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User Interface Evaluation Usability Inspection Methods http://jthom.best.vwh.net/usability/ http://www.cs.umd.edu/~zzj/UsabilityHome.html
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Usability Inspection Methods Usability experts “inspect” your interfaces during formative evaluation. Widely used in practice. Often abused by developers that consider themselves to be usability experts.
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Usability Inspection Methods Heuristic Evaluation Cognitive Walkthroughs Pluralistic Walkthroughs Feature, Consistency & Standards Inspection
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Heuristic Evaluation Applicable Stages: Design, Code, Test & Deployment Personnel Usability Experts, approximately 4. Developers, 0. Users, 0.
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Heuristic Evaluation Usability Issues Covered Effectiveness: Yes Efficiency: Yes Satisfaction: No Quantitative Data is not collected. Can be conducted remotely. Can be used on any system.
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Heuristic Evaluation What is it? Several evaluators independently evaluate the interface & come up with potential usability problems. It is important that there be several of these evaluators and that the evaluations be done independently. Nielsen's experience indicates that around 5 evaluators usually results in about 75% of the overall usability problems being discovered.
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Heuristic Evaluation How can I do it? Obtain the service of 4, 5 or 6 usability experts. Each expert will perform an independent evaluation. Give experts a heuristics inspection guide. Collect the individual evaluations. Bring the experts together and do a group heuristic evaluation. (Optional) http://www.cs.umd.edu/~zzj/Heuristi.htm
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Cognitive Walkthroughs Applicable Stages: Design, Code, Test & Deployment Personnel Usability Experts, approximately 1 - 4. Developers, 0 - 2. Users, 0.
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Cognitive Walkthroughs Usability Issues Covered Effectiveness: Yes Efficiency: No Satisfaction: No Quantitative Data is not collected. Can NOT be conducted remotely. Can be used on any system, but works best on systems that you can walk up and use systems that don’t require explicit learning.
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Cognitive Walkthroughs What is it? Cognitive walkthroughs involve one or a group of evaluators inspecting a user interface by going through a set of tasks and evaluate its understandability and ease of learning. The input to the walkthrough also include the user profile, especially the users' knowledge of the task domain and of the interface, and the task cases. Based upon exploratory learning methods. Exploration of the user interface.
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Cognitive Walkthroughs What is it? The evaluators may include Human factors engineers Software developers People from marketing Documentation, etc. Best used in the design stage of development.
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Cognitive Walkthroughs How can I do it? Select the participants, who will be involved? Select the tasks, what task will be examined? Select the interfaces, which interface(s) will be evaluated?
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Cognitive Walkthroughs How can I do it? During the walkthrough: Illustrate the task and then ask a user to perform a task. Accept input from all participants: do not interrupt demo. After the walkthrough: Make interface changes. Plan the next evaluation. http://www.cs.umd.edu/~zzj/CognWalk.htm
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Pluralistic Walkthroughs Applicable Stages: Design Personnel Usability Experts, approximately 1. Developers, 1. Users, 2.
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Pluralistic Walkthroughs Usability Issues Covered Effectiveness: Yes Efficiency: No Satisfaction: Yes Quantitative Data is not collected. Can NOT be conducted remotely. Can be used on any system, but works best on systems that you can walk up and use systems that don’t require explicit learning.
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Pluralistic Walkthroughs What is it? During the design stage, a group of people: Users Developers Usability Experts Meet to perform a walkthrough.
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Pluralistic Walkthroughs How can I do it? The group meets and 1 person acts as coordinator. A task is presented to the group. Paper prototypes, screen shots, etc. are presented. Each participants write down comments on each interface. After the demo, a discussion will follow. http://www.cs.umd.edu/~zzj/PlurWalk.htm
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Feature, Consistency & Standards Inspection Applicable Stages: Code, Testing and Deployment Personnel Usability Experts, approximately 1. Developers, 0. Users, 0.
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Feature, Consistency & Standards Inspection Usability Issues Covered Effectiveness: Yes Efficiency: No Satisfaction: No Quantitative Data is not collected. Can be conducted remotely. Works best on in house systems that have standards.
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Feature, Consistency & Standards Inspection What is it? Feature, Consistency & Standards are inspected by an expert.
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Feature, Consistency & Standards Inspection How can I do it? Feature Inspection The expert is given use cases/scenarios and asked to inspect the system. Consistency Inspection The expert is asked to inspect consistency within your application. Standards Inspection The expert is asked to inspect standards. Standards can be in house, government, etc.
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Heuristic Evaluation A Closer Look At How To Evaluate Interfaces
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A Closer Look At Heuristic Evaluation Evaluation is easier than design. The principles that drive design, drive evaluation as well.
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5 Human Factors Principles 1.Language 2.Layout 3.Color 4.Tone & Etiquette 5.Special Considerations such as standards, disabilities, etc.
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Evaluating Language What is the language? English, Chinese, Hindi, etc. Do the text messages convey a message? If so, what is the message? Is the text long, short, organized, etc.
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Evaluating Layout Symmetry Is the interface symmetrical? Left-Right, Top-Bottom, Center Attention & Focus Where does your attention & focus go?
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Evaluating Color Contrast Are the color contrasts good? What meanings do the colors convey? Pink … it’s a girl. Blue … it’s a boy.
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Evaluating Tone & Etiquette Is the language offensive? Are the messages polite? Will the content offend anyone?
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Evaluating Special Considerations Features, Consistency & Standards. Does it work the way it is suppose to work? Is it consistent? Does it follow the standards? Disabilities
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Affordances, Mappings & Constraints Use Affordances, Mappings & Constraints to evaluate interfaces and products. Use Affordances, Mappings & Constraints to design interfaces and products.
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Affordances Affordances refers to the perceived and actual properties of the “thing” that determine just how the “thing” could be used. The appearance of the “thing” tells you how to use it.
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Mapping The relationship between two things, in most cases the mapping from digital world to real world. Metaphors and analogies.
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Constraints Limitations on the product. Physical Constraints Those that limit our physical use of the product. Semantic Constraints Relies upon semantic meaning & knowledge. Example: automobile’s windshield faces forward, therefore, you drive the car facing the windshield.
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Constraints Logical Constraints There are the obvious, yet logical constraints. You can’t see items outside of your screen’s view port. Cultural Constraints Things that are specific to the user’s culture. Example: Americans drive on the opposite side of the road versus Europeans and West Indians.
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Evaluating Interfaces Look for 1.Affordances, Mappings & Constraints 2.Language 3.Layout 4.Color 5.Tone & Etiquette 6.Special Considerations such as standards, disabilities, etc.
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5 Human Factors Principles 1.Language 2.Layout 3.Color 4.Tone & Etiquette 5.Special Considerations such as standards, disabilities, etc.
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