Reality', is a video projection|projection technology used to turn objects, often irregularly shaped, into a display surface for video projection

78 Spatial Augmented Reality - History
Until about 3 years ago, projection mapping was referred to as Spatial Augmented Reality and Shader Lamps [ and invented at University of North Carolina at Chapel Hill by Ramesh Raskar, Greg Welch and Henry Fuchs

79 Spatial Augmented Reality - Methods
After the object which will be projected on is chosen or created, a virtual replica of the entire physical set up needs to be created

80 Spatial Augmented Reality - Productions, advertisement and art
Projection mapping first came to prominence through guerilla advertising campaigns and VJing|video jockeys for electronic musicians

81 Spatial Augmented Reality - Productions, advertisement and art
In the electronic dance music (EDM) community, it is becoming increasingly common for DJ's to accompany their music with synced visuals

82 Spatial Augmented Reality - Productions, advertisement and art
Artists may use it as an avant garde form of expression as it is new technology that can turn their creative ideas into 3D projections, connecting with audiences in a new way

83 Augmented Reality Markup Language
the camera of an AR-capable device serves as the main output for Augmented Reality scenarios).

84 Augmented Reality Markup Language - Data model
ARML is built on a generic object model that allows serialization in several languages. Currently, ARML defines an XML serialization, as well as a JSON serialization for the ECMAScript bindings. The ARML object model consists of three main concepts:

85 Augmented Reality Markup Language - Data model
* 'Features' represent the physical object that should be augmented.

86 Augmented Reality Markup Language - Data model
* 'VisualAssets' describe the appearance of the virtual object in the augmented scene.

87 Augmented Reality Markup Language - Data model
* 'Anchors' describe the spatial relation between the physical and the virtual object.

88 Augmented Reality Markup Language - Feature
The definition of a Feature is reused from the Geography Markup Language|Geography Markup Language (GML) and describes the physical object that should be augmented. The physical object is described by a set of metadata, including an ID, a name and a description. A Feature has one or more Anchors.

89 Augmented Reality Markup Language - Anchor
An Anchor describes the location of the physical object in the real world. Four different Anchor types are defined in ARML:

90 Augmented Reality Markup Language - Geometries
Geometries describe the location of an object through a set of fixed coordinates. WGS84 (latitude, longitude, altitude) is used as the default coordinate reference system, other arbitrary coordinate reference systems can be supplied if required. ARML allows 0- (Point), 1- (LineString) and 2-dimensional (Polygon) geometries. Geometry Anchors reuse the syntax as defined in GML3. As an example, the following snippet defines the location of the Wiener Riesenrad.

91 Augmented Reality Markup Language - Trackables
Trackables are patterns that are searched, recognized and tracked in the video screen coming from the camera of the device

92 Augmented Reality Markup Language - Trackables
Example: A natural feature tracker and an associated Trackable

93 Augmented Reality Markup Language - RelativeTo
RelativeTo Anchors allow the definition of a location relative to other Anchors or the user's position. The former allows the setup of a scene and the location of all included virtual objects based on a single Anchor, like a Trackable placed on a table. The latter allows for scenarios where the actual location of the user is irrelevant. The virtual objects are simply placed around the user, regardless of his or her physical location.

94 Augmented Reality Markup Language - ScreenAnchor
Contrary to the previous three Anchor types, ScreenAnchors do not describe a location in the 3-dimensional virtual scene. Instead, they define an area on the device screen, allowing for status bars and the like.

95 Augmented Reality Markup Language - VisualAsset
VisualAssets describe the appearance of the virtual objects in the augmented scene. ARML allows various kinds of VisualAssets to be described, including plain text, images, HTML content and 3D models. VisualAssets can be oriented (either to always automatically face the user, or to maintain a specific static orientation) and scaled. Additionally, visibility conditions can be applied (i.e. the Asset is only visible on the screen if the distance to the user is within certain boundaries).

96 Augmented Reality Markup Language - History
In late 2009, Wikitude (formerly Mobilizy), the creators of the Wikitude World Browser, started an early initiative on creating a format all AR Browsers at that time could adhere to, called the Augmented Reality Markup Language (ARML). This format is now called ARML 1.0 and serves as an input format for the Wikitude World Browser.

97 Augmented Reality Markup Language - History
During International Symposium on Mixed and Augmented Reality|ISMAR in Atlanta in November 2012, the first ARML 2.0 specification was officially published, making ARML 2.0 an official OGC Candidate Standard.

