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CS 4730 What is a game? CS 4730 – Computer Game Design.

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1 CS 4730 What is a game? CS 4730 – Computer Game Design

2 CS 4730 What is a game? Name some games! 2

3 CS 4730 Is this a game? Chess Monopoly Hopscotch Poker Roulette Golf Flight simulator Dating 3 Treaty Negotiation Tending a fire Karaoke Playing piano Investing in stocks Reading a book Writing poetry Hiking

4 CS 4730 What makes a game “a game”? Thoughts? 4

5 CS 4730 Several Definitions “Playing a game is the voluntary attempt to overcome unnecessary obstacles.” –Bernard Suits “A game is a system in which players engage in artificial conflict, defined by rules, that results in a quantifiable outcome.” –Salen & Zimmerman, Rules of Play 5

6 CS 4730 So… is this a game? Chess Monopoly Hopscotch Poker Roulette Golf Flight simulator Dating 6 Treaty Negotiation Tending a fire Karaoke Playing piano Investing in stocks Reading a book Writing poetry Hiking

7 CS 4730 All games have… Goals Rules Feedback Voluntary participation (aka “players”) Another thought: –What things are NOT listed here? 7

8 CS 4730 Not all games have… Winners and losers Narrative Competition FUN And others! 8

9 CS 4730 Wait… NOT FUN? Why do you play games? Or why do people play games in general? 9

10 CS 4730 Wait… NOT FUN? Escapism Narrative Victory (a whole lot more…) Bartle’s Four Types of Online Gamers –Achiever: overcome challenges, gather rewards –Explorer: discover, understand game worlds –Socializer: interact and role-play –Griefer: distress other players in the game 10

11 CS 4730 “I play it for the story” See, I bet most of you started thinking about video games… But let’s back up How about that riveting story in Chutes and Ladders? Candy Land? Monopoly? Okay, now video games… –Exactly how many times has Princess Peach been kidnapped? Is it even a crime anymore? 11

12 CS 4730 “I play it for the story” What drives you to play a certain game? Do you play a game solely for the story/lore? Or do you play the game for the mechanics/playstyle? 12

13 CS 4730 “I play it for the story” Are games a vehicle for telling a story? Or are games about how we empower the player to do things they don’t normally get to do? Is it the author’s voice we care about, or is it the gamers? 13

14 CS 4730 “I play it for the story” Name a game where the author’s voice is paramount – over that of the player’s. Name a game where the player’s voice is paramount – over that of the author’s. What characteristics do the two types of games have? 14

15 CS 4730 Beware the Extremes Either extreme is dangerous. Pure story often has poor mechanics, or is simply watching a movie. Why watch a movie holding a controller? Pure mechanics often leads to lack of player motivation and interest. Why use your agency in a world you don’t care about? 15

16 CS 4730 A Playcentric Approach Chapter 1 of Fullerton Gameplay MATTERS This is your job as a game designer! We will have to find graphics, audio, etc for our games, but our focus here is on GAMEPLAY How do we think about gameplay? How do we tease out game mechanics? 16

17 CS 4730 The World of Balance Games as wish-fulfillment –I want to ________ The Adams Approach –What dream are you satisfying? –What goals does this dream create? –What actions achieve those goals? –What setting does this dream create? –What is the appropriate interface? Use this to define your gameplay in your world 17

18 CS 4730 Start Dreaming It’s not too early to start thinking about your game! Think about the scale of a really good Flash game, not Halo 4 Think about building your game around a single idea/mechanic and then riffing on that Example: light/dark, gravity flip, color matching 18

19 CS 4730 A Critical Eye How can you begin to design games if you don’t know what’s out there? What’s possible? You have probably played some games at some point, but most of us play games in a particular category or style. This is your invitation to branch out. More info can be found on the Quests page and on your Gamer Card. 19

20 CS 4730 The Written Word Once you’ve played a few games, you’re ready to start dreaming. Do some random drawings Brainstorm Write a short paragraph describing something Pick an existing mechanic and modify it The best ideas come from some weird places! 20

21 CS 4730 Speaking of Weird… 21

22 CS 4730 Speaking of Weird… 22

23 CS 4730 Speaking of Weird… 23

24 CS 4730 Ludic Structure of Games Players – voluntary participation Objectives - goals Procedures – actions of play, limited by rules Rules – define game parameters Resources – valuable objects defined by rules Conflict – hindrances to objective Boundaries – setting apart the game world Outcome – uncertainty toward ultimate goal 24

25 CS 4730 Narrative/Engagement in Games Challenge – tension to resolve a problem Play – “free movement within a structure” Premise – context Character – vessel for participation and interest Story – narrative within a context Dramatic Elements – climax of game element 25

26 CS 4730 Greater than the Sum Games are all of these things, but are also greater than the sum of these parts. We also have to look beyond these definitions to see where innovation is happening in gaming today. 26

27 CS 4730 A New Challenger Arrives! Goals Rules Feedback Players 27

28 CS 4730 A New Challenger Arrives! Goals – Objectives, Resources, Outcome Rules – Procedures, Rules, Conflict, Boundaries Feedback – Communicating items above Players – Player Modes and Interactions 28


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