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EE311- Engineering Design Manual James Carroll, Associate Professor Electrical and Computer Engineering.

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Presentation on theme: "EE311- Engineering Design Manual James Carroll, Associate Professor Electrical and Computer Engineering."— Presentation transcript:

1 EE311- Engineering Design Manual James Carroll, Associate Professor Electrical and Computer Engineering

2 About Eng. Design Teams Consist of Members with a Mix of Backgrounds and Training: –Scientists: Have strong training in math and science which emphasizes the theoretical. Scientists ask "Why?" questions.

3 About Eng. Design Teams –Engineers: Attempt to do something useful with scientific theories and principles, called design, i.e., a creative process that produces in a new device, system, structure, or process that satisfies a specific need. –Technologists: Do much of the actual implementation of the engineering designs, like CAD drawings, testing, data taking and reduction, and directing craftspeople during fabrication. –Craftspeople: Are the practical or implementation end of the spectrum. They primarily manufacture or assemble the products designed by the rest of the team, e.g., welders, machinists, etc.

4 The Design Process

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6 Detailed Design Process w/Iteration

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10 The Problem Statement and Functional Requirements

11 Brainstorming

12 Brainstorming Rules

13 Sketchstorming

14 Be Creative and Think Laterally!

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16 Identifying and Evaluating Design Alternatives: An Example

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19 Identifying Design Alternatives: Weighted Objective Trees

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22 Developing Models and Prototypes All modeling can be broken down into one of two categories: –Descriptive Models: Depict ideas, products, and processes in a way that is recognizable. The goal is to show what a design would look like if it were created. Examples: Engineering drawings, 3D computer models, or scale models –Predictive Models: Used to test and understand how designs ideas, products, and processes will perform. May bear little or no resemblance to the overall design. Examples: Mathematical equations or graphs showing a relationship between design requirements

23 Developing Models and Prototypes Scale models are one of the most basic and generally useful because they are very much hands-on and provide a good feel for a design and its features Computer simulation and animation are two other common model types

24 Common Engineering Analyses

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26 Thoughts on Project Management

27 Do Not Leave Team Development to Chance!

28 Keeping on Schedule

29 Four Stages of Team Development

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34 References S. Pugh, Total Design, Addison-Wesley, 1991. ISBN 0-201-41639-5 M.N. Horenstein, Engineering Design, Prentice Hall, 1999. ISBN 0-13-085089-6 L.J. Kamm, Real-World Engineering, IEEE Press, 1991. ISBN 0-87942-279-3 J.P. Lewis, Fundamentals of Project Management, American Management Association, 1995. ISBN 0- 8144-7835-2 JC. Martin, The Successful Engineer, McGraw-Hill, 1993. ISBN 0-07-040725-8


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