98 Augmented Reality Markup Language - Related standards
ARML 2.0 is reusing ideas, structure, syntax and semantics of the following existing and widely used standards:Martin Lechner, The Augmented Reality Markup Language 2.0, Dissertation

99 Augmented Reality Markup Language - Related standards
In addition, the following, ARML-independent initiatives also deal with creating standards for Augmented Reality environments:

100 Augmented Reality Markup Language - Related standards
* Augmented Reality Application Format (ARAF) developed within International Organization for Standardization|ISO/MPEG

101 Augmented Reality Markup Language - Related standards
* KARML developed by the Georgia Institute of Technology

102 Augmented Reality Markup Language - Examples
The following example describes a 3D Model (assuming one is available on on a Trackable, like a fiducial marker, located at

103 List of augmented reality software
The following is a list of Augmented Reality software including programs for application development, content management, gaming and integrated AR solutions.

104 List of augmented reality software - Open source
* Argon (browser)|Argon, Augmented Reality browser by Georgia Institute of Technology|Georgia Tech's GVU Center that uses a mix of KML and HTML/JavaScript/CSS to allow developing AR applications; any web content (with appropriate meta-data and properly formatted) can be converted into AR content; , available for iPhone only.MacIntyre, Blair

105 List of augmented reality software - Open source
* ARToolKit, an open source (dual-license: GPL, commercial) C-library to create Augmented Reality applications; was ported to many different languages and platforms like Android, Flash or Silverlight; very widely used in Augmented Reality related projects.

106 List of augmented reality software - Open source
* ArUco, a minimal library for Augmented Reality applications based on OpenCV; licenses: BSD, Linux, Windows.

107 List of augmented reality software - Open source
* ATOMIC Authoring Tool, a multi-platform authoring for creating AR applications on Microsoft Windows, Linux and Mac OS X Operating Systems.[ ATOMIC Authoring Tool], SourceForge.net

108 List of augmented reality software - Open source
* Goblin XNA, a platform for researching 3D user interfaces, including mobile Augmented Reality and Virtual Reality, emphasizing games; written in C Sharp (programming language)|C#, based on Microsoft XNA Game Studio 4.0, BSD license.Oda, Onan; Feiner, Steven. [ Developing AR Application using Goblin XNA] Azerdark, March 16, 2011

109 List of augmented reality software - Open source
* GRATF, open-source (GPLv3) project, which includes C# library for detection, recognition and 3D pose estimation of optical glyphs. The project includes application, which does 2D and 3D Augmented Reality.Kirillov, Andrew.

110 List of augmented reality software - Open source
* mixare (mix Augmented Reality Engine), open-source (GPLv3) Augmented Reality engine for Android and iPhone; works as an autonomous application and for developing other implementations.Samani, Nitin. [ mixare – A New Augmented Reality Engine For Android], Augmented Planet March 19, 2010 mixare.org

111 List of augmented reality software - Open source
[ Parallel Tracking and Mapping on the iPhone: Augmented Reality App Development], Digital Urban June 25, 2009Azoulay, Roy

112 List of augmented reality software - Open source
* DroidAR, open source (dual-license: GPLv3 or commercial) Augmented Reality framework for Android, featuring location based and marker based AR.[ DroidAR + Google Maps] DroidARMadden, Lester. [ DroidAR Engine For Android Developers], Augmented Planet, May 4, 2011

113 List of augmented reality software - Open source
* GeoAR, open source (Apache 2.0 License) browser for Android, featuring location based AR and a flexible data source framework.

114 List of augmented reality software - AR development toolkits
* Rox Odometry SDK is a multi-platform (desktops and mobiles) software that allows the users to build Augmented Reality applications. Vision-based object recognition from a database can be performed on the device or in the cloud using markers or natural features. Vision-based real-time tracking and 3D localization can be enhanced by fusing measurements from inertial and vision sensors.

115 List of augmented reality software - AR development toolkits
* ARPA SDK ARPA Plugin Unity allow you to develop your own desktop, web and mobile Augmented Reality projects

116 List of augmented reality software - AR development toolkits
* Xloudia is an image recognition and image tracking solution based on cloud and video frame analysis. Xloudia targets the B2B market with large scale capabilities and rich features namely statistics, natural feature recognition, 3D tracking, face and colour identification for Android (Operating System)|Android, and iOS. Xloudia also comes as a white brand or for operators under their own brand.

117 List of augmented reality software - AR development toolkits
* Catchoom SDK allows users to integrate 2-D image 3-D object recognition into all native third-party applications for Android and iOS.

