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:: design flux :: weaving disciplines for innovation IEOR 170 Group 4 ● Sharena Paripatyadar ● Vivek Rao● Monish Subherwal ● Carisa Harris ● Sha Hwang.

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Presentation on theme: ":: design flux :: weaving disciplines for innovation IEOR 170 Group 4 ● Sharena Paripatyadar ● Vivek Rao● Monish Subherwal ● Carisa Harris ● Sha Hwang."— Presentation transcript:

1 :: design flux :: weaving disciplines for innovation IEOR 170 Group 4 ● Sharena Paripatyadar ● Vivek Rao● Monish Subherwal ● Carisa Harris ● Sha Hwang ● Cindy Park

2 Project Definition  How to Break Boundaries -Between students -Between academics and society -Between stages of design  To create an environment that fosters -Collaboration -Education -Innovation

3 Personas  Jack Richardson, 25 EECS Grad Student in collaborative work and part of Berkeley Institute of Design  Brian Wu, 20 3rd year EE student, with little work in creative design, taking a design class, IEOR 170  Alexei Papadapolous, 21 4th year ISF major on psychology in ethnic studies who needs to design his own psychology experiments and interviews for his thesis  Jenni Wright, 45 Professor of design at UC Berkeley in department of Architecture who needs a place to teach students where they can interact in teams, actively work on projects as well as hear guest lectures and participate in class discussions.

4 Constraints  Facilities of the building 3 areas on the ground floor 3 rooms on the basement  Structural walls  Budget of $1 Million

5 Goals  Mix  Nurture  Celebrate  Share  Build

6 ‘design flux’  Minimize the barriers to the flow of ideas, equipment, and people  To foster back-and-forth iterative design  Simplify and facilitate design process  Multidiscipline collaboration

7 ‘design flux’  We accomplish flux with: linked LCD monitors in every room glass walls perforated floors mobile workstations staircase and lift connecting the floors 6 unique yet connected areas for design

8 3D Walkthrough

9

10 Floor 1 I IIIII

11 Area I: Display and Design

12 Area II: Brainstorming

13 Area III: Meeting space & Advanced A/V Recording Room

14 Basement VI V IV

15 Area IV: Very Rapid Prototyping

16 Area V: Digital Prototyping

17 Area VI: Prototyping Studio

18 User Survey  Main points gained: Cool equipment, but how to use it? How to find people from other disciplines? Light and colors to keep open and exciting Arrange furniture for group work  i.e. sofas facing each other

19 Future Directions  Revolutionize the Berkeley Campus -Lectures/Presentations  Revolutionize Berkeley’s Curricula  Revolutionize design


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