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Published byMargery Green Modified over 9 years ago
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What makes a “good” teacher?
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“For we have not even to risk the adventure alone, for the heroes of all time have gone before us...” ― Joseph Campbell
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Archetype ar·che·type (ärk-tp) n. 1. An original model or type after which other similar things are patterned; a prototype: "'Frankenstein'... 'Dracula'... 'Dr. Jekyll and Mr. Hyde'... the archetypes that have influenced all subsequent horror stories" (New York Times). 2. An ideal example of a type; quintessence: an archetype of the successful entrepreneur. 3. In Jungian psychology, an inherited pattern of thought or symbolic imagery derived from the past collective experience and present in the individual unconscious.
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Background: Psychologist (A person trained and educated to perform psychological research, testing, and therapy) Carl Jung and scholar Joseph Campbell spread the idea of archetypes. They did not create the concept. There are repeating patters of character types, symbols, relationships, and situations in stories across time periods.
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Background: For example, each culture has a creation myth, and history repeats itself. Archetypes are common character types, symbols and relationships that appear often in stories (new and old). Archetypes help us to understand the purpose/function of characters in a story.
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Background: Archetypes are like masks that the characters wear at different points of the story. We will focus on 7: hero, mentor, herald, threshold guardian, shapeshifter, trickster, and shadow.
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What makes a (insert archetype)?
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Hero Qualities/Characteristics: Selfless; self-sacrifice Easily identified with; everyman Seven different types Types/Examples: Willing: King Arthur, Hercules Unwilling: Shrek Cynical Anti-Hero: Gollum, Gatsby, Captain Jack Sparrow Tragic Anti-Hero: Hamlet Group Oriented: William Wallace Lone Hero: Indiana Jones Catalyst Hero: Superman
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Mentor Qualities/Characteristics: Loyal friend, wise adviser, teacher, guardian Connected to all things; older Acts as the hero’s conscience May be what the hero could become 2 responsibilities: teaching and gift giving Types/Examples: Dark mentor: opposite of heroic values Fallen mentor: has trouble w/ own heroic journey Continuing mentor: recurring characters in a series of stories Multiple mentors: each teaches a new skill to the hero Comic mentor: advising sidekick Shaman: aids the Hero in seeking a guiding vision to help on the journey.
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Herald/Harbinger Qualities/Characteristics: Gives a challenge or announces the coming of change. Can be a chance or planned meeting with the hero. Often represented by an animal Compels the Hero to answer the Call to Adventure* Can be Hero’s inner knowledge that change is needed or a feeling of restlessness Types/Examples: Negative: a Shadow or Threshold Guardian (issuing a challenge or trying to trick the Hero) Positive: the mentor in disguise Neutral: an Ally or Threshold Guardian (Hero has found his/her own way to the 1 st Threshold)
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Threshold Guardian Qualities/Characteristics: A menacing face to the Hero, but can be overcome or turn into an ally Not the villain, but a lesser thug or henchman hired to guard the chief’s headquarters Placed to test the Hero’s willingness and skill. Types/Examples: Not always characters May represent obstacles (bad weather, bad luck, prejudice, oppression) Can be the Hero’s internal demons (emotional scars, vices, dependencies, self- limitations) Fully evolved Hero can learn to feel compassion for his enemies rather than just destroy them.
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Shapeshifter Qualities/Characteristics: Can be confused w/ Trickster Main job = lure the Hero to his/her doom or reward. In some stories the hero has to figure out which side he or she is dealing with Often begins life as a Threshold Guardian. Types/Examples: Changes form Often the Hero’s love interest whom the Hero doesn’t understand Sincerity and loyalty is called into question Characters out for blood who may try to murder the Hero Ally or enemy label revealed at the end of story
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Trickster/Fool Qualities/Characteristics: Differs from Shapeshifter in that it is the comic aspect of story Often begins life as a Threshold Guardian. Types/Examples: Personification of world’s chaos w/ no purpose May or may not work with the Hero or Shadow May have own skewed agenda
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Shadow Qualities/Characteristics: Represents the energy of the dark side, the unexpressed, unrealized, or rejected aspects of something In direct conflict with the Hero whose goal it is to destroy Types/Examples: External shadows (Villains) must be destroyed Internal shadows must be acknowledged Mirror and personify the traits the Hero refuses to acknowledge are within himself/herself A Mentor may act as a Shadow to teach the Hero a lesson Any character can be a shadow, but only the character whose motivations are in direct conflict with the Hero’s is the Villain
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Let’s use a movie example: Finding Nemo Hero:
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Let’s use a movie example: Finding Nemo Hero: Marlin
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Let’s use a movie example: Finding Nemo Mentor:
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Let’s use a movie example: Finding Nemo Mentor: Crush (sea turtle)
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Let’s use a movie example: Finding Nemo Herald: Nemo starting school Nemo First day of school - YouTube
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Let’s use a movie example: Finding Nemo Threshold Guardian: Threshold Guardian
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Let’s use a movie example: Finding Nemo Threshold Guardian: Bruce, Anchor, & Chum (sharks) among other obstacles.
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Let’s use a movie example: Finding Nemo Shapeshifter: Ocean (?)
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Let’s use a movie example: Finding Nemo Trickster:
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Let’s use a movie example: Finding Nemo Trickster: Dory
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Let’s use a movie example: Finding Nemo Shadow:
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Let’s use a movie example: Finding Nemo Shadow: separation from son; dentist, scuba- diver
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Let’s use a movie example: Finding Nemo Hero: Marlin Mentor: Crush (sea turtle) Herald: Nemo starting school Threshold Guardian: Bruce, Anchor, & Chum (sharks) Shapeshifter: Ocean (?) Trickster: Dory Shadow: separation from son; dentist, scuba-diver Go to Day 2 PP
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