118 List of augmented reality software - AR development toolkits
* metaio SDK offers free natural features tracking and 3D tracking that is available for Android (Operating System)|Android, iOS and Microsoft Windows.[ metaio SDK | Augmented Reality 3D]. metaio. Retrieved 9 June 2012.[ Augmented Reality Interface for Spatial Anatomical Education] augmentedblog, September 12, 2012

119 List of augmented reality software - AR development toolkits
* Vuforia Augmented Reality SDK, formerly known as QCAR, is a Software Development Kit for creating Augmented Reality applications for mobile devices.[ Vuforia (Augmented Reality)], Verious.comGoodwin, Richard. [ Qualcomm’s Vuforia shows massive potential for Augmented Reality], 11 September 2012

120 List of augmented reality software - AR development toolkits
* VYZAR is a cross-platform Software development kit|SDK for iOS and Android (Operating System)|Android, with both an Augmented Reality and Software engine|3D engine

121 List of augmented reality software - AR development toolkits
* Wikitude The Wikitude Software development kit|SDK is a library which can be embedded in native third party application Android (Operating System)|Android, BlackBerry 10 and iOS, which uses web technologies to create the Augmented Reality content.[

122 List of augmented reality software - AR development toolkits
* Vuforia is a software platform for Android and iOS that enables your app to see images from a Vuforia target database on the device or in the cloud. When a target is recognized, your app generates Augmented Reality experiences, unlocks new functionality and content, or unleashes anything else you can imagine. [

123 List of augmented reality software - AR content management systems
* metaio Creator, a desktop tool to create and publish AR scenarios.Donavan, Jay. [ Map Your Own 3D Space With Metaio Creator Mobile], TechCrunch, February 29, 2012Ozler, Levent. [ metaio Creator: Augmented Reality Software for Non-Developers], Dexigner, May 8, 2012

124 List of augmented reality software - AR content management systems
* buildAR.com, a web based content platform for building geolocation and natural feature tracking based mobile Augmented Reality.Alliban, James. [ – ARE2010 – Augmented Reality utopia in Silicon Valley] June 10, 2010[ buildAR (Smart 100)], Anthill Magazine, March 24, 2012

125 List of augmented reality software - AR content management systems
* Hoppala Augmentation, a web based content platform for creating geolocation based mobile Augmented Reality.Sterling, Bruce. [ Augmented Reality: Hoppala as content platform], Wired, March 7, 2011Cameron, Chris. [ Augmented Reality Becoming More Like the Read/Write Web] ReadWriteWeb, July 16, 2010

126 List of augmented reality software - AR content management systems
* Webcam Social Shopper, web based software for integrating apparel visualization on Electronic commerce|e-commerce sites.

127 List of augmented reality software - AR content management systems
* Fityour.com, A website for trying out wearable apparels visualization on Electronic commerce|e-commerce sites.

128 List of augmented reality software - AR content management systems
* PLAKAR, web based platform for the augmentation of printed materials and Out of Home Media.

129 List of augmented reality software - AR content management systems
* Zapcode Creator, web based software for building and creating zapcodes with Augmented Reality content.

130 List of augmented reality software - End-to-end branded app solutions
* ARPA Solutions|ARPAhttp://

131 List of augmented reality software - Games
Certain gaming devices, such as the PlayStation Eye, Kinect, Nintendo 3DS, PlayStation Portable, PlayStation Vita and some mobile devices, use cameras to augment computer graphics onto live footage. The majority of AR software uses special cards which are read by the device to pinpoint where the graphics will form.

132 List of augmented reality software - Games
* AR Games, a pre-loaded app on the Nintendo 3DS gaming console consisting of numerous AR games.

133 List of augmented reality software - Games
*Cybergeneration, a table top role-playing game by R. Talsorian, includes virtuality, an Augmented Reality created through v-trodes, cheap, widely available devices people wear at their temples.

134 List of augmented reality software - Games
* Dead Space (Video Game)|Dead Space, a Video Game in which a RIG worn by Isaac Clarke is thoroughly equipped with Augmented Reality technology, including a navigation system that projects a line along the best route to his destination, and a system that displays images, video and text in front of him. In conjunction with the game, an augmented-reality website called Dead_Space_(video_game)#No_Known_Survivors|No Known Survivors was released in 2008.

135 List of augmented reality software - Games
* Hatsune Miku: Project DIVA F, a Video Game in which an option named AR Mode allows the console to project Hatsune Miku onto a Fiduciary marker. This enable her to sing as an Augmented Reality Vocaloid

136 List of augmented reality software - Games
* Hydrophobia (Video Game)|Hydrophobia a survival-adventure Video Game from Dark Energy Digital features the MAVI (Mobile Automated Visual Interface), which is a tool used to enhance environmental geometry among other purposes.

137 List of augmented reality software - Games
*Shadowrun, the Role-playing game|table top role-playing game, introduced AR into its game world. Most of the characters in the game use viewing devices to interact with the AR world most of the time.

