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Thanks to Jimmy Lin slides
Graph Algorithms with MapReduce Chapter 5 Thanks to Jimmy Lin slides
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Topics Introduction to graph algorithms and graph representations
Single Source Shortest Path (SSSP) problem Refresher: Dijkstra’s algorithm Breadth-First Search with MapReduce PageRank
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What’s a graph? G = (V,E), where Different types of graphs:
V represents the set of vertices (nodes) E represents the set of edges (links) Both vertices and edges may contain additional information Different types of graphs: Directed vs. undirected edges Presence or absence of cycles Graphs are everywhere: Hyperlink structure of the Web Physical structure of computers on the Internet Interstate highway system Social networks
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Some Graph Problems Finding shortest paths
Routing Internet traffic and UPS trucks Finding minimum spanning trees Telco laying down fiber Finding Max Flow Airline scheduling Identify “special” nodes and communities Breaking up terrorist cells, spread of avian flu Bipartite matching Monster.com, Match.com And of course... PageRank
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Graphs and MapReduce Graph algorithms typically involve:
Performing computation at each node Processing node-specific data, edge-specific data, and link structure Traversing the graph in some manner Key questions: How do you represent graph data in MapReduce? How do you traverse a graph in MapReduce?
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Representing Graphs G = (V, E) Two common representations
A poor representation for computational purposes Two common representations Adjacency matrix Adjacency list
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Adjacency Matrices Represent a graph as an n x n square matrix M n = |V| Mij = 1 means a link from node i to j 2 1 2 3 4 1 3 4
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Adjacency Matrices: Critique
Advantages: Naturally encapsulates iteration over nodes Rows and columns correspond to inlinks and outlinks Disadvantages: Lots of zeros for sparse matrices Lots of wasted space
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Adjacency Lists Take adjacency matrices… and throw away all the zeros
1 2 3 4 1: 2, 4 2: 1, 3, 4 3: 1 4: 1, 3
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Adjacency Lists: Critique
Advantages: Much more compact representation Easy to compute over outlinks Graph structure can be broken up and distributed Disadvantages: Much more difficult to compute over inlinks
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Single Source Shortest Path
Problem: find shortest path from a source node to one or more target nodes “Graph search algorithm that solves the single-source shortest path problem for a graph with nonnegative edge path costs, producing a shortest path tree” Wikipedia First, a refresher: Dijkstra’s algorithm Single machine
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Dijkstra’s Algorithm Example
1 10 2 3 9 4 6 5 7 2 Example from CLR
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Dijkstra’s Algorithm Example
n1 n3 1 10 n0 2 3 9 4 6 5 7 n2 n4 2 Example from CLR
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Dijkstra’s Algorithm Example
10 n1 n3 1 10 n0 2 3 9 4 6 5 7 5 n2 n4 2 Example from CLR
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Dijkstra’s Algorithm Example
8 14 n1 n3 1 10 n0 2 3 9 4 6 5 7 5 7 n2 n4 2 Example from CLR
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Dijkstra’s Algorithm Example
8 13 n1 n3 1 10 n0 2 3 9 4 6 5 7 5 7 n2 n4 2 Example from CLR
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Dijkstra’s Algorithm Example
8 9 n1 n3 1 10 n0 2 3 9 4 6 5 7 5 7 n2 n4 2 Example from CLR
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Dijkstra’s Algorithm Example
8 9 n1 n3 1 10 n0 2 3 9 4 6 5 7 5 7 n2 n4 2 Example from CLR
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Single Source Shortest Path
Problem: find shortest path from a source node to one or more target nodes Single processor machine: Dijkstra’s Algorithm MapReduce: parallel Breadth-First Search (BFS) How to do it? First simplify the problem!!
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Finding the Shortest Path
First, consider equal edge weights Solution to the problem can be defined inductively Here’s the intuition: DistanceTo(startNode) = 0 For all nodes n directly reachable from startNode, DistanceTo(n) = 1 For all nodes n reachable from some other set of nodes S, DistanceTo(n) = 1 + min(DistanceTo(m), m S)
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Finding the Shortest Path
This strategy advances the “known frontier” by one hop Subsequent iterations include more reachable nodes as frontier advances Multiple iterations are needed to explore entire graph
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Visualizing Parallel BFS
3 1 2 2 2 3 3 3 4 4
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Termination Does the algorithm ever terminate? When do we stop?
Eventually, all nodes will be discovered, all edges will be considered (in a connected graph) When do we stop? When distances at every node no longer change at next frontier
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Next Step to Solving Next –
No longer assume distance to each node is 1
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Weighted Edges Now add positive weights to the edges
Simple change: points-to list in map task includes a weight w for each pointed-to node emit (p, D+wp) instead of (p, D+1) for each node p
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Dijkstra’s Algorithm Example
n1 n3 1 10 n0 2 3 9 4 6 5 7 n2 n4 2 Example from CLR
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Multiple Iterations Needed
This MapReduce task advances the “known frontier” by one hop Subsequent iterations include more reachable nodes as frontier advances Multiple iterations are needed to explore entire graph Each iteration a MapReduce task Final output is input to next iteration - MapReduce task Feed output back into the same MapReduce task
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Assume d = 1
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From Intuition to Algorithm
What info does the map task require? A map task receives (k,v) Key: node n Value: D (distance from start) points-to (adjacency list of nodes reachable from n) What does the map task do? Computes distances Emit (p, D+wp) p points-to: Makes sure current distance is carried into the reducer Emits graph structure of node n (n, struct) which contains the current shortest distance to node n
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From Intuition to Algorithm
What info does the reduce task require? The reduce task gathers possible distances to a given p What does the reduce task do? selects the minimum one
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Algorithm Assume adjacency list has information about edges and distances!!
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class Mapper method MAP(nid n, node N) D ← N.Distance Emit(nid n, N) // Pass along graph structure for all nodeid m € N.AdjacencyList do Emit(nid m, d+w) // Emit distances to reachable nodes class Reducer method REDUCE (nid m, [d1, d2, ...]) dmin ← ∞ M ← Φ for all d € counts [d1, d2, ...] do if IsNode(d) then M ← d // Recover graph structure else if d < dmin then // Look for shorter distance dmin ← d if M.Distance > dmin // update shortest distance M.Distance ← dmin Increment counter for driver Emit(nid m, node M)
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Map Algorithm Line 2. N is an adjacency list and current distance (shortest) Line 4. Emits (k,v) in k which is current node info , but only one of these for a node because assume each node assigned to one mapper Line 6. Emits different type of (k,v) which only has distance to neighbor not adjacency list Shuffles (k,v) with same k to same reducers
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Reduce Algorithm Line 2. Will have different types of (k,v) as input
Line 5. Determine what type of (k,v) if adjacency list Line 6. If v is not adjacency list (Node structure) then it is a distance, find shortest Only 1 IsNode as far as I can tell Line 9. Determine if new shortest Line 10. Update current shortest, increment a counter to determine if should stop
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Shortest path – one more thing
Only finds shortest distances, not the shortest path Is this true? Do we have to use backpointers to find shortest path to retrace NO -- Emit paths along with distances, each node has shortest path accessible at all times Most paths relatively short, uses little space
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Weighted edges Finds Minimum?
Discover node r Discovered shortest D to p and shortest D to r goes through p Maybe path through q to r that is shorter, but path lies outside current search frontier Not true if D = 1 since shortest path cannot lie outside search frontier, since would be longer path Have found shortest path within frontier Will discover shortest path as frontier expands With sufficient iterations, eventually discover shortest Distance
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Dijkstra’s Algorithm Example
n1 n3 1 10 n0 2 3 9 4 6 5 7 n2 n4 2 Example from CLR
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Termination Does this ever terminate?
Yes! Eventually, no better distances will be found. When distance is the same, we stop Checking of termination must occur outside of MapReduce Driver program submits MR job to iterate algorithm, see if termination condition met Hadoop provides Counters (drivers) outside MapReduce Drivers determine after reducers if done In shortest path reducers count each change to min distance, passes count to driver
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Iterations How many iterations needed to compute shortest distance to all nodes? Diameter of graph or greatest distance between any pair of nodes Small for many real-world problems – 6 degrees of separation For global social network – 6 MapReduce iterations
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Fig. 5.6 needs how many iterations for n1-n6?
Worst case? need (#nodes – 1)
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Comparison to Dijkstra
Dijkstra’s algorithm is more efficient At any step it only pursues edges from the minimum-cost path inside the frontier MapReduce explores all paths in parallel Brute force – wastes time Divide and conquer Except at search frontier, within frontier repeating same computations Throw more hardware at the problem
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General Approach MapReduce is adept at manipulating graphs
Store graphs as adjacency lists Graph algorithms with MapReduce: Each map task receives a node and its outlinks Map task compute some function of the link structure, emits value with target as the key Reduce task collects keys (target nodes) and aggregates Iterate multiple MapReduce cycles until some termination condition Remember to “pass” graph structure from one iteration to next
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Another example – Random Walks Over the Web
Model: User starts at a random Web page User randomly clicks on links, surfing from page to page (may also teleport to completely diff page How frequently will a page be encountered during this surfing? This is PageRank Probability distribution over nodes in a graph representing likelihood random walk over a graph will arrive at a particular node
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PageRank: Defined … Given page n with in-bound links L(n), where
C(m) is the out-degree of m P(m) is the page rank of m is probability of random jump |G| is the total number of nodes in the graph m1 n mn … mn
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Computing PageRank Properties of PageRank Sketch of algorithm:
Can be computed iteratively Effects at each iteration is local Sketch of algorithm: Start with seed (Pi ) values Each page distributes (Pi ) “credit” to all pages it links to Each target page adds up “credit” from multiple in-bound links to compute (Pi+1) Iterate until values converge
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Computing PageRank What does map do? What does reduce do?
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PageRank MapReduce Fig. 5.7
Begins with 5 nodes splitting 1.0 -> 0.2 each Each node must split their 0.2 to outgoing nodes (map) Then add up all incoming values (reduce) Each iteration is one MapReduce job
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PageRank in MapReduce Map: distribute PageRank “credit” to link targets Reduce: gather up PageRank “credit” from multiple sources to compute new PageRank value Iterate until convergence ...
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Convergence to end Page Rank
Stop when few changes (some tolerance for precision errors) or reached fixed number of iterations Driver checks for convergence How many iterations needed for PageRank to converge, e.g. if 322 M edges? Fewer than expected 52 iterations
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Dangling nodes and random jumps
Must redistribute mass lost at dangling nodes (no out going edges – so mass lost) 3 approaches to determine missing mass Count dangling nodes and multiply by constant Emit special key, handle special key with logic Write as side data, sum across all map tasks Next, Redistribute missing mass m across all nodes Compute final page rank p’ where a is random jump probability Need 2 MapReduce jobs for one iteration – 1 to distribute mass across edges, the other to take care of lost mass
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PageRank Assume honest users
No Spider trap – infinite chain of pages all link to single page to inflate PageRank PageRank only one of thousands of features used in ranking web pages
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Issues with Graph processing
No global data structures can be used Local computation on each node, results passed to neighbors With multiple iterations, convergence on global graph Amount of intermediate data order of number of edges Worst case? O(n2) for dense graph
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Issues with Graph processing
Role of combiner?
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PageRank in MapReduce Map: distribute PageRank “credit” to link targets Reduce: gather up PageRank “credit” from multiple sources to compute new PageRank value Iterate until convergence ...
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Dijkstra’s Algorithm Example
n1 n3 1 10 n0 2 3 9 4 6 5 7 n2 n4 2 Example from CLR
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Issues with Graph processing
Combiners only useful if can do partial aggregation Only if multiple nodes being processed by individual mapper and point to same nodes Otherwise combiner not useful Assume we have a mapper process more than one node How to assign nodes (partition graph) so useful?
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Issues with Graph processing
Desirable to partition graph so many intra-component links and few inter-component link Consider a social network -- Partitioning heuristics Order nodes by: Last name? Zip code? Language spoken? School? So people are connected
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Summary Graph structure represented with adjacency list
Map over nodes, pass partial results to nodes on adjacency list, partial results aggregated for each node in reducer Graph structure passed from mapper to reducer, output in same form as input Algorithms iterative, under control of non-MapReduce driver checking for termination at end of each iteration
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