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Published byMariah Bishop Modified over 9 years ago
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Chapter 9 Domain Models The classic OOAD model
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Fig. 9.1
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Domain Model Representation of real-situation conceptual classes Not software objects! Model: –Domain objects (conceptual classes) –Associations –Attributes of conceptual classes
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Things not in a Domain Model Software artifacts Responsibilities or methods Data Model
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Fig. 9.2
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Fig. 9.3
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Fig. 9.4
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Fig. 9.5
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Why? Understand key concepts of domain –Key concepts –Vocabulary Lower the gap between representations
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Fig. 9.6
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How? Reuse an existing model –Easier –Less error prone –Many problems are not new Category list –Text has a table of common categories (table 9.1) Noun phrases –Use with care!
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Examples using concept list Fig 9.7 is POS domain Fig 9.8 is Monopoly
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Fig. 9.7
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Fig. 9.8
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Guidelines Report objects Think like a mapmaker Modeling the unreal world Attributes vs. classes Description classes
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Fig. 9.9
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Fig. 9.10
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Associations Things that need to be remembered Use with care May or may not be implemented in software Naming: –className-verbPhrase-className
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Fig. 9.11
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Fig. 9.12
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Fig. 9.13
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Fig. 9.14
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Fig. 9.15
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Fig. 9.16
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Fig. 9.17
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Fig. 9.18
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Attributes Information that needs to be remembered
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Fig. 9.19
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Fig. 9.20
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Fig. 9.21
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Fig. 9.22
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Fig. 9.23
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Datatypes Use simple types Define complex types where needed –Subparts –Needs operations –Has attributes (e.g. start date) –Units –Polymorphic types
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Fig. 9.24
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Fig. 9.25
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Fig. 9.26
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Fig. 9.27
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Fig. 9.28
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Summary – Domain Models A domain model is used to understand the domain It is an artifact that is developed iteratively in Agile
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