138 List of augmented reality software - Games
* Spectrek, an Augmented Reality ghost hunting game.Narayan, Saket. [ 36 Awesome Augmented Reality Apps Games for Android], Tech Splurge, 17 March 2011

139 List of augmented reality software - Games
* Tuttuki Bako, a minigame system form Bandai is described as featuring Augmented Reality.Toto, Serkan. [ Augmented Reality? The Tuttuki Bako box needs your finger to play with virtual characters]. CrunchGear, 8 October 2008.

140 List of augmented reality software - Games
* Lumpeeks, a 3D game for Android, which uses orientation sensor without need for markers.

141 Virtual World Language Learning - Augmented reality language learning (ARLL)
(2009) Augmented Reality Language Learning – virtual worlds meet m-learning, Avatar Languages Blog:

142 Augmented reality-based testing
Parviz, [ Augmented Reality in a Contact Lens] IEEE Spectrum insde technology biomedical bionics, Sep 2009

143 Augmented reality-based testing
In 2009 as a spin-off to Augmented Reality for maintenance and repair (ARMAR) Steve Henderson, Steven Feiner. [ ARMAR:Augmented Reality for Maintenance and Repair (ARMAR)]. Columbia University Computer Graphics User Interfaces Lab. Alexander Andelkovic coined the idea 'Augmented Reality-based testing', introducing the idea of using Augmented Reality together with software testing.

144 Augmented reality-based testing - Overview
The test environment of technology is becoming more complex, this puts higher demand on test engineers to have higher knowledge, testing skills and work effective. A powerful unexplored dimension that can be utilized is the Virtual environment, a lot of information and data that today is available but unpractical to use due to overhead in time needed to gather and present can with ARBT be used instantly.

145 Augmented reality-based testing - Support
Assembling and disassembling a test object BMW research labs, [ Augmented Reality BMW car repair] Video Clip, Oct can be learned out and practice scenarios can be run through to learn how to fix fault scenarios that may occur.

146 Augmented reality-based testing - Guidance
Minimizing risk of misunderstanding complex test procedures can be done by virtually describing test steps in front of the tester on the actual test object.

147 Augmented reality-based testing - Educational
Background information about test scenario with earlier bugs found pointed out on the test object and reminders to avoid repeating previous mistakes made during testing of selected test area.

148 Augmented reality-based testing - Training
Junior testers can learn complex test scenarios with less supervision. Test steps will be pointed out and information about pass criteria need to be confirmed the junior tester can train before the functionality is finished and do some regression testing.

149 Augmented reality-based testing - Informational
Tester can point at a physical object and get detailed updated technical data and information needed to perform selected test task.

150 Augmented reality-based testing - Inspire
Testers performing exploratory testing that need inspiration of areas to explore can get instant information about earlier exploratory test sessions gathered through session-based testing.

151 Endoscope - Augmented Reality
The endoscopic image can be combined with other image sources to provide the surgeon with additional information. For instance the position of an anatomical structure or tumor might be shown in the endoscopic video.

152 Vuzix - Augmented Reality Eyeware
*Vuzix created the first commercially produced pass-through Augmented Reality headset, the Wrap 920AR. The Wrap 920AR has two VGA video displays and two cameras that work together to provide the user a view of the world which blends real world inputs and computer generated data.

153 Vuzix - Augmented Reality Eyeware
*During the Consumer Electronic Show in 2011, Vuzix announced the Raptyr. The Raptyr is a see-through Augmented Reality display prototype that will be the first consumer product of its kind when it reaches the market in 2011.

154 Vuzix - Augmented Reality Eyeware
*The STAR 1200 is the first See-Through Augmented Reality display to be mass-produced and is scheduled to be released in August 2011.

155 Vuzix - Augmented Reality Eyeware
The interactive head tracking and integrated HD camera, combined with applications on the M100 and a smartphone linked to the Cloud, empower smartphone based Augmented Reality applications.

156 See-through display - Augmented Reality
It has an appealing appearance but more importantly it is also effective for Augmented Reality applications

157 See-through display - Augmented Reality
A device using a transparent display has much higher resolution and displays much more realistic Augmented Reality than video Augmented Reality, which takes video and adds its own supplement to it and then displays that onto the screen. It is much simpler to display the addition onto the see-through screen instead.

158 Tetris: Axis - Augmented Reality|AR Modes
*'AR Marathon': The player must clear 50 lines as fast as possible. Some block contain bombs which shift the field if activated, requiring the player to move the system to reorient it.

159 Tetris: Axis - Augmented Reality|AR Modes
*'AR Climber': Similar to the Tower Climber mode except the player must manually rotate the tower.

160 Netherlands Architecture Institute - UAR (Urban Augmented Reality)
It is a free-of-charge 3D architecture application that uses Augmented reality

161 For More Information, Visit